Me has searched through lots of pages of commits in the past weeks , aswell as Miguael probably also did , he also asked around some devs what might cause that and he found a potential fix which i just tested on someone who can confirm me that it was present and is now fixed , so for everyone with an ATI card , please update your drivers and use this Version in order to hopefully enjoy my Viewer again.
NOTE: There has been done NO changes except this potential fix , so for all NVidia Users and maybe ATI users without that problem , it wont change anything , nothing has been fixed yet so you can just stay on your current release.
NOTE 2: I´ve also added this link to the main 1.33 Release Post!
Disclaimer
Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.
Sunday, April 29, 2012
Saturday, April 28, 2012
Regarding TPVD
First of all , cool its finally done
second , theres this "list" called TPVD (Third Party Viewer Directory) , my Viewer will be listed there soon but not in the sorted crashlist due to a minimum usage of 200,000minutes per week on the latest release which i will first have to reach , i have been told if everyone would upgrade to the latets release i would easily get those 200,000 minutes per week , so people keep updating =D
and... releases , well due to this TPVD 200,000minutes per week thingy i will have to cap releases to 2 MAX a week , otherwise i will again end up having lots of people on 10 different releases , but i will raise the limit again when i´ve hit the 200,000 for some time!
also regarding those bugs you may have noticed already which i´ve also listed , like the chat pin button not clickable... well it will be definetly fixed in next release i promise!
second , theres this "list" called TPVD (Third Party Viewer Directory) , my Viewer will be listed there soon but not in the sorted crashlist due to a minimum usage of 200,000minutes per week on the latest release which i will first have to reach , i have been told if everyone would upgrade to the latets release i would easily get those 200,000 minutes per week , so people keep updating =D
and... releases , well due to this TPVD 200,000minutes per week thingy i will have to cap releases to 2 MAX a week , otherwise i will again end up having lots of people on 10 different releases , but i will raise the limit again when i´ve hit the 200,000 for some time!
also regarding those bugs you may have noticed already which i´ve also listed , like the chat pin button not clickable... well it will be definetly fixed in next release i promise!
Friday, April 27, 2012
Release 1.33! (why not 1.40?)
IMPORTANT: Clear Cache and Settings in order to minimize any problem caused by old files.
NOTE: PLEASE read the Bug section!
NOTE 2: Feedback & Suggestions are welcome!
NOTE 3: Please update to this Version if you got an older one due to TPV , i´ve also taken down all older versions , no going back here , sorry
NOTE 4: ATI bug seems to be fixed , all ATI users please download the ATI Version in the download section below! Thanks - for a 32x version please ask me
NOTE 5: Tick 'Enable Left-click sit in Viewer Prefs to prevent IM Headers beeing blank until next release...sorry
NOTE 3: Please update to this Version if you got an older one due to TPV , i´ve also taken down all older versions , no going back here , sorry
NOTE 4: ATI bug seems to be fixed , all ATI users please download the ATI Version in the download section below! Thanks - for a 32x version please ask me
NOTE 5: Tick 'Enable Left-click sit in Viewer Prefs to prevent IM Headers beeing blank until next release...sorry
Yea as the Title says , today is release day for 1.33 which i was working so long on , i´ve been trying to track down as many bugs (UI and Viewer itself) as possible and fix them as far as possible , i´ve also merged up a lot of stuff i´ve missed in the past and also stuff i had to leave out due to problems... they are mostly all in now and functional. Please bear with me , this is a major major major major Release , i´ve worked on so many places at the same time...
Camera:
A Machinima and Photography Viewer also needs a good Camera , so i added 2 new Camera Presets based on the default Shoulder Cam , which should represent a closer over the shoulder cam. For those curious about how they look and how my Camera works...You should also take a look at this Video again , for those that liked the non rotating avatar camera , you will have to set Max Pelvis / Cam diff in ° [standing] to 240° again as i changed the default to 180° to allow rotating but only if you move the cam a huge degree behind you , i´ve also fixed that other Avatars are having the same settings as you , other avatars will now always rotate no matter your settings , they will also rotate on a smaller degree (2°) instead of the default from linden(60°). To make this whole change fit to your Avatar i´ve also changed the Avatar rotation speed from 0.15 to 0.20 which you can also set back if you want , you will find the spinner for it in Preferences - User Options - Advanced , Movement tabs , the other options can be found in Camera tab!
watch the coresponding video for the Avatar rotation speed if you dont know what it does
In the past i´ve also started to relabel some of the Camera Options especially Depth of Field Options so real Photographers will instantly know what´s what
Movement:
As many of you already noticed in earlier Builds , i´ve changed the a few movement keys to behave differently , i even explained how to revert that , this explanation is now obselete as you will now be able to easily switch back to Classic SL layout via Preferences - User Options - Advanced - Movement button , theres also a nice cheatsheet included showing you which buttons have been changed and how each layout looks likeYou will probably notice that this screenshot shows that some controls have been completly changed , this is due to the shooter key layout , which i think should feel more like a shooter so jumping is on space now , rotating left and right has been moved to Q and E (both can still be used for gestures , and oh E can finally used for gestures at all! since i removed jump from E). Space´s previous function , stop movement is now on X as it cannot be mapped to Shift sadly , otherwise it would have been a cool walk key...
User Interface:
As always , most work went into the UI (User Interface) , the User Interface is the Major part of my Viewer and represents it in its whole , its what makes it different from all others.One of those major different parts is now the Preferences Panel which went into major overhaul, it was fast and good , but it was a cluttering , not ordered mess , lots of UI options were in Viewer panel and vice versa. Not that i´ve only reorganized and moved a lot of options , i´ve also redone the complete Preferences Core , it will now appear with 5 major tabs , containing 2-3 sub tabs, this will take some time to get used to to most of you , it will also force to look into each menu again , which is my full intention , i WANT YOU to look into every menu , i WANT YOU to see what i did there , i WANT YOU , to read through all options and SEE what you can do , thats really important and hopefully prevents "can i do X or Y" questions , just look closer , or look twice , think of where you would find options if they were logically organized , i want to customize my User Interface , so i go into User Interface major tab , what exactly do i want to customize? i want to customize my main User Interface (Topbar as example) , so i go into UI Invidualisation tab .... oh wait and i want to switch of that annoying camera smoothing, so i will probably go into User Options and then Advanced to find them ... oh noes my Controls are different... i dont like Shooter Keyboard layout , no problem i will simply click onto the Movement Button in Advanced where i just went previously which will then reveal all Movement Options. Its that easy!
I´ve put a lot of work into refining some areas of my UI , as example the group info panel which now uses a smaller font for the name of the group making it able to show longer names without cutting it, other examples include small repositionings or corrections to values , texts , buttons so they look and fit better in overall
So now you will find some menus and options beeing colored orange or red , probably blue instead of orange or something red (idk whats the EmphasisColor of Ashenblood) depending on the skin you´ve chosen , those options and menu entries are colored orange to show you a warning that those menus may contain options that can or will break shit extremly in some way , same will go for options , one example is the Overall Quality dropdown which has been readded due to a lot of people wanting it back, its marked dangerous with (!) aswell like all dangerous options in preferences , use it at your own risk , you´ve been warned three times , here and twice in preferences that those options are dangerous! if ever someone comes to me telling me "suddenly all my graphic options have been disabled" i will NOT answer "set the overall quality dropdown to high or ultra and then change manually what you want to change , the dropdown is buggy and may disable options depending on your overall setting you choose" .... what i will answer is similar to this: "you used the overall quality slider , right? i warned you. *end of conversation*". Keep that in mind when you use those options and menus.... oh wait i said red menus right? yes.... those are usually stuff you wont use as normal user , like "super mega advanced" options. Admin menu as example. Quit the Viewer is an exception its only colored red ...because .... well.. its QUIT....QUIT?! it must be colored you know...

