Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Wednesday, July 31, 2013

30th July.

So what is today? (except the end of July)
Today is the day i will start (hopefully) a daily dev blogging. I'll make a post every day and talk a bit about what i did the whole day in the Viewer (if i did anything).

Let's start!

Today i spend the day working on the clusterfuck called "Build Tools" also known as our ...ugh build/create/edit floater. Since Materials was implemented it's "Face" tab became a dropdown-all-the-things tab which i really dislike as i have to click the dropdown and change the Materials type every time i want to switch a texture or change a setting of specular or diffuse.

Here's a mockup of it, its not final, but its in a good and usable state, needs some finetuning tho.

Next thing was the overall Build Tools floater which (at least in german) is a horrible, disaligned and overlapping mess, this HAD TO BE FIXED! Not to mention the double grey background in "General". Overall some reorganisation and realignment to make everything work in both English and German UI.

So far there are 5 things which i would like to finish for this update:

I have to fix the Viewer icons,
add an advanced graphics panel or at least the Machinima Sidebar,
finetune CHUI a bit more,
add some more graphical fancyness (restore better SSAO, DoF and Shadow tweaks aswell as the haze fix, all of it from Tofu, add my own little finetunings and restore the old original shiny) and...
last bot not least, update the Viewer with the most recent Materials bugfixes n stuff.