Make sure you got Beta2a
grab it here
so many new shining features (see the todo list at the side)
REMINDER: dont forget to try out the new graphics panel! or i will have to do reeeeeaaaaally evil things.....like IMing you...and....and.... reminding you again! *looks seriously*
heres the finished Panel
its basic functionally doesnt change , just its look!
I call it the Streetpanel...
lemme explain it short:
- one Bar consists either of a bunch of Options that are packed together as example the 2. bar, which is the Fullscreen street, 3. the performance street , 4. the misc street
- those options are combined with | which means they are unlocked alltogether as pack (if unlocked) or they have nothing to do with each other in this case
- the 5. and 6. street is the Basic Street and the Deferred Street , options will enable more options to prevent options to be enabled that doesnt work in your current shader level , which options are activated by one previous option is indicated by a > and all at the same unlocked options are packed together (like explained above) with |
Example: Lighting + Shadows enables all following options (>) until (|) Depth of Field and Depth of Field again enables Underwater Distortion (>)
the end of a Shader street (Basic or Deferred) enables the next shader level street , meaning that enabling Glow enables Lighting + Shadows and if there would be something higher than deferred , it would be enabled if everything in Deferred street was on but because GI isnt anymore i changed the layout in this street a bit to not have a shader-street-unlocker as the last option like it was with Glow
that all sounds complicated and probably useless ...yea the information itself is useless , when you try it you will notice you will do the same as all the time *click* *click* *click* *click**click* just clicking one option followed by the next one , only that they are brought in order and with nicer graphical buttons and should also have a better enable/disable logic to prevent enabling as example Depth of Field and wondering why it doesnt work (in this example you dont have Deferred on , nor Atmosshader or Basic Shader ((we have really no idea in this example...)))
see the 2 pics for an example how the streets will enable but note that i had glow enabled in the first pic so the deferred street doesnt hide! , normally it would be hidden and show when you enable glow!