Fix it!, its not a happy game called Fix it! , its a new button in a lot of floaters , its a little pin , which will fix the window in its position if you click it , for the time beeing its temporarly , relogging will unfix it again , i was working on getting that saved but it didnt want to so i will try again in future updates - sorry about that , but its a cool way to fix windows you often accidentally undock or drag around , like i do often with my IMs ...
Chat floater. It changed! i dont know how it did...but important is that IT DID, its smaller , minimalistic and still functional , similar to Exodus but its my own work =D (see Screenshot below)
Ever noticed a green , maybe yellow or red bar at the top right where the net stats are? ever hovered over it? right it displays your FPS in a bar, some people suggested me to change it into a text display , you now can! right click at the top right part of the top bar (or in Preferences - User Interface Options - UI Invidualisation tab). The text display will update extremly fast , every frame to be exact , meaning it will update 40 times a second if you got 40 FPS! thats fast , even faster than Fraps , im not sure if it has an impact but it doesnt seem so... so im fine with it (see Screenshot above)
Some notifications have been split into 2 lines now to prevent them from getting cut if they are too long and for a better look in overall. Example
Amethyst
is Online
Amethyst
is Offline
Niranhasalongname Youmaygetproblemsreadingthis
is Online
and so on...
Toolbars have been a bit extended , 1 button found its way to the default toolbar layout , which is the active speakers button , at start it was on the left side right below the voice button and when i introduced the new S19 and text only style buttons it went away , its back in now as it probably a button some of you use dialy.
Movement button however isnt default. why? you may ask, its simple. This is a Viewer for advanced users especially photographers and also some shooter/rp fans who like the new camera and control settings , its a MUST in this Viewer to know the basics like A W S D or Arrow Keys for movement , so why having those stupid movement controls on screen if you can do everything on keyboard easily , it doesnt even take much to learn them , they are pretty much a default in all MMO´s and Games
A new button for your toolbars has been added , the Script Info button which will open your Script Information (found in land information) quickly
The last big part is explained in a seperate part of this Blog, see SSFUI below
SSFUI , Essessehphueye (Super Smooth Flexible User Interface):
sshhwhatthefuck? , nono no , Ess-ess-eph-u-eye xD ,what is it you may ask? right , lets explain it, its called Super Smooth because im working hardly on making the UI appear more living , dynamic and less static as it was for a long time , this starts with the most obvious task of making everything slide smoothly in and out, every time you open a new IM or Group Session , the controls and participant list will initially slide in for a like "whoosh" effect , instead of beeing just instantly there , im and group notification headers will also "slide" , revealing the Icon of the IMer , his name and the time and additionally the Group Icon (YES both at the same time!) , and the best of all , its a SLURL , so you can easily click it to open this persons profile , or click his (i) or right click the name and copy his SLURL or Name directly for easier to access Name&Group sharing , right click copy Name or SLURL will now also work in Friend, Nearby, Recent and Grouplist making it even easier! You want to invite someone to your Group but he cant find it and its hard to explain where to find it? no problem! right click it in your Group list - copy SLURL and paste it into Chat , bingo , you are done! wanna see it in Action? Yes? Sure? Sure you are sure? Good!
Previously some buttons made a whole bunch of options appear and slide in or out , i will continue working on that behavior in future under the name of Ess-ess-eph-u-eye , also the topbar (statusbar , navbar and favbar in one) also uses this behavior on most of its customisable parts, try it out! you will see what i mean
NOTE: Im sorry for the lack of idiots running in background >.< i forgot about that again...
Translation:
First of all , im sorry for any bad english im using in my blog and/or my Viewer , you all should know that english is not my native language , this might be noticable in words or sentences i choose for options , menus , tool tips and other UI stuff , if you have any suggestions for better words , please tell me you are probably those with native english not me , i can only write down what i´ve learned. German is maintainedSo for all German Users please use the German UI , i´ve put a lot of efford into translating my UI, tell me about anything that could be better or isnt translated at all , but please be aware translating is time consuming therefor most tool tips arnt translated just the labels
All French users should try out the French UI which is maintained by Miguael so you can give him feedback
Last but not least , all English Users , please tell me if theres anything wrong in the english "translation" or could be better ...or is written wrong...again...*remembers*...Galaxys = Galaxies... >.<
Rendering:
Rendering wise nothing much has been changed , most stuff is internally , but there are a few things i still want to mention.
Alpha shadows , they work again , shadows will be drawn on alphas like they should , so alphas wont be fullbright-like in dark areas anymore. (phew.... that looked really ugly and made darker snapshots often impossible)
FXAA was tweaked a little bit and i think its a little bit smoother now , i hope so >.< , hard to tell
I also changed some internal rendering , what Exodus would call "High Precision Rendering" , but theres no option for it atm to turn it off , it will follow in future updates!
Known Bugs:
Well this is an experimental Viewer and what would an experimental Viewer be if it wouldnt have bugs? it wouldnt be experimental.
Known bugs are projected lights cast onto an alpha prim dont look and work correctly , heres a pic to show what i mean
Volume pulldown is a bit buggy since i´ve worked on the topbar again, it will appear on the far left instead of below the sound button, im really sorry about that :/ i cant seem to fix it without reverting the changes to the topbar... i hope not...
Fix button in Chat floater cannot be clicked in collapsed state (will be fixed in next release)
Other Devices button in Preferences - User Settings - Advanced - Movement can only be clicked at the outer left of the button (will be fixed in next release)
Inventory sorting menu entries STILL are checked all the time , dont bother...havnt managed to fix that yet , but they work
Third Party Viewer Directory:
i´ve made an application for my Viewer to enter the TPVD and im happy to announce that it managed to pass it successfully :) you now use a TPV compilant Viewer, congratz!
It will probably appear on the TPVD next week so it will be included into the crash rate statistics
Donations:
A nice person were searching a Donation button on my Blog. There is none , dont search , you wont find it. I dont like Donations for the Viewer "work". Im often hearing "but its a thanks for your hard work" , a "Thanks" is thanks enough , if you want to donate something please do it in L$ and tell me a rocksolid reason for it , otherwise your money will end up flying back at you if i notice , and please... no reason like "hard work" , a Viewer is basically something everyone of you could do , it takes time but i wouldnt call it "hard work". Ok? good.Mesh Deformer:
The Mesh Deformer is NOT included in the default release of 1.33 , im doing a seperate release for it as it seems to be buggy (dont get me wrong , i really like Qarl and his awesome work he does for us), graphical glitches everywhere , all meshes gone BOOM 20 times all the time which is absolutely unusable for me , might be my hardware but my guess is its my Rendering Pipeline which doesnt go well with the Mesh Deformer code , but i have to mention that you should be able to experience the Deformer mostly normal if you activate Deferred , Shadows and Ambient Occlusion , meaning that the seperate release is only for those who can run this and only for those of them that want to test it to give Qarl Feedback

enjoy,
Niran
Normal Download:
From now on my WinRar package will come a bit more advanced! it haz automatic shortcut creation now! no need to create one anymore. AWESOME!
