Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.
UPDATE: I think i found the bug and temporarly fixed it for now , i ´ve added the download link for the Hotfix below!
sorry for any inconvenience that might have caused. :(
Im aware of this crashing issue , im working on it right now , i will post download links to the new version here as soon as i managed to fix this issue... sorry for that , as said there will most likely be bugs like that , havnt had much time to test out
NOTE: You might want to delete cache and settings and do a CLEAN MANUAL reinstall , meaning that you should completely delete the Viewer folder and install the new one into it , do not just overwrite , this might fix some UI bugs some where having especially with graphic panel , non scrollable panels and other weird things like vanishing trees etc
Recent Status:
As it stands now the Viewer is pretty much and absolutely up to date with Linden Release again which was a struggle of 15 pages of which 5 have been worked on the the past few updates and the last 10 have been merged into this Release , that means you can expect lots of bugs , extreme instability (hey i crashed due to openjpeg decoding failure weee) , time & space paradox´s and other black hole weirdos
under the hood , lots of stuff has been changed , comparable to ripping its core out , splitting it up and putting it back into different areas and adding some additional stuff
Shining:
Shining came around the corner with LOTS of fixes , which i already got 3-4 months ago , so only a few single fixes were added , mostly small things but also some texture fetching changes , in my short test cycle i experience one crash due to 2 failed decoded images , so it might be possible that this new code is still a bit buggy , just to warn you :)
User Interface:
It is way more than way too much to explain everything here so i will shorten everything a bit expect a lot of UI bugs beeing gone now , lots of tweakage to many aspects of the UI and its behaviors and also some new Features like the ability to color the new minilocation bar via UI Colors tab
For those of you that arnt quick enough to go through the menus in under 10 seconds (before the topbar automatically hides) , i got an option for you! you can now set the amount of time after which the topbar will automatically hide! uuuh =D
Theres also this...thing called World Map , remember it? yea yea this strange thing some use to search or browse SIMs in Secondlife... you know what happened to it? it has been remade! World Map 2.0! less ugly , more fun , more sliding muahahahah but dont slide out of the world!
Fast timers are now scrollable to view everything , thanks to Liny Odell!
I also fixed a LOT of menus and functions , like show icons or permissions in avatarlists , aswell as show the minimap in people , yay!
You can now.... ZOOM on Avatars! just right click on someone in nearby people and select "Zoom in" , this only works on people in your draw distance!
Chatbar has been tweaked a bit , the fix button has been removed and instead theres a grip field now on which you can click to move the chatbar around easier than before
Toolbar buttons previously were disabled due to RLVa or Land restrictions , but you were still able to click them , not anymore! its fixed now and buttons arnt clickable anymore if they are disabled
When you activated only friends and groups can call or IM me your text and that of non friends was hidden from your view , other people could see it , that behavior has been fixed now
I removed the Darkness Default skin completely due to its nature of breaking shit extremly , i would also suggest NOT to use any other skin than Darkness at the moment because other skins may not be updated and cause "mixed" (old and new) UI parts
Rendering:
I played again a bit with the FXAA shaders and i think even if it doesnt look much like a change it still looks a bit different somehow , hopefully better (smoother) for everyone
FXAA example , depending on scene and lighting we dont need superior picture resolutions or an even more superior Antialiasing like MSAA which would only eat up performance like old Antialiasing´s did in the past , this picture looks simply smooth as it is
RenderUnloadedAvatars has been set to true by default to prevent clouding after changing clothes or attachments , meaning clouding is completely disabled by now
I´ve also changed the Ultra Graphics preset a bit, hopefully to the better
Misc:
I´ve finally put in the new webkit again , which i took out long ago due to a bug that caused the webpages to "zoom" depending on your ui scale , now that i fixed that bug and know where the problem was i could even do a complete "zoom" feature =D , but havnt yet , maybe in next release
I made some code cleanups in a few files to reduce bloat and unnecessary code and bam my application lost about 700kb! (for adding over a few thousand lines of code) , yea it got smaller when i added more code O.รด but hey its smaller and i think i gained 1-3 FPS aswell
Snapshots:
secret message of this Release -> "Boobs"
"wild boobs always appear in a group"
hah got it ;)?
