Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Monday, March 5, 2012

1.29

seems like i will go into detail on 1.30...

anyway quick info: TP crash has been fixed and a lot of translation work and some UI overhauls has been done also a new Texture Compression beta feature aswell as the spell checker (not yet functional) has been implemented for now you will find the Texture Compression ONLY in debug , im still testing around with it
the Debug setting is called RenderCompressTextures and needs a restart!



have fun!,
Niran


Changelist:

1.29


MAINT-708 Use texture compression to minimize memory bloat (experimental)
STORM-276 Implement Kitty´s Spellchecker (doesnt work yet)
added ability to disable About Land button
added Mig´s French translations & fixes
added Mig´s new Windlight Presets
fixed Loadingscreen missing random tips crash
tweaked Chat floaters in size
tweaked Chat Preferences label
translated Setup , Advanced and Spellchecker Panel (German)
translated Login screen (German)
translated a few Menus (German)
translated all Preferences Panel buttons (German)
overhauled Mesh Upload floater
updated available Windlight presets and removed doubles

8 comments:

  1. Thank you for your wonderful work! :}

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  2. Yes thanks & nice new look for blog! :))

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  3. Could you comment a bit in that texture compression? Is that on server side so the textures are downloaded faster or is something local?

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  4. the texture compression is an experimental feature added by Runatai to compress all incoming images/textures to save RAM and therefor make my viewer survive a bit longer before giving up but it will need additional power and a OpenGL 3.0 Video card minimum, textures seemed to be compressed instantly on arrival making the viewer stutter a bit on texture heavy SIMs

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  5. How does one restore the map to defaults? World map is missing the entire menu bar on the right hand side of the pane/window in this build. Or did I overlook a newb thing like wiping out all settings/cache and reload the viewer from scratch? I went from 1.27, skipping the flickering sculpt silliness that was 1.28.

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  6. its on the left side now and a smaller button, because there were an UI update a few releases ago and i dint notice the extreme fuckup in the world map i did that in this release and to circumvent the sliding problems of the new layout panels i had to move it to the left in order to make it slide nicely again

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  7. Ah thank you, spent an hour digging through debug settings and honestly never saw your ">>" button on bottom left of map pane. Thank you! It was totally my mistake.

    However, in deferred rendering mode, a linkset of prims that contain alpha-invisible prims when scaled will glitch with rainbow like effects. Once you stop scaling the prims either by hand or with script? The rainbow effects stop. But this is of mild concern, can totally be either on my end with the new build of drivers or the fact that I have other members of the household that like to bittorrent when I am also online....

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  8. probably your video card aswell as im not having this problems , also no one yet except you told me that (is a new one)

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