Reviews:
For those of you still curious about if you should give it a try , why not reading on of the Reviews other nice people write about this ViewerEnglish:
Living in a Modem World: Nirans Viewer 1.33 Review
Changelog:
1.33
tweaked Online Notifications
tweaked Day Cycle and Sky presets
tweaked Pie menus so they only have Buy OR Pay instead of both and one always disabled
tweaked Inventory fetching status message to be a 2 liner
tweaked Reflection Resolution dropdown values
tweaked volume pulldown for better alignment
tweaked some Menu entries to not contain "my"
tweaked floaters to always save their rect even if they havnt been opened , from Firestorm
tweaked some UI customisation behaviors , they will slide now
tweaked Profiles and Webcontent floater
tweaked Search floater
tweaked overall webbrowser controls , website and info text resizing to the actual parent floater
tweaked default toolbars a bit , added the nearby speakers button by default
tweaked IM and Group Toast Headers have SLURLs now
added ability to copy name and UUID of Groups and People from People Panel and Participant lists
added more loadingscreens
added lots of new scripting functions which werent added yet
added colorable menu entries
added Local Bitmaps 3.0
added translations for some main menu entries
added Quality/Performance dropdown again
added some copy UUID pie menu entries
added down arrows to login server and start at combo
added the ability to "fix" floaters at their current position , disabling the dragbar
added 2 new Camera Presets (Left and Right Shoulder View)
added second keyboard layout
added Text style FPS counter
added Script Info toolbar button
added Qarls Mesh Deformer 0.31
disabled Optimizer for now
colored dangerous options in EmphasisColor (Yellow/Blue)
updated special thanks page
updated contributions.txt
updated missed out files from 5 months ago making merging impossible...
updated inventory
updated screenchannel , notifications , nearby chat and im/group im code
updated ashen blood skin
updated french translation
fixed crash in VertexBuffer Strider
fixed some warnings & bugs internally
fixed spamming locationbar
fixed Comversations floater color picker
fixed received objects translation in inventory
fixed preferences translations and added a few more
fixed preferences top tabs beeing scrollable on 1.0 UI size
fixed some group info texts and layouts
fixed RLV version
fixed Crash for hand animation out of bounds , from Firestorm
fixed Volume Pulldown gear button not opening sound options
fixed sounds not playing on first try , by Nicky
fixed rotation degree feature for you only , other avatars wont be affected anymore
fixed Play Animations locally
fixed Make this Preset my default button
fixed lots of German Model preview translations
fixed [COST] in German Inventory File upload menu
translated all missing Edit Sky/Water/Day Cycle bits
translated UI Invidualisation Panel
translated Nearby Chat Floater
translated Statusbar
translated hopefully the whole Preferences panel
removed Local Bitmap Browserderq
removed Debug Settings double and Show Develop menu entry
removed OpenMP
removed Mesh Deformer until next update
removed old Shadowing/SSAO type
removed the Help button in all kind of floaters
redone whole preferences floater and reordered/reorganized a lot of options
CHUI-87 FIXED crash in handling notifications after viewer disconnect.
CHOP-854: move change_(item|category)_parent() into LLInventoryModel.
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.
MAINT-939 Potential fix for crash when editing objects.
MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT request from similator and display a notification
MAINT-891 FIXED Disabled focus return from modal dialog after viewer logoff.
MAINT-890 Fix for freeze on exit when a mesh upload is pending.
MAINT-870 Fix for crash from out of control lawns.
MAINT-845 FIXED Inventory items auto selection is disabled during filtering, unless a search string is being typed in.
MAINT-830 FIXED ([PUBLIC]"Items successfully shared" appears even when share fails)
MAINT-813 FIXED Potential fix for a crash at LLViewerRegion::getPosGlobalFromRegion.
MAINT-793 Pop up notification when drivers are likely out of date.
MAINT-710: Fix for VertexBufferStrider could not find valid vertex data. (from Firestorm)
MAINT-516 Potential fix for crash on startup in LLWindowWin32::switchContext
MAINT-74 Fix "show cross sections" crashing and not working in general.
STORM-1839 Banlines need to be extended from 768 meters to 5000 meters now that explicit ban height has been changed.
STORM-1833 Square char is presented in list of recompilation for script with error
STORM-1828 Intermittent write to character/new archetype.xml from Develop->Avatar->Character Tests->Apperance To XML
STORM-1822 Change size of Block button in dialog boxes to help prevent accidental clicks
STORM-1820 Discoverability of the menu that opens the Block List is difficult
STORM-1787 remove dead code that causes spurious build log error reports
EXP-1925 WIP Inventory folders being pasted to are hidden during a paste operati
EXP-1924 : Relax the cconsistency policy between text and UUID on the clipboard.
EXP-1922 : Skip the clipboard elements when purging the trash when in cut mode
EXP-1917 : Fix items coming back in folders when quit after cut.
EXP-1915 : Disable copy/cut options for folders as long as all items in them are not present.
EXP-1914 : Fix the evaluation of isClipboardPasteable() when the clipboard is in cut mode.
EXP-1913 : Prevent text clipboard to zap inventory clipboard
EXP-1912 : Fix filtering of folders when those are being cut.
EXP-1911 : Fix the filter resetting, using U64 values where needed.
EXP-1905 : Be a bit less forcefull when updating the filter after a change on the clipboard
EXP-1906 : Allow cut of folders in place panel.
EXP-1902, EXP-1903 : Move items cut to the trash when clipboard reset.
EXP-1900 : Fix crash in filtering
EXP-1897 : Suppress the copy of UUID on text clipboard when copy/cut items (back to old behavior).
EXP-1896 : Prevent recursively copying of folders onto themselves
EXP-1895 : Fix the evaluation of visible children in folders
EXP-1894 : Fix the handling of no-copy items on the clipboard (can cut, can paste once but not twice and cannot copy).
EXP-1873 : Implement cut in the inventory contextual menu.
EXP-1863 : Implemented cut, copy, paste for folders.
EXP-1862 : Make LLClipboard an LLSingleton and clean up the internals (set up for toolbar and never used)
EXP-1841 : Refactoring of LLClipboard, simplify the API and make it behave like a normal clipboard.
EXP-1335 FIXED Enabled DnD and sorting items in Recent tab of My inventory.
EXP-1335 FIXED empty folders not draggable between Inventory windows.
EXP-1335 FIXED Disabled dragging the items from notecards and objects into Recent tab.
EXP-1335 FIXED Dragging folders into Recent Items disabled. + Windows build fix.