STORM-1890: Enabling "Only friends and groups can call or IM me" mutes your own chat in all groups and mutes all group chat from non friends VWR-29094: Blocking an avatar does not derender worn lights MAINT-1144: Defend against NULL LLPluginProcessParent::mProcess. MAINT-1142 use VBO pooling on OSX MAINT-1092 Fix for broken avatar bakes on some AMD graphics cards. MAINT-938 FIXED (Make debit-permissions dialog give a stronger warning) MAINT-845 FIXED Inventory items auto selection is disabled during filtering, unless a search string is being typed in. MAINT-784 FIXED the inventory filter to be restarted when switching from 'Since Logoff' to 'Hours Ago' or 'Days Ago'. MAINT-758: [PUBLIC]texture discard level is inconsistent between sessions MAINT-405 FIXED ([PUBLIC]Ctrl W does not properly close IM tabs using tabbed IM in 2.x/3.x) MAINT-180 FIXED Reject group and ad-hoc chat messages from lindens when we are busy. IQA-463: fix Linux wrapper.sh (aka secondlife) gridargs.dat handling. CHOP-900: Use new apr_procattr_constrain_handle_set() extension. DRTVWR-151: Today's APR build should run on Windows XP again. SEC-905, SEC-1025: Show Texture Info Allows People To See and Use Textures And Override Permissions System SH-3132 - reduce max concurrent http requests to same level as in release SH-3128 FIX - log message cleanup for avatar rezzing SH-3124 : Fix crash on exit on Mac SH-3121: collect time of reloading all textures from cache and through HTTP when all objects loading are done. SH-3104 : Implemented HTTP bulk fetch for texture debug console SH-3097: introducing texel pixel ration adjustment SH-3118, SH-3112, SH-3110, SH-3106, SH-3091, SH-3086: As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation SH-3081 : Implement TextureCameraMotion settings as well as faster loading when the camera is still SH-3080 : Implement the TextureReverseByteRange setting so we can play with that parameter SH-3075 : Fix encoding for reversible images and small textures SH-3074: clear ghost and stale texture fetching requests in time SH-3072: do not pause texture fetching when FPS is low. SH-3071: Increase HTTP concurrency to improve texture fetching performance SH-3060 : Preliminary implementamtion of the new byte range computation, implement setting to turn it on or off SH-3050 : Parse an input codestream without decompressing it to find discard levels boundaries SH-3047 : Tweak of the performance compression data gathering code SH-3044 - tag avatar log messages LL_INFOS(Avatar) SH-3041 FIX use server-sent baked texture IDs while waiting for avatar to load SH-3040 FIX Inventory caching issues SH-3039 WIP - trying to close phases where needed SH-2970 FIX - per-region logging of basic avatar stats fixed show minimap in people options fixed copy group SLURL and Name translations fixed sliding behavior of minimap in people fixed enabled controls for shadow blur size and distance factor sliders fixed nearby people right click copy name translation fixed broken translation of inspect self gear menu fixed copy name in inspect other avatars gear menu fixed ignore/mute buttons in script dialogs fixed vanishing trees due to RenderAnimateTrees debug still available fixed toolbar buttons not getting correctly disabled via RLVa or Land permissions fixed permissions do not show when an avatarlistitem was drawn already and perms were disabled fixed picks translation fixed people panel avatar lists didnt resize with the floater fixed some "Making dummy class X" log errors fixed some missing Inventory folder strings fixed group info tab translations fixed quick prefs volume sliders fixed new webkit causing webpages to scale with ui scale fixed non clickable land info button in minilocation bar fixed "Me" menu in Login panel... fixed some sliders in UI Customisation added ability to hide profile icons and buttons in avatarlistitems added ability to "Zoom in" on people , per suggestion added new webkit added ability to scroll fast timers legend , thanks to Liny Odell added ability to set the amount of time to pass before the topbar will automatically hide removed Darkness Default skin completely removed lots of unnecessary code from navbar , we got XML! redone world map completely