Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Tuesday, October 30, 2018

Black Dragon 64x - Update 3.3.3 "Animating Dragon"

Ugh what a downtime.

Originally this was meant to be a small quickfix update but... you know... things happen and boom there's new stuff.

So with this update i bring the ability to pose-animate multiple avatars at the same time, again only yourself and animesh. YOU CANNOT POSE OR ANIMATE OTHERS, THIS WILL NEVER HAPPEN (Thanks to LL).

Of course you want to see this in action, here goes!

Awesome isn't it?

Well... that's actually pretty much it. Latest animesh code was merged (look out for any performance decreases, i'll do some performance tests soon to see whether the new code satisfies my strict performance rules). The rest is just small scale cleanup and fixes, nothing fancy.



That's pretty much it with Viewer stuff.

I'm also most likely going to add an AVX2 version for the very first time, when i find some time compiling it along with a non-AVX version and AVX version. I'll also write some additional stuff down on the download page about the recent Windows 10 problems with starting the Viewer and which version to take when.


Once again many thanks for the continued support via Patreon!

Friday, October 12, 2018

Black Dragon 64x - Update 3.3.2 "Animating Dragon"

Another update, another crash.



Crashes are the name of the game here, you wanted crashy? you get crashy, crashes for you, crashes for him, crashes for her too! Crash this, crash that, crash everything!


Obviously i fixed a lot of things that should have been crashing, starting with the login button, don't ask me why it didn't crash but now it will certainly do, 11/10 tries will end up in a crash, thank me later.

...

what...

What do you mean it isn't the 1st of april yet?

...oh... Oh...

Whoopsie. I was under the impression that it's aprils fools, i guess i was wrong... well then back to the boring normal updates.

Lets see... some UI improvements, including but not limited to the ability to sort "Nearby" by recent arrival, the pesky "Too Many Groups" notification annoying the heck out of you when clicking the menus in "People" is gone, the ability to permanently ignore (and restore) the "Do you really want to delete this?" notification and several smaller skin improvements and fixes.

Most importantly however is the new ability to pose animesh. As previously promised, here it is, you can now pose animesh! All you have to do is open the Poser, select who you want to pose (this includes you) and start posing like usual. Saving and loading poses to and from them works as well, heck you can even animate them! Now you can multi-pose, pose yourself to fit your new poseable animesh friends!


HAH! How do you like that animesh!


Not so funny now when I'M IN CONTROL.

There were also a few... issues regarding the "Auto Accept Inventory" and "Show Offered Inventory" options, they... didn't quite do what you'd expect them to so i dug into their code and found out what they actually do, updating their description to properly reflect their actual function as well as adding a new option that is responsible for opening your Inventory and highlighting new inventory items in your Inventory when you receive them, all three options have been added/moved to the "Interface" tab where they belong.

I also fixed a particulary evil crash when loading poses with scaling or attachment bone/collision volume information . Whew, good thing that's over!

The rest is really just internal improvements, cleanup and small scale fixes. Have fun! I'll also be pushing to get a new updated non-AVX version up ASAP!



Wednesday, October 3, 2018

Black Dragon 64x - Update 3.3.1 "Animating Dragon"

Ahhh, after some good productive development there's finally another update.



Not only does this update rework the poser a lot, finally adding bone scaling to all bones, it also adds support for collision volumes and attachment bones! Wow. As always, if you find bugs report them to me.


I've also spent some time to add a feature to copy your shape to animesh objects as well as move your selected attachments to the targeted animesh object via the Animation Controls. This will allow you to do things like this:



But be warned though, moving attachments will prime the Viewer for a crash. Make sure you wear everything you want to send over first before attempting this, altering your outfit in any way will cause a crash, a logout might also cause a crash as well... just like a teleport... this is HIGHLY EXPERIMENTAL, use with care.

Besides all this posing nonsense i've also tracked down the cause for the huge performance decrease with avatars around, i think i don't need to mention that i fixed it and framerates should once again be as they were before. Boy this stuff dropped me from 30 to 1-4 FPS...

Reset skeleton has also been fixed, hooray and the Viewer has been once again updated to the very latest code from LL. Have fun.

By Spiritus