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
Sunday, April 22, 2012
1.33 Second Preview
yup , theres a second and final preview before the final release on which i will go into detail , final release will come on 27th with either some great or not so great news! stay tuned
also take a look at my new Video!
because of some reasons i have to link to my "webpage" now for the download -> WEBPAGE
you can also take the sidebar link , just hover your mouse on the right side of the blog and klick important links
NOTE: the WinRar archive will from now on overwrite the files in Nirans Viewer folder automatically and will also create a shortcut on your desktop (sorry that i havnt seen that sooner)
enjoy,
Niran
Changelog:
1.33
tweaked Online Notifications
tweaked Day Cycle and Sky presets
tweaked Pie menus so they only have Buy OR Pay instead of both and one always disabled
tweaked Inventory fetching status message to be a 2 liner
tweaked Reflection Resolution dropdown values
tweaked volume pulldown for better alignment
tweaked some Menu entries to not contain "my"
tweaked floaters to always save their rect even if they havnt been opened , from Firestorm
tweaked some UI customisation behaviors , they will slide now
tweaked Profiles and Webcontent floater
tweaked Search floater
tweaked overall webbrowser controls , website and info text resizing to the actual parent floater
tweaked default toolbars a bit , added the nearby speakers button by default
added more loadingscreens
added lots of new scripting functions which werent added yet
added colorable menu entries
added Local Bitmaps 3.0
added translations for some main menu entries
added Quality/Performance dropdown again
added Best Fit Normals , by Geenz
added some copy UUID pie menu entries
added down arrows to login server and start at combo
added the ability to "fix" floaters at their current position , disabling the dragbar
added 2 new Camera Presets (Left and Right Shoulder View)
disabled Optimizer for now
colored dangerous options in EmphasisColor (Yellow/Blue)
updated special thanks page
updated contributions.txt
updated missed out files from 5 months ago making merging impossible...
updated inventory
updated screenchannel , notifications , nearby chat and im/group im code
updated ashen blood skin
updated french translation
fixed crash in VertexBuffer Strider
fixed some warnings & bugs internally
fixed spamming locationbar
fixed Comversations floater color picker
fixed received objects translation in inventory
fixed preferences translations and added a few more
fixed preferences top tabs beeing scrollable on 1.0 UI size
fixed some group info texts and layouts
fixed RLV version
fixed Crash for hand animation out of bounds , from Firestorm
fixed Volume Pulldown gear button not opening sound options
fixed sounds not playing on first try , by Nicky
removed Local Bitmap Browserderq
removed Debug Settings double and Show Develop menu entry
removed OpenMP
removed Mesh Deformer until next update
removed old Shadowing/SSAO type
removed the Help button in all kind of floaters
redone whole preferences floater and reordered/reorganized a lot of options
CHUI-87 FIXED crash in handling notifications after viewer disconnect.
CHOP-854: move change_(item|category)_parent() into LLInventoryModel.
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.
MAINT-939 Potential fix for crash when editing objects.
MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT request from similator and display a notification
MAINT-891 FIXED Disabled focus return from modal dialog after viewer logoff.
MAINT-890 Fix for freeze on exit when a mesh upload is pending.
MAINT-870 Fix for crash from out of control lawns.
MAINT-845 FIXED Inventory items auto selection is disabled during filtering, unless a search string is being typed in.
MAINT-830 FIXED ([PUBLIC]"Items successfully shared" appears even when share fails)
MAINT-813 FIXED Potential fix for a crash at LLViewerRegion::getPosGlobalFromRegion.
MAINT-793 Pop up notification when drivers are likely out of date.
MAINT-710: Fix for VertexBufferStrider could not find valid vertex data. (from Firestorm)
MAINT-516 Potential fix for crash on startup in LLWindowWin32::switchContext
MAINT-74 Fix "show cross sections" crashing and not working in general.
STORM-1839 Banlines need to be extended from 768 meters to 5000 meters now that explicit ban height has been changed.
STORM-1833 Square char is presented in list of recompilation for script with error
STORM-1828 Intermittent write to character/new archetype.xml from Develop->Avatar->Character Tests->Apperance To XML
STORM-1822 Change size of Block button in dialog boxes to help prevent accidental clicks
STORM-1820 Discoverability of the menu that opens the Block List is difficult
STORM-1787 remove dead code that causes spurious build log error reports
EXP-1925 WIP Inventory folders being pasted to are hidden during a paste operati
EXP-1924 : Relax the cconsistency policy between text and UUID on the clipboard.
EXP-1922 : Skip the clipboard elements when purging the trash when in cut mode
EXP-1917 : Fix items coming back in folders when quit after cut.
EXP-1915 : Disable copy/cut options for folders as long as all items in them are not present.
EXP-1914 : Fix the evaluation of isClipboardPasteable() when the clipboard is in cut mode.
EXP-1913 : Prevent text clipboard to zap inventory clipboard
EXP-1912 : Fix filtering of folders when those are being cut.
EXP-1911 : Fix the filter resetting, using U64 values where needed.
EXP-1905 : Be a bit less forcefull when updating the filter after a change on the clipboard
EXP-1906 : Allow cut of folders in place panel.
EXP-1902, EXP-1903 : Move items cut to the trash when clipboard reset.
EXP-1900 : Fix crash in filtering
EXP-1897 : Suppress the copy of UUID on text clipboard when copy/cut items (back to old behavior).
EXP-1896 : Prevent recursively copying of folders onto themselves
EXP-1895 : Fix the evaluation of visible children in folders
EXP-1894 : Fix the handling of no-copy items on the clipboard (can cut, can paste once but not twice and cannot copy).
EXP-1873 : Implement cut in the inventory contextual menu.
EXP-1863 : Implemented cut, copy, paste for folders.
EXP-1862 : Make LLClipboard an LLSingleton and clean up the internals (set up for toolbar and never used)
EXP-1841 : Refactoring of LLClipboard, simplify the API and make it behave like a normal clipboard.
EXP-1335 FIXED Enabled DnD and sorting items in Recent tab of My inventory.
EXP-1335 FIXED empty folders not draggable between Inventory windows.
EXP-1335 FIXED Disabled dragging the items from notecards and objects into Recent tab.
EXP-1335 FIXED Dragging folders into Recent Items disabled. + Windows build fix.
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
also take a look at my new Video!
because of some reasons i have to link to my "webpage" now for the download -> WEBPAGE
you can also take the sidebar link , just hover your mouse on the right side of the blog and klick important links
NOTE: the WinRar archive will from now on overwrite the files in Nirans Viewer folder automatically and will also create a shortcut on your desktop (sorry that i havnt seen that sooner)
enjoy,
Niran
Changelog:
1.33
tweaked Online Notifications
tweaked Day Cycle and Sky presets
tweaked Pie menus so they only have Buy OR Pay instead of both and one always disabled
tweaked Inventory fetching status message to be a 2 liner
tweaked Reflection Resolution dropdown values
tweaked volume pulldown for better alignment
tweaked some Menu entries to not contain "my"
tweaked floaters to always save their rect even if they havnt been opened , from Firestorm
tweaked some UI customisation behaviors , they will slide now
tweaked Profiles and Webcontent floater
tweaked Search floater
tweaked overall webbrowser controls , website and info text resizing to the actual parent floater
tweaked default toolbars a bit , added the nearby speakers button by default
added more loadingscreens
added lots of new scripting functions which werent added yet
added colorable menu entries
added Local Bitmaps 3.0
added translations for some main menu entries
added Quality/Performance dropdown again
added Best Fit Normals , by Geenz
added some copy UUID pie menu entries
added down arrows to login server and start at combo
added the ability to "fix" floaters at their current position , disabling the dragbar
added 2 new Camera Presets (Left and Right Shoulder View)
disabled Optimizer for now
colored dangerous options in EmphasisColor (Yellow/Blue)
updated special thanks page
updated contributions.txt
updated missed out files from 5 months ago making merging impossible...