translated double click world map and chat range ring menu entries translated world map 2.0 tweaked ultra graphic preset tweaked RenderUnloadedAvatar , set to yes as default tweaked chatbar floater appearance tweaked avatarlistitems completely...again tweaked some CAPITALIZED translations to be less CAPITALIZED tweaked some login tips tweaked LSL commented line color to greenish tweaked selection rectangle in people avatar lists getting cut tweaked FXAA shaders tweaked minilocation bar for a slightly better appearance , per suggestion tweaked buy L$ button , u big? now u small! tweaked Navbar widget sliding behavior a bit updated contributions.txt updated special thanks page merged up to 3.3.3 Linden Release with all its bits and bytes (DANGER ALERT!) moved chat range ring option around moved saving account settings to start of shutdown sequence to ensure they get saved if we crash on logout
*nerdy* i´ve effectively reduced the Viewer application size by 228kb! thats nearly like taking the main rendering pipeline code out (about 260kb , has aprox 8000 big lines of code) , the texture folder also has been cleaned up heavily and has been reduced by about 5mb for me!*nerdmode off*
This week is a little experimenting week will explain that in a special part of this post later!
now to the changes
User Interface:
The biggest change here in the UI happend internally in my code , recently someone came to me and told me that Speakers and Nearby aswell as Friendlist (if they are nearby) doesnt show the Speaking Indicator , so i´ve traveled around the world to find out whats causing this , i was very shocked when i found out. It was the biggest part of the avatar list item´s (which show icon , name , distance , permission etc) code. I had to remove huge amounts of code to make it show again but that caused the layout to completely break , so i removed even more and more code to make that avatar list item completely uncoded in terms of positioning, i moved that stuff completely into XML (i think less code and more XML is always better because its easier to modify and more dynamic) , from now on permissions will initially slide in and the voice speaking indicator is shown below the name behind the distance label. Basically from what you see its not a big change, so i hope you like it
and dont forget to greet the alligator!
I´ve enabled URL parsing in loading screen tips and special thanks page , that means i that i can now add cool SIMs or Places to loading screen for you to visit!
The toolsfloater was completely broken in Spanish UI , which i now fixed thanks to Mechatoy who told me
I´ve added a toggle checkbox to my Machinima Sidebar for switching between Region default and Custom Windlight quickly , this was a suggestion by Maddy Gynoid who´s also writing a blog.
But beware its German , so English only people probably wont understand much there Echt Virtuell
Texture Category and Size Consoles have been completely removed from the UI now as they werent working/showing up anyway
Translation:
I´ve fixed some translations in my UI including the Favbar and the new sound quickpref button aswell as the media button which wasnt translated , the login label "Different." is now translated to German
Rendering:
I´ve fixed that eww white squary thingy appearing when you click on "select face" in tools floater but dont select a particular face , this also fixed the bug that the selected face highlight wasnt shown weee!
Full Res Textures has been removed out of all menus and panels , Audit Textures has been completely removed out of the code because it was just buggy and/or not working
Sponsoring:
Recently Mechatoy Mekanic came to me , telling me that she really likes my Viewer *sniffy mode on* - who doesnt? - *sniffy mode off* , and wants to "support" me by "sponsoring" my Viewer , i told her that would be ok as long as it doesnt come to annoying ads like we had in Kirstens Viewer with those Meeros on login - aaahhhhrrg ... So this week will be a test week for you , me and Mechatoy , i´ve placed some small links and things here and there that lead to her shop or webpage. And i want to know if its ok for you as it is or if its still too annoying or bad in some other way.
