This one's a really small update, i got sick (Covid) over the course of this month which almost threw a wrench into this update. Nevertheless here's an update to adress some critical issues.
Most importantly textures for some people shouldn't stay gray anymore because they for some reason disabled HTTP Textures (probably accidentally through the menu), but also the HDR options in the sky editor are now there and the texture scale spinners in the tools window will no longer reset and break. Shadow resolutions should now also work fine again (wohoo).
(Possibly no update video) *sad face*
Get well soon and always love you work
ReplyDeleteYes, get well soon! Q: I removed the prior version and emptied C:\Users\xxx\AppData\Local\Black Dragon\cache and texturecache. 5.0.2 simply exots after presenting "Initializing Texture Cache". Suggestions? and also, amazing product vids Niran!
ReplyDeleteGet well soon and thank you for the viewer!
ReplyDeleteHaving same problem as David, clean install, no errors in log and program simply closes after ”Initializing texture cache”. Previous version worked fine.
Hello, I have same problem as David, the program doesn't work :(
ReplyDeleteplease put custom aos that we can make ourselves like firestorm please thats what we really need
ReplyDeleteNiran, I was able to get up and running by clearing all of C:\Program FIles\Black Dragon and C:\Users\xxx\AppData\Local\Black Dragon. Here are the final lines of the log from the last crash; same last lines for all prior 5.x attempts:
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2023-12-26T20:58:45Z INFO #RenderInit# newview/llfeaturemanager.cpp(285) LLFeatureManager::parseFeatureTable : Attempting to parse feature table from C:\\Program Files\\Black Dragon\\featuretable.txt
2023-12-26T20:58:45Z INFO #RenderInit# newview/llfeaturemanager.cpp(310) LLFeatureManager::parseFeatureTable : Found feature table version 59
2023-12-26T20:58:46Z INFO #Benchmark# newview/llglsandbox.cpp(1161) gpu_benchmark : Memory bandwidth is 208.899 GB/sec according to CPU timers, 64 tests took 0.1294 seconds
2023-12-26T20:58:46Z INFO #Benchmark# newview/llglsandbox.cpp(1197) gpu_benchmark : Memory bandwidth is 199.103 GB/sec according to ARB_timer_query, total time 0.0431431 seconds
2023-12-26T20:58:46Z INFO #RenderInit# newview/llfeaturemanager.cpp(637) LLFeatureManager::applyBaseMasks : Setting GPU Class to Class4
2023-12-26T20:58:46Z INFO #RenderInit# newview/llfeaturemanager.cpp(254) LLFeatureManager::maskFeatures : Applying GPU Feature list: VRAMGT512
2023-12-26T20:58:46Z INFO #RenderInit# newview/llfeaturemanager.cpp(518) LLFeatureManager::applyRecommendedSettings : Applying Recommended Features for level 4
2023-12-26T20:58:46Z INFO #RenderInit# newview/llfeaturemanager.cpp(637) LLFeatureManager::applyBaseMasks : Setting GPU Class to Class4
2023-12-26T20:58:46Z INFO #RenderInit# newview/llfeaturemanager.cpp(254) LLFeatureManager::maskFeatures : Applying GPU Feature list: VRAMGT512
2023-12-26T20:58:46Z INFO #RenderInit# newview/llfeaturemanager.cpp(254) LLFeatureManager::maskFeatures : Applying GPU Feature list: High
2023-12-26T20:58:46Z WARNING #RenderInit# newview/llfeaturemanager.cpp(124) LLFeatureList::getRecommendedValue : ONCE: Feature RenderAvatarCloth not on feature list or not available!
2023-12-26T20:58:46Z INFO # newview/lldrawpoolbump.cpp(645) LLBumpImageList::clear : Clearing dynamic bumpmaps.
2023-12-26T20:58:46Z INFO # newview/lldrawpoolbump.cpp(179) LLStandardBumpmap::clear : Clearing standard bumpmaps.
2023-12-26T20:58:46Z INFO # newview/lldrawpoolbump.cpp(179) LLStandardBumpmap::clear : Clearing standard bumpmaps.
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not downloading for me. i did everything right about 15 times and still crashes
DeleteI am having the same issue David was having. Clean Uninstall and then Clean Install and program closes after ”Initializing texture cache”. Please someone let me know how to fix this. I use Black Dragon for business purposes in SL (videos) and haven't been able to move forward at all. Are we able to get the old versions?
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