updated inventory
updated screenchannel , notifications , nearby chat and im/group im code
updated ashen blood skin
updated french translation
fixed crash in VertexBuffer Strider
fixed some warnings & bugs internally
fixed spamming locationbar
fixed Comversations floater color picker
fixed received objects translation in inventory
fixed preferences translations and added a few more
fixed preferences top tabs beeing scrollable on 1.0 UI size
fixed some group info texts and layouts
fixed RLV version
fixed Crash for hand animation out of bounds , from Firestorm
fixed Volume Pulldown gear button not opening sound options
fixed sounds not playing on first try , by Nicky
removed Local Bitmap Browserderq
removed Debug Settings double and Show Develop menu entry
removed OpenMP
removed Mesh Deformer until next update
removed old Shadowing/SSAO type
removed the Help button in all kind of floaters
redone whole preferences floater and reordered/reorganized a lot of options
CHUI-87 FIXED crash in handling notifications after viewer disconnect.
CHOP-854: move change_(item|category)_parent() into LLInventoryModel.
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.
MAINT-939 Potential fix for crash when editing objects.
MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT request from similator and display a notification
MAINT-891 FIXED Disabled focus return from modal dialog after viewer logoff.
MAINT-890 Fix for freeze on exit when a mesh upload is pending.
MAINT-870 Fix for crash from out of control lawns.
MAINT-845 FIXED Inventory items auto selection is disabled during filtering, unless a search string is being typed in.
MAINT-830 FIXED ([PUBLIC]"Items successfully shared" appears even when share fails)
MAINT-813 FIXED Potential fix for a crash at LLViewerRegion::getPosGlobalFromRegion.
MAINT-793 Pop up notification when drivers are likely out of date.
MAINT-710: Fix for VertexBufferStrider could not find valid vertex data. (from Firestorm)
MAINT-516 Potential fix for crash on startup in LLWindowWin32::switchContext
MAINT-74 Fix "show cross sections" crashing and not working in general.
STORM-1839 Banlines need to be extended from 768 meters to 5000 meters now that explicit ban height has been changed.
STORM-1833 Square char is presented in list of recompilation for script with error
STORM-1828 Intermittent write to character/new archetype.xml from Develop->Avatar->Character Tests->Apperance To XML
STORM-1822 Change size of Block button in dialog boxes to help prevent accidental clicks
STORM-1820 Discoverability of the menu that opens the Block List is difficult
STORM-1787 remove dead code that causes spurious build log error reports
EXP-1925 WIP Inventory folders being pasted to are hidden during a paste operati
EXP-1924 : Relax the cconsistency policy between text and UUID on the clipboard.
EXP-1922 : Skip the clipboard elements when purging the trash when in cut mode
EXP-1917 : Fix items coming back in folders when quit after cut.
EXP-1915 : Disable copy/cut options for folders as long as all items in them are not present.
EXP-1914 : Fix the evaluation of isClipboardPasteable() when the clipboard is in cut mode.
EXP-1913 : Prevent text clipboard to zap inventory clipboard
EXP-1912 : Fix filtering of folders when those are being cut.
EXP-1911 : Fix the filter resetting, using U64 values where needed.
EXP-1905 : Be a bit less forcefull when updating the filter after a change on the clipboard
EXP-1906 : Allow cut of folders in place panel.
EXP-1902, EXP-1903 : Move items cut to the trash when clipboard reset.
EXP-1900 : Fix crash in filtering
EXP-1897 : Suppress the copy of UUID on text clipboard when copy/cut items (back to old behavior).
EXP-1896 : Prevent recursively copying of folders onto themselves
EXP-1895 : Fix the evaluation of visible children in folders
EXP-1894 : Fix the handling of no-copy items on the clipboard (can cut, can paste once but not twice and cannot copy).
EXP-1873 : Implement cut in the inventory contextual menu.
EXP-1863 : Implemented cut, copy, paste for folders.
EXP-1862 : Make LLClipboard an LLSingleton and clean up the internals (set up for toolbar and never used)
EXP-1841 : Refactoring of LLClipboard, simplify the API and make it behave like a normal clipboard.
EXP-1335 FIXED Enabled DnD and sorting items in Recent tab of My inventory.
EXP-1335 FIXED empty folders not draggable between Inventory windows.
EXP-1335 FIXED Disabled dragging the items from notecards and objects into Recent tab.
EXP-1335 FIXED Dragging folders into Recent Items disabled. + Windows build fix.
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
Saturday, April 7, 2012
Preview Release 1.33
You will be able to find a Preview Release for 1.33 as im still not yet finished with it and planning some things , but i dont want to be quiet anymore , beeing quiet so long is strictly against my nature of rapid updates , so heres a quick Preview Release for 1.33 , expect lots of stuff to be changed in future!
for those not wanting the new layout , you can select the Darkness Default skin in Skin Selection which reverts everything back to mostly what it was before i started to rebuild everything , including preferences , tools floater , people , groups and other things
also note this release shouldnt need a vcomp100.dll anymore as OpenMP is out again , sorry for that extra work it might have caused.... and double sorry for those OpenMP prevented the usage of my Viewer :(
for those not wanting the new layout , you can select the Darkness Default skin in Skin Selection which reverts everything back to mostly what it was before i started to rebuild everything , including preferences , tools floater , people , groups and other things
also note this release shouldnt need a vcomp100.dll anymore as OpenMP is out again , sorry for that extra work it might have caused.... and double sorry for those OpenMP prevented the usage of my Viewer :(
Wednesday, March 28, 2012
Release 1.32
WARNING:
Please DO clear your settings on this release otherwise you will most likely end up with previous glow settings which will cause an extreme neon world with the new shader updates
NOTE:
Please let me also know if stability increased or decreased , aswell as overall performance increases , this Release has been compiled with OpenMP and im not sure if it works or hurts the Viewer in any way
NOTE:
Please let me also know if stability increased or decreased , aswell as overall performance increases , this Release has been compiled with OpenMP and im not sure if it works or hurts the Viewer in any way
Take the red pill , get a blue one!
User Interface:
The default Login Page has been set to Experimental from now on , that means from now on the background video is default and can be disabled in preferences - viewer - ui , if you havnt seen it you can either check out the last post in which i embedded it OR you can see it yourself in the login screen :)
Gestures can now be set to nearly all alphabetical letters and number keys which is a great way to use HUDs easier!
The Inventory Inbox panel has got some of my modding love , its translated to german aswell!
Same goes for the Outbox which has been modded and translated aswell AND i fixed the language specific initialisation error , you should now be able to initialize & use the merchant outbox in any language on windows and linux if the servers or your connection doesnt cut it before

NOTE: those 2 snaps have been made with German UI which clearly shows that outbox should be functional in other languages now!
Inbox & Outbox checkbox options have been taken out of the Viewer prefs as Inbox will occour automatically and Outbox is an extra floater
All bad or problem causing video options have been tagged with an (!) behind their label to show that carefullness would be good here
Also some more tooltips explaining some more graphical options have been added in this release
Double Click TP and Double Click Autopilot in Movement menu have been fixed , you can now normally turn on/off Doubleclick TP via shortcut!