Those things include:
-Login sponsored by Label and Icon (which leads to webpage when clicking on it)
-Special thanks entry with links to inworld shop and webpage
-Menu entry in NV - Webbrowser to her webpage
-Loading screen tip telling you that this Viewer is sponsored by her (i should really change that to is "supported" ... not sponsored , that sounds like i NEED that...) with a link to her inworld shop
If we find out in this week that this whole "sponsoring" thingy isnt good , i will remove it again
And please keep in mind that "sponsoring" or any support isnt a guarantee for that i will continue , the Viewer is a fun and learning project and "could" theoretically be closed done every day because of something that happened , so please make sure you dont try to "help" , "support" or even "sponsor" me because you want to make sure that i continue. However enough of this crap , continue reading and enjoying my Viewer as if it were the last day .... long as it exists :) you never know when something suddenly changes
Bugfixes:
GetMediaParcelURLFilter spamming and potential crashes have been fixed (hopefully) , those were caused by oooooooooollld code that was still in the viewer asking the server for those informations which doesnt respond to it
The "Open Webbrowser" button in Navbar was previously leading to google.de... i changed that to google.com , however it wasnt that bad anyway because Google automatically detects your language anyway :)
SH-2689 - move first_fully_visible static into avatar class, bake-related logging SH-2968 - simplified and consolidated DebugAvatarRezTime logging shrinked Viewer executable size by 228kb! shrinked textures folder by about 5mb and over 150 textures! added ability to toggle regio/windlight via debug everywhere added Mechatoy to Special thanks page and included links added a new random tip that this viewer is sponsored by Mech Toys added Sponsored by label and icon to login page , clickable leading to her webpage added toggle to Machinima Sidebar to switch between Regio/Windlight - per suggestion added Version and Channel display to login page added ability to display clickable links in special thanks and loading screen changed open webbrowser URL from google.de to google.com by default changed webbrowser menu entry into a submenu containing different websites changed layout of Avatarlistitems and made them initially slide in permissions redone Avatarlistitems in XML rendering lots of code obselete removed extreme amounts of Avatarlistitems code due to XML changes removed and cleaned up topbar code removed lots of old Parcel code removed Texture Size Console and Texture Category Console from menu removed Full Res Textures and Audit Textures from menu and graphics panel removed lots of obselete , old and unneeded textures in textures.xml removed all non needed textures out of all skins removed participant icon disabling for now , will return later via UI removed some login code parts removed login help (F1) button translated login page "different." label fixed new favbar not beeing translated fixed Media and Soundbutton not beeing translated fixed Speaking indicator not shown in Nearby/Speakers Avatarlistitems fixed Spanish tools floater totally broken fixed white squares appearing while selecting faces fixed white select face highlight not beeing shown fixed GetMediaParcelURLFilterCap errors in log
as said in my previous post , Miguael will probably explain the situation , heres the link to his Blog and his explanation , which has been (as i think) understood a bit wrong , i´ve posted a comment to hopefully make that a bit clearer
The funny part in this Viewer , this time i didnt do that much noticable , just the hover volume pulldown has been removed (when hovering over the sound icon at the top right) and has been replaced with a full sound quick sound & media control panel , which can be slid out by just clicking the sound icon , dont worry , it wont mute your Second Life!
Bugfixes:
I´ve potentially fixed a crashed caused when the Viewer gets an Invalid Texture Index
Aswell as potentially fixed an RLVa issue not working on the Minimap in People floater
The Viewer also should recognize its set Window Size now when you drag-resize the Viewer window instead of using the Set Window Size floater, thanks to MyBrains for telling me
Windlight:
As it was already seeable on SLUniverse Forums , i´ve completely redone the Realistic 6PM Sky Preset and i think it looks WAY better now , have a look!
AFTER
BEFORE
Linden Default with Tone Mapping as diff
THATS a difference , isnt it? Well this wouldnt be Nirans Viewer if it wouldnt be different eh?
