Quickfixing some startup crashes for some people.
Nothing to see here.
Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.
Quickfixing some startup crashes for some people.
Nothing to see here.
Quick update fixing some of the most pressing issues reported with 5.0.
I highly recommend you update to this one asap.
Noteworthy changes: Lots of extra options for sky auto adjustment, fixes for getting stuck on loading screen, next/prev item buttons not working, land edit not working, HQ DoF making a first return. I sadly couldn't yet fully finish the front blur toggle, while it is implemented it does not properly refresh the shader yet it seems, it was more important getting this pushed out as more and more people were failing on login inventory creation...
6 long months has it been and its finally here! The PBR (beta) update!
Thanks to everyone who has been testing this as we went from a barely working alpha to a stable beta that runs decently well enough to release it to the public.
I'm also sorry that it took so much longer than the planned 28th November for this, video editing is hard especially if you are trying something new but here it is, i hope it was worth it and you are having a laugh at least.
Noteworthy changes since 4.3.2 are the new first person aiming system, the Pose Creator animation corruption fixed, a first revamp to the tools window, fixes to animated linksets breaking apart while moving in mouselook, a revamped login progress screen that should hopefully eliminate a lot of cases of getting stuck on inventory creation and MOST IMPORTANTLY: A fix for a right-click crash with pie menus, it MIGHT just be THAT crash, FINALLY after 10 years i caught it.
Sadly going forward i might stop featuring images from BD users as Discord made another stupid change that makes image links "run out" after a while. So unless i reupload them on blogspot or take them from somewhere else (or Discord reverts this stupid decision) i'll most likely not feature images anymore. BIG SAD.
I think it goes without saying that this is a massive major update and you should absolutely clean your cache and do a clean install (you shouldn't need to delete settings, just the Viewer folder and Cache) this will prevent a potential startup crash if you install it over the old versions.
And we're back with a new update!
The update's focus (as expected) is on the WIP animation creator.
With this update it gets a couple QoL enhancements as well as a very important (hopefully working) bugfix for animations getting corrupted but i shall go more into detail in the update video below.
You may have noticed that since a bit there's been an update and no post.
Before making this post i was waiting to get the update video recorded. Turns out i'm not going to, i wasn't talking about much interesting stuff anyway.
There isn't much to talk about really, this update introduces full keyframe capability to the animator/pose creator allowing you to create (and reimport) full animations, this also fixes a couple problems the previouss "create" mode had, for instance it including a keyframe for all bone transforms (rotation, position and scale) effectively copying your deforms into the animation... which was kinda bad when you switched avatars... well no longer!
With full keyframe support comes adding, removing and changing/editing keyframes, i know its slow and clunky right now but its also the first release ever (in the entire history of SL) to allow doing this directly inworld on your avatar inside the Viewer without the need of any third party tools, so keep that in mind, over time i will add more features, QoL, better UI and management tools to make it faster and easier. Do note that the animator development also hinges on the Poser. Should the poser ever get a better way of editing bones, so will the animator. Oh and before i forget, the animator can now be found in the new menu entry "Pose Creator".
Outside of the Viewer i've also upgraded the installer a bit, added options to automatically download and install VCRedists (so people stop asking and reporting it) and removed the Google Drive "too big to be virus scanned" warning, note this will not stop Defender (or other apps) from flagging it as false positive virus, that would need signing.
And in case you are interesting in seeing me cook up this update live, i've got a video for you!
It was originally part of the update video and much shorter... but since i got so much footage and it was the only usable i decided to make an extended version of it.
Oh yea the Viewer is now called Sweet Donut Viewer. Because donuts!
It's finally here.
The update we have all been waiting for! The Poser finally gets its EXPORTER!
As promised the first update to bugfix this mess!
Right click should work again in Mouselook (you have to hold down Alt), the "Texture" tab in Tools should be fully functional again (Media and Alpha Masking Cutoff wasn't working), the minimap can be dragged around again, the new profile should no longer spew errors when trying to delete Picks or Classifieds, the world map "Copy SLURL" button should now be properly clickable, gestures should no longer default to "B" and the Second Life profile tab has been reverted to the previous style (other tabs are coming with upcoming updates).
Lastly, the Viewer now comes with a proper installer, this means there are also Start Menu shortcuts and an uninstaller, tell me if you find any issues with it! In the future i hope to add a bit more to it, its really basic right now but it should give Linden Labs the requested "easy" uninstall method and thus protect my Viewer from getting thrown out of the TPVD list.
As always thanks for your patience and support!
By Emeline Laks |
New year, new updates.
Starting with this first update that bings the Viewer up to date with the latest code. I'll be following this with bugfixes and more changes in the coming weeks.
This time i'm however not going to write much, since i've made an update video for it (for the few things worth mentioning)
I'd like to hear if this is something you like and would like to see more.
By Rosa Aurelia |
By Emeline Laks |