Something that has been a bug since a very looooong time and as far as i know no other Viewer hasnt fixed (probably not even noticed) that IM Session Titles and IM History Titles can only show both Display and Username or just the Username , i finally fixed it (headaches @.@) depending on your settings you will now be able to have Usernames , Displaynames or Displaynames (user.names) in both titles!
You can now also finally disable attached particles and lights (facelights etc) via Graphics panel in Deferred Rendering YAY!
Movement:
This is going to hurt for you i know and thats the reason i do a tutorial about it how to revert it if you want, from now on (until i change it again or make it switchable via UI) you will be able to walk left with A and right with D instead of just rotating like it is (still) with the arrow keys , no need to hold Shift anymore , instead Shift will now change the controls back and make you rotate with A and D as long as you hold Shift.
If you want to revert that behavior , simply go into the Nirans Viewer unpack folder which should normally something like:
C:\Program Files (x86)\Nirans Viewer
or
C:\Program Files\Nirans Viewer
if you are on a 32bit OS
from there go into the folder called app_settings and open the file keys.xml with notepad or any other text editing program you wish , now find those 2
binding key="A" mask="NONE" command="slide_left"
binding key="D" mask="NONE" command="slide_right"
in "third_person" section and change the commands to rotate , it should then look like:
binding key="A" mask="NONE" command="turn_left"
binding key="D" mask="NONE" command="turn_right"
also dont forget to change
binding key="A" mask="SHIFT" command="turn_left"
binding key="D" mask="SHIFT" command="turn_right"
back to
binding key="A" mask="SHIFT" command="slide_left"
binding key="D" mask="SHIFT" command="slide_right"
which will turn A and D back to turn left/right and Shift + A/D back to walk left/right like it was before
please tell me what you think about this change , its even hard for me to get used to it but im making progress , so i might revert it back if its a step to far over the edge
Rendering:
The MOST IMPORTANT thing as first , SHADOWS ON ALPHAS! again...yay , i merged back n forth and fixed the alpha shadow issue , now we can haz shadows back on alphas! - lots of alphas looked HORRIBLE in dark sky presets in shadows because they were like fullbright....
I changed the glow and depth of field default settings to 1. prevent the newest changes from making the world glow like a neon world and 2. have a little bit of athmosperic look through a bit stronger and sooner starting depth of field which should slightly but softly blur out objects on distance!
Bugfixes:
As usual some tiny bugfixes like a not correct recognized ATI card , some ATI shader compilation failures , object discriptions which couldnt be deleted and some fixes for some memory leaks when selecting certain stuff =D
Snapshots:
![]() |
| isnt it cute? and it looks totally awesome too! |
![]() |
| Tali! Wtf are you doing here? |
![]() |
| Insilico is a good background! |
remember im putting a lot of love and time into it
no money can pay that!
Niran
Changelog:
1.32
A and D keys now move you instead of rotating the cam , holding shift reverts to normal rotating
added 0 - 9 and the whole alphabet to gesture key dropdown except ASDW and E
added some tooltips to a few options
added the ability to disable attached particles and lights via Graphic settings
added (!) marks to EVIL options which can cause really weird and extreme FPS or Image breakage
tweaked Inventory inbox panel
tweaked max Background Yield Time to 300
tweaked Texture selection background color
tweaked DoF and Glow settings
tweaked default Camera Lag
changed Experimental login video again
made undo/redo and paste accept key repeats
made Experimental Login default
fixed black notification/conversation sys well floater
fixed language specifix initialization error in merchant outbox
fixed XUI Preview Shortcut
fixed Visual auto mute & ignore labels beeing cutoff
fixed DoubleClick TP Menu entry
fixed shadows on alpha
fixed Display or Username or Display + Username history and IM session title depending on settings
deleted Inbox and Outbox options in Viewer panel
RLVa: fixed : recent interaction time is updated on nearby chat when @sendnames restricted
MAINT-853: Audit sendListToRegions() function calls and fix memory leaks.
MAINT-852 / VWR-8761 : Cannot delete object description.
MAINT-822 Fix for ATI R300 (Radeon 9700) not being recognized on some systems.
MAINT-807 FIXED ([PUBLIC]Button Clear history from Preferences isn't clear last teleport)
MAINT-806 Fix for some shaders failing to link on ATI x800.
(as soon as i uploaded it)
for Linux check the sidebar tab important links
Changelog:
1.32
A and D keys now move you instead of rotating the cam , holding shift reverts to normal rotating
added 0 - 9 and the whole alphabet to gesture key dropdown except ASDW and E
added some tooltips to a few options
added the ability to disable attached particles and lights via Graphic settings
added (!) marks to EVIL options which can cause really weird and extreme FPS or Image breakage
tweaked Inventory inbox panel
tweaked max Background Yield Time to 300
tweaked Texture selection background color
tweaked DoF and Glow settings
tweaked default Camera Lag
changed Experimental login video again
made undo/redo and paste accept key repeats
made Experimental Login default
fixed black notification/conversation sys well floater
fixed language specifix initialization error in merchant outbox
fixed XUI Preview Shortcut
fixed Visual auto mute & ignore labels beeing cutoff
fixed DoubleClick TP Menu entry
fixed shadows on alpha
fixed Display or Username or Display + Username history and IM session title depending on settings
deleted Inbox and Outbox options in Viewer panel
RLVa: fixed : recent interaction time is updated on nearby chat when @sendnames restricted
MAINT-853: Audit sendListToRegions() function calls and fix memory leaks.
MAINT-852 / VWR-8761 : Cannot delete object description.
MAINT-822 Fix for ATI R300 (Radeon 9700) not being recognized on some systems.
MAINT-807 FIXED ([PUBLIC]Button Clear history from Preferences isn't clear last teleport)
MAINT-806 Fix for some shaders failing to link on ATI x800.
Tuesday, March 27, 2012
Saturday, March 24, 2012
1.31
NOTE:
Clear your cache and your settings if you are crashing on login , please dont forget that! im also very sorry about recommending a clear cache/settings every update...but yea settings and defaults change a lot so you have to do that sadly :( thats the dark side of an experimental viewer that does everything different
Yup , i updated a bit =D
heres what i did
User Interface:
When i changed the people panel to its whole new layout i totally forgot about the group panels... im sorry about that , i´ve redesigned them all completly aswell now , see it yourself!



a little fix also comes to the remove contact button which never really worked , it should work now and remove a selected contact in your contact list (its the trash icon)
there were also a button in the toolbars called How To (who the fuck needs it?) which i disabled aswell , it only took space and served no purpose , this is not a "beginner" viewer , this is actually an advanced machinima Viewer which also does a lot of stuff completly different now , a lot of stuff explained in How To would be obselete anyway...