I´ve also added my Crazy Night Water and Sky Preset which are watchable in action in Login screen and on this pic!
Translations:
Well just the usual translations everywhere i´ve found something important not beeing translated , that includes some right click menus , the new quick sound & media control panel aswell as some preferences
Linux:
Im not sure whats going on with Mig , he seems very pissed that i stated my opinion about that i dont care about other OS´s than the one im using on my own. As it looks for me he threw the towel and left me once more , now doing his own Viewer called "Artvi". I guess he will say something on his own about that on my or his own blog later on. Patience is asked now
fixed Window size not getting saved when resizing via drag fixed (potential) Invalid Texture Index crash fixed (potential) RLVa not restraining Minimap in people added quick sound & media control panel added Crazy Night Water and Sky preset tweaked default preset removed volume pulldown redone Realistic 6PM Sky Preset renamed Buttons to Interface translated quick sound & media control panel translated alerts/notifications panel translated active speaker menu translated some missing right click menu entries translated Merchant outbox toolbar button translated Scripts toolbar button cleaned up Settings.xml a bit
And there we are, at 1.40
one of my "Niran was lazy" versions again , i´ve strictly tried to not work much and decline as much work as possible except that what i promised and i still ended up doing way more than planned.... ugh lol
so lets see what changed this time....
User Interface:
I tweaked the star brightness slider to allow up to a value of 50! , you can use this to make extreme bright skies at night , at day it might just cause some weird looking starts ...
The ability to color text and disabled text is now yours... aswell as the ability to color the Voice dot and the visualization waves , just like in this pic :)
btw , what do you think about my new mesh harness? =D
I´ve added Picks and Places to NV - Edit menu in suggestion because it wasnt available without the toolbox buttons otherwise
I´ve added some experience tools script functions so they will be highlighted like any other LSL function =3
Login has now a new background video again , my newest Video , which i also made a pic of , the video itself is forced to play in Full HD if your bandwidth allows it else it might load or stutter , you can watch it completely here aswell
Machinima Sidebar:
Has been changed to an overlay behavior like promised last week , it will now slide OVER the User Interface instead of pushing stuff aside , however , i missed that behavior instantly ... so i made a switch to toggle between pushing and overlaying Sidebar via Preferences - User Interface - Customisation - Experimental section
Now has a Machinima Sidebar button , by default its at the left hand toolbar , it will open whatever Machinima Sidebar version you´ve activated at that moment , the Sidebar will also switch dynamicaly when you switch its behavior :)
Bugfixes:
Mig has ported a potential fix for editing objects crash , we will see , since i´ve implemented it i´ve been freezing a lot of times when editing a mesh object....
added ability to color Legacy Names (suggestion) added Picks and Places to Viewer - Edit submenu added ability to color Textlabels and disabled Textlabels (suggestion) added ability to color Voice Dot and Visualization added Machinima Sidebar button to toolbars added ability to switch Machinima Sidebar between pushing and overlay (default) added Experience Tools script functions to library fixed an edit objects crash fixed an SSL issue (Linux) fixed AGENT_BY_LEGACY_NAME LSL constant highlighting merged some Linden commits , need to get up to date now updated Special Thanks page with Katharine Berry tweaked star brighness to allow values up to 50 (!) tweaked snap to grid translation translated Restore to last position translated Enable Java Bridge checkbox changed login page background video to newest one
IMPORTANT: If you are experiencing black flickering flies on sculpties , clear your settings and cache! NOTE: Not saved transparency settings is NOT a bug! you have to edit the transparency , then select the color picker and just press ok , the color picker is important as it sets the color , NOT the transparency slider!
Phew...
it was a real pain , i was about to pull everything together and suddenly people came out of their holes and nuked me with bugs everywhere.... darn... one worse than the other , i cannot release with the knowledge that those showstoppers exist , so i had to fix them first!
but finally , half a day too late... Release 1.39 coming with lots of homebrew fixes!
