SL 2003 without Textures |
Bumpmap added |
Windlight Enabled |
Vertex Shader enabled |
Glow Enabled |
Lights + Windlight enabled |
Shadows Enabled |
Deferred Enabled |
Final Scene with textures and everything on |
Ambient Occlusion enabled |
Another example this time with textures from start
SL 2003 |
Bumpmaps |
Vertex Shader |
Windlight |
Windlight + Lights |
Glow |
Deferred (light disabled) |
Deferred (lights + projected lights enabled) |
Ambient Occlusion |
Final Scene with Depth of Field (Extreme(easy to spot)) |
And a final tiny comparison
Windlight only |
Deferred without Projected Lights and Shadows |
Deferred with Shadows , without Projected Lights |
Deferred with Projected Lights, Shadows, without DoF |
Deferred with Projected Lights , Shadows and DoF |
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