Rendering:
mostly nothing special ...except... Blinn Phong specular lighting! (coding done by Geenz Spad of Exodus Viewer)...its hard to explain... its a faster and better way to calculate the specular lighting , in other words the sun and light bumpmap and reflections on water and shiny stuff... =D later i will also add the coresponding options to control that

i also tweaked the default sky preset again to bring the nice color faded clouds more to front (clouds were way too big resulting in sometimes just a extremly cloudy sky and therefor just grey sky which didnt look so awesome) , while we are at clouds , i replaced the 256x256 cloud texture which was the default for a long time with a selfmade 2048 x 2048 , the difference shouldnt be too noticable , but direct comparison shows a bit higher resolution clouds =D and i didnt notice FPS loss , so yea... =D i will include an option later to switch between low and high res cloud texture (if i manage to do that)
oh and... yea im sorry for the Animated Trees while merging up some LL stuff i accidentally merged the outtake of Animated Trees, i disabled the Animate Trees option in Preferences - Graphics for now , im not sure if i really should bring them back again , lemme know if i should
Bugfixes:
again mostly some tiny fixes , like some crashfixes (no one ever encounters.... because we all got other problems...but hey...fixed is fixed), Buy button didnt work in Object profiles , open history button didnt work sometimes (it did?) , IM Container (tabbed IMs) now shouldnt lose focus if you close an IM session, "Multiple" has been restored to the texture picker when you select an object and it has different textures on it and i updated the GPU table with some upcoming new video cards , thanks to Tank Master from Firestorm who did that
Snapshots:
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| Uhm well... i was...tinkering a bit with the cloud texture =D looks good eh? |
1.31
more cleanup for crashlogger and updater
fixed remove contact button
fixed people floater not remembering its position on screen
fixed all group panels (totally forgot them)
tweaked default toolbar layout
tweaked people panel minimally
tweaked default sky presets
enabled people floater resizing
disabled RenderAnimateTrees , not sure if i will put it back in
disabled how to command button in toolbars
added upcoming video cards to gpu table
added blinn phong specular lighting
added Zi´s Texture Refresh to make menu entrys work (from mig´s repo)
STORM-1809 fix missing "Multiple" string on texture preview on build floater
SH-795 Potential fix for crash after setting graphics detail to low.
MAINT-810 Fix for crash in LLRenderTarget when exiting wireframe render mode after resizing window.
MAINT-808 Disable indexed texture rendering and deferred rendering on Linux when OpenGL version is pre-3.0
MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implicitly disables lighting and shadows)
MAINT-789 FIXED ([PUBLIC]Button "Buy" isn't work in Object profile)
MAINT-518 FIXED Sometimes nearby chat expand button failed to work.
MAINT-424 FIXED ([PUBLIC]IM-window loses focus when tab is closed)
MAINT-272 FIXED Animation preview invalid pointer checks added.
CHUI-54 FIXED Backed out fix for EXP-1550 restoring inventory folder creation date updating logic.
- Set proper callback for buy button
- Removed dead code
- Fixed values for action combobox in object profile panel
Monday, March 19, 2012
Release 1.30
NOTE:
I recommend you to clear cache and reset your settings if you want to get all new default settings , otherwise you might miss something or overwrite something i´ve set
NOTE #2:
i knew somethings gonna happen , MAINT just updates and added the Visual Auto-Hide feature...(call it Sculpt Crash Protection) ...you will find everything in 1.30 already!
NOTE #2:
i knew somethings gonna happen , MAINT just updates and added the Visual Auto-Hide feature...(call it Sculpt Crash Protection) ...you will find everything in 1.30 already!
Phew this was a lot of work... i had to merge up 5 pages of changes each with 30 commits + MAINT/SH fixes another half page... this is actually the first time again i go into detail as promised so i will have to come up with all the stuff that has been changed since the last time i explained it aswell...
see 1.30 as a new major release (it feels like a complete overhaul to me @.@)
User Interface:
Ok , lets start with the Progressscreen which got some upgrades (no laz0r turrets yet sorry), first you might noticed in 1.27 already the progressbar has a % display , second all tips are now localizable and more are now way easier to add
that also goes for the login screen which is now localized weee!
The tools floater has still been more tweaked and some translations of it have been changed to match the new layout , theres also a way to turn it back to normal , but more on that later
Normal menu- and dropdown menu backgrounds have been changed a bit in their transparency to make them better readable especially in graphics panel where they overlap other widgets , right click menus have been changed in color and transparency to match those other menus
Bumpmap resolution dropdown has been fixed as it controlled the overall quality :O omg silly me , that caused a lot of problems...
The mesh upload floater has been redone completly as it was way too big and annoyed me a bit , see the pic for a comparison of the old (bottom) and new (top) one
Viewer tab in Preference has undergone some little changes and tweaks aswell and will in future be completely moved somwhere else or atlast will be redone completly , a few of those changes are the ability to hide the "land" and "home" buttons at the topbar which will reveal even more space now
ever seen such an empty Nav/Status/Favbar? (Viewer 1 NOT COUNTED)
The main menu or game menu as i called it will be redone completly in future aswell , for now it will be disabled because its in early WIP again but i can show you whats going on in my mind
Media rolloff min and max sliders have been fixed in soundpanel and no one ever noticed they were broken...
People floater has been completely redone from scratch it followed tools floater´s layout by just falling over (poor people panel and tools floater , i hope you havnt got injured) , it can now show both "Online" and "All" people at the same time, and i readded the find friends floater which makes finding people easier , instead of searching them via normal Second Life Search, i´ve also put a lot of work to make it PERFECT this time , meaning that it must be correct EVERY pixel , if you take a look at the panel closely and switch between the tabs you will notice the bottombar and the lists are all exactly the same long and on the exact same position , not like the old floater which was a total mess....horrible if you are having perfectionism attacks on some things... as everything new you will need some time to get used to it ....but for those that simply cannot...like with the tools floater......theres a way to get it back to the old style...(more lateeeeer)

And now the BOMB
You....will....be....able....to.....customize....every....color....and...transparency....of... EACH COMMON FLOATER :O dadadaaaaaam , seriously this is no joke! you can even change the color of some widgets (more will follow later on) , the widgets will update as soon as you change the colors , the floaters need a relog, but imagine what you could do! Rainbow Viewer....why was Rainbow Viewer called Rainbow Viewer if it wasnt rainbow colored? this is no joke seriously! try it out it works!

and will give you some new toys to play with =D it also adds to my customization fanatism, i like to be able to customize nearly everything =D i also like huuuuuuge character editors in games
Theres also now the ability to change the toolbar buttons to 3! new styles , the already known 2 ones -> small icons and text only , but i brought you also the S19 mode which will make those buttons look like back in Kirstens S19 which looks way cool and works way better than in any of my mods before or at the times of S19 , remember they are customizable so you can drag them around , reorder them and even add new or delete a few of them! S19 couldnt do that!