User Interface:
Niran hit really hard here... really really hard , some of you might have seen my "secret" project already which wasnt that secret then anymore.... well i cannot keep such awesome news sorry , i can only keep booring secrets like you murdered someone ...something like that...but Graphics? , User Interface? no way of beeing quiet! anyway , my "secret" project was a little revival of the Sidebar known from Viewer 2 , but stripped down and redesigned from scratch for Machinima use , its called , The Machinima Sidebar! tadaaaa
what is it? basically a panel like the sidebar which slides into your User Interface and reveals lots of important options for Photography and Machinima! how does it work? Space Magic! , however in this release it will push Toolbars , Floaters , IMs and your IM Chiclets away and will retract them on hiding , next week i will release the second version of it that acts like shown in the video , as overlay which will not slide into your UI , it will slide OVER your UI , not pushing anything aside , but it will overlap chiclets , maybe toolbars and floaters depending on where they are placed and what screen resolution you use
Theres more , i temporarly moved the Progressscreen below the UI and on top of world rendering , that will cause your Viewer to appear while TPing , so dont worry , thats not a bug , i will later add the ability to switch that to old behavior where the UI is hidden during TP , for those (like me) that do not want the UI in a progressscreen...
Optimizer floater has been removed , the machinima sidebar is now the "new" Optimizer
The place profile has been revamped....well better said it has been taken from my old Kirstens mod.... im curious why no one ever noticed that... me included...
I added Texture Refresh and Inspect to some missing places in non-pie menus and pie menus and translated them aswell as the rest that were missing
oh , probably a very funny but maybe buggy feature is the ability to switch the tools floater to old layout via a simple checkbox option in User Interface - Customisation , in Experimental section below Experimental login in page , it will need a relog!
one of the most enjoying things before you even log in , specially for new users is that media sound now works in login page , meaning that my video will FINALLY play with music! , go and watch it again , it feels different with that sad music!
for those that cannot watch it for some reason , i recorded it :)
oh and before i forget , yes , the blue topbar and sidebar are default now , dont be surprised , i think it looks very nice so i´ve set it as default , you can however revert it back to black if you want
Bugfixes:
Recently i checked my log because someone had a problem again... and what i found...was everything else than funny , error lines.....warning lines... thousands of them.... crazy , so much widgets that cannot be found because i revamped the UI and didnt reflect those changes in code , alot as been done now , the log should be WAY more error/warning free on initial start and User Interface initialisation resulting in a cleaner log , maybe a bit faster Viewer , sometimes a bit less code meaning a smaller and cleaner Viewer , and less bug stacks that might lead to a crash or more bugs :)
Rendering:
Only trivial changes have been done here , nothing you will notice anyway , i just removed the old hoverglow feature which was introduced with Viewer 2 and were also available in Kirstens S19 (which worked way better there than in V2) because it didnt work with shaders anymore , if it ever gets fixed , tell me , i would be more than happy to reimplement it!
added option to change between vertical and horizontal layout build floater added a slidable Machinima panel for quick machinima related options + translation added Object Inspect to pie menus added Texture refresh to some right click menus changed Scripts can use UI german translation moved progress screen temporarly below UI but on top of World rendering to ensure usability of UI during TP moved progressscreen below UI , so we found a good thing between hiding it and fully having it removed Vetgrid due to TPV n stuff...sorry removed old disabled AnimateTrees checkbox and Tree Details dropdown removed HoverGlow feature from render pipeline and preferences aswell as its debugs removed a bunch of first start and help aswell as intro video debugs removed Optimizer button and options aswell as code removed ability to fix IM Container and Floaters for now tweaked skins panel tweaked places profile layout translated attached particles and light options reduced application size by 23kb of code! thats a lot of code reduced skin folder sizes by deleting lots of deprecated textures cleaned up a lot of skin textures fixed IM Containers fucking up child panel resizing every time a new session is started fixed appearance shape edit resizing logic fixed Streaming media sound label translation fixed Media sound not playing in login , enjoy the music now =D fixed shitloads of log errors and warnings fixed german scripts translation fixed some missing right click non-pie and pie menu translations MAINT-841 FIXED ([PUBLIC]Folder "Lost and found" isn't cleaned)
NOTE: I´ve read some new reviews on Sourceforge , this Viewer is Windows and Linux (seperatly , not on this blog - open links at the right side , theres a link to Tarnix´s blog) only , no Mac because i dont have a Mac compiler , Movement can ALSO be changed to defaults at all times in User Settings - Advanced - Movement!
