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SL 2003 without Textures |
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Bumpmap added |
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Windlight Enabled |
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Vertex Shader enabled |
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Glow Enabled |
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Lights + Windlight enabled |
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Shadows Enabled |
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Deferred Enabled |
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Final Scene with textures and everything on |
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Ambient Occlusion enabled |
Another example this time with textures from start
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SL 2003 |
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Bumpmaps |
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Vertex Shader |
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Windlight |
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Windlight + Lights |
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Glow |
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Deferred (light disabled) |
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Deferred (lights + projected lights enabled) |
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Ambient Occlusion |
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Final Scene with Depth of Field (Extreme(easy to spot)) |
And a final tiny comparison
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Windlight only |
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Deferred without Projected Lights and Shadows |
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Deferred with Shadows , without Projected Lights |
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Deferred with Projected Lights, Shadows, without DoF |
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Deferred with Projected Lights , Shadows and DoF |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLdz_jn_QMYL1yV5fhZ_Z7rB7tKulU7qLhkjQGUoJGoS_cTA7QURCWLP33OuZQCvyEUs2-bOkaENujyRte47R5is7A84PAqohipbUAhQX_ioFtmwYkazL1ULph_H4cSo_Xpv5PzrVIDVQ1/s320/Snapshot_723.png)
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