Shining:
Well shining is all my Viewer is about, but sadly there isnt much to talk about here atm , there were only a few maintainance fixes and some shining fixes , but most interessting should be a final VAO pink texture fix , aswell as a better texture compression feature and Runatai Lindens tries to get VRAM usage lower , and gratz he really did! try it , for all those who dont have video card with much VRAM try texture compression it can be found in advanced graphics in the texture tab
EDIT: i just added the recently pushed updates including Visual Auto Hide feature (Sculpt Crash Protection) , you will find it in advanced graphics in the performance tab below visual auto-muting controls
Translation:
This is probably the most boring part in all my changes as it is mainly aimed at german and sometimes also french people , i did invest a lot of time translating so many aspects of my interface that have been lost over time....because of all those changes....heres a list of what i translated into german recently
Sound Panel (Preferences)
Privacy Panel (Preferences)
Spellchecker Panel (Preferences)
Setup Panel (Preferences)
Advanced Panel (Preferences)
Login Panel
Loadingscreen
several dropdown and right click menus
all Preferences Tabs itself
and several other little changes including fixes for text truncation etc
SLKinect2:
Has been removed due to linux compiling issues , im not sure if it will ever come back , but i hope it will, if you really want to test it try out an older version with SLKinect2 support, we hope for the best so it might compile on Mac and Linux in future updates aswell
Viewer Feeling:
The overall feeling has been changed extremly in the past few updates , with new updates you may have noticed that the Viewer went more and more into a Shooter/Action RPG feeling , which is good , as it is completly new to SL, it makes SL feel ...direct , less lagier , it changes the perspective you in which you encounter and experience the world of SL and its content and thats something really cool , i mean you definetly noticed that stuff you already know feels completly different now , it might even look different than you´ve encountered it at first and thats something that makes SL really special , there are so many ways to experience SL and theres still so much more to explore! but to come back to the topic , the default Camera Angle has been changed from 1.04 to 1.11 also pressing Reset Camera wont reset your camera preset anymore , i never ever pressed ESC (reset cam) because it fucked up my camere preset , i always had to add the view button set my shoulder view preset again and then take the button out again...that was annoying , now it wont reset the preset anymore just your camera position behind your avatar ... the default camera preset has also been changed from Default View (behind you) to Shoulder View ... and i know not everyone will like that so you can easily change that to your likings again like a lot of default stuff i change, im trying to force as less as possible on you and i want to give you the option to set everything back to normal if you wish , but keep in mind , this viewer is made to be different NOT to be default meaning you might destroy the whole feeling with reverting changes back to normal. Oh and before i forget it you can now also turn your avatar backwards instead of moonwalking , you can find that option in preferences - advanced - movement , it should be on by default :) (more Action RPG feeling)
Theres one last thing here ...you can hold Shift while in mouselook to divide the sensitivity by 10 for very precise aiming (thanks to Marine Kelley´s RLV Viewer)...
RLVa:
Which brings me to the last big Topic... RLVa , i know for some of you its an really evil thing ...thats simply not right , RLVa is NOT bad , its actually a very good thing ...its just used for what you call "bad" things like BDSM... i´ve written a whole huge Loading screen tip just for RLVa
[#9] This Viewer supports RLVa, its a good way to live out your 'controlling' side , its often used for BDSM , locks , collars and other restraining actions , the reason why it was called Restrained Life but just because its mainly used for BDSM its not bad its API can also be used to create powerfull and really cool Roleplay games or HUD's , it can even be used to create automatic outfit wear and unwear scripts! so dont hesitiate to try it out! if you dont like it you can always disable it in preferences in its own panel there but you will need a relog.but yea RLVa has gotten some updates and fixes to get along with the new TPV policity and ensure future functionality
keep in mind , if you dont like it , DISABLE IT! since RLVa was implemented long ago i´ve had it continuesly ON without exception, nothing happened until now , NOTHING , because i dont act like a noob and click "YES ALLOW TO SCREW MY SECOND LIFE" , just think before clicking or accepting something and you will be able to have RLVa on all the time without any problems , btw RLVa is disabled by default just as notice
Screenshots:
yea yea blub its a cronic problem....


Changelist (1.30 only):
1.30
added find friends floater again (people panel)
added turn backwards options and translation
added compress texture feature options
added turn backwards while walking backwards feature
added ability to control color and transparency of each common floater
added ability to set toolbars to small icons and text only
fixed Media Rollof Max and Min not working correctly
reworked F1 Game menu
reworked People floater completly
tweaked german random tip #6
tweaked find friends floater
translated Sound Panel
translated Privacy Panel
made add() method chainable on Multiple<> params
Catznip: fixed : group notices received while online don't have a received timestamp
Catznip: fixed : persistent notifications in the syswell aren't sorted by date
Catznip: fixed : having the syswell floater open results in higher 'Find Widgets' time
EXP-1885 FIXED the crash when receiving multiple inventory offer notifications.
EXP-1884 FIX Errors in navigating text when editing Landmarks and picks once a vertical scrollbar is shown
EXP-1883 FIX Toolbar button tooltips display off screen for right hand tool bar, bottom tool bar, and tooltips on top bar items show off screen
EXP-1880 WIP Update Media affects framerate even when Media is disabled.
EXP-1879 FIXED Crash in People floater in mouselook mode.
EXP-1874 FIX Unexpected scrollbar in text notification
EXP-1858 FIX Received Items panel heading in incorrect position
EXP-1853 FIX Misspelled value in llbvhloader.cpp
EXP-1851 FIX Crash when trying to resize the bottom sections
EXP-1849 FIXED Privacy settings could be set to default when modifying other preferences before login.
EXP-1847 FIXED Fixed inability to mute a nearby avatar in Voice Settings if the speakers list is sorted by name.
EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and toasts with UI size smaller than 1
EXP-1845 FIX Media controls cannot be selected or set in Build tools texture tab
EXP-1844 FIX Selecting a large number of inventory items can block the viewer for a long time.
EXP-1840 FIXED (When two inventory windows are open and "properties" are viewed, one window suddenly moves in front of the other window)
EXP-1839 FIXED Fixed treating normal nearby speakers as text-only chat participants
EXP-1838 FIXED Enabled detaching items from hands in the avatar detach menu.
EXP-1837 FIX parsing notifications.xml during startup can take > 40 seconds (in non-release builds)
EXT-1836 FIXED Avoid assigning NULL to an std::string.
EXP-1826 WIP Potential fix: prevent dereferencing invalid pointer.
EXP-1825 FIX crash in LLSecAPIBasicHandler::_writeProtectedData()
EXP-1823 : Don't display the do not show preview message on item we have no preview method for in the first place...
EXP-1822 FIXED After deleting an item from inventory and confirming "ok" to delete, focus leaves inventory
EXP-1821 FIXED Don't open group chat for the selected group if user double-clicks on empty space in the group list.
EXP-1818 World/Local/Reference editing mode hidden
EXP-1815 FIXED Favorites list in login screen not populated when display names are disabled.
EXP-1801 FIXED Fixed the "snapshot to disk" shortcut (Ctrl+`) to respect preferred snapshot format.
EXP-1767 FIXED Received Items panel state being persistent between sessions.
EXP-1747, EXP-1152 : Fixed visual glitches in computation of visible width in inventory.
EXP-1672 FIXED Defensive fix for the crash.
EXP-1672 FIXED Various fixes to prevent crashes in notifications.
EXP-1546 FIXED received items - purchasing some bodyparts and clothing from a prim marked for sale show wrong inventory icons
EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
EXP-1507 FIX Viewer 3 displays planar texture repeat values in Build floater asdouble
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
EXP-1152 : Fix width computation in inventory panel so that the horizontal slider shows up only when really needed.
EXP-901 FIXED (Can see "typing" messages from users who are not allowed to IM you)
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting against sculpt based crashers.
MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to avoid artifacts.
MAINT-708 Fix for pink when enabling RenderUseVAO
MAINT-290 FIXED ([PUBLIC]Take object (which belongs to another avatar) does not work)
MAINT-261 FIXED Display previously retrieved data (until we get the update) if object inspector is invoked for the same object.
MAINT-141, MAINT-95, MAINT-62 FIXED Don't delete files using masks starting with "/".
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