Remember that im a stupid Windows user , i cannot compile for a OS i dont own, that includes Linux (thats why its done by Tarnix)
Finally its Monday again =D
you know what that means! - lets jump right into the changes
User Interface:
I´ve been doing some cleanup here and there , moved some options to the moon and back , Chat panel got a bit cleaner and those hit Enter options are clearly seperated now
Favoritebar was ripped out of the Navigationbar and transplanted into the Statusbar making it able to go from far left to far right - time display , depening on if its shown or not
Red colored "special" options in main menu (top right) have been tweaked a bit , they should be better readable now
I´ve moved Right handed editing arm motion to Viewer and added an automatic fly option replacing it
(automatic fly = hold jump to toggle fly)
I´ve also moved Edit Toolbars menu entry into Edit menu instead of View
Windlight floaters where known to have sliders only , to some of them i added spinners in order to make setting smaller and precise values easy and possible at all
I reworked the classifieds and picks panel , changed them from accordions to tabs which should be way easier to use , note that an empty classifieds panel is not a bug! , it shows empty if you dont have classifieds yet , same for picks
Achievements:
Added a bunch new Achievements , those are Oh, this looks shiny , Nice pic of me , Second Life Fanatic , Stability Test, Check! , Faster than Lighting .... aswell as fixed French Lesson and Getting Sorted
Bugfixes:
I fixed lots of logspamming caused by an Achievement , also fixed some Errors
Window size shouldnt revert to default of 1280 x 720 anymore
Favoritebar was reported to disable completely after the topbar hides automatically and another tick of 10 seconds run out , this behavior should be fixed now
Movement:
Only the Space key has been set for jumping when in mouselook with Shooter keyboard layout , nothing too serious here
fixed non maximised window size reverting to defaults after restart fixed favoritebar getting disabled after second tick of topbar runs out fixed logspamming due to Packmule Achievement fixed some errors in Log fixed wrong labels for rear view text in camera panel reworked set window size floater reworked picks and classifieds floater , still bit WIP tho renamed Lighting to Lightning since i mean the lightning not the light itself rearranged Chat settings for a bit cleaner look added spinners to some windlight sliders to ensure text entry added automatic fly option to movement panel added Stability Check Achievement added Faster than lightning Achievement added Looks shiny Achievement added Nice Pic of me Achievement added Second Life Fanatic Achievement translated Camera floater shoulder view modes tweaked some Windlight spinners and sliders tweaked mouselook jump key to space aswell with shooter layout tweaked time display to nicely slide out/in making more space for favoritebar tweaked color of main menu special options moved edit toolbar buttons to Edit menu moved right handed editing to Viewer panel moved Favoritebar from Navigationbar to Statusbar making it able to use the full length
IMPORTANT: Please do not report any bugs related to that you cannot put items into another inventory window , on ground or into landmarks , this is related to lag and the lack of permissions you may have on that object!
NOTE: People demanded a 32x version again so i included one :) , keep asking nicely and you may get what you want
Monday , release day!
Version 1.37 (1169)
User Interface:
I changed the layout of name list items in people to 2 lines like i already did with online notifications , this counters a huge problem , names were cut of previously after a certain length , this cutoff