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| SL 2003 without Textures |
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| Bumpmap added |
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| Windlight Enabled |
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| Vertex Shader enabled |
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| Glow Enabled |
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| Lights + Windlight enabled |
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| Shadows Enabled |
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| Deferred Enabled |
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| Final Scene with textures and everything on |
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| Ambient Occlusion enabled |
Another example this time with textures from start
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| SL 2003 |
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| Bumpmaps |
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| Vertex Shader |
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| Windlight |
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| Windlight + Lights |
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| Glow |
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| Deferred (light disabled) |
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| Deferred (lights + projected lights enabled) |
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| Ambient Occlusion |
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| Final Scene with Depth of Field (Extreme(easy to spot)) |
And a final tiny comparison
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| Windlight only |
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| Deferred without Projected Lights and Shadows |
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| Deferred with Shadows , without Projected Lights |
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| Deferred with Projected Lights, Shadows, without DoF |
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| Deferred with Projected Lights , Shadows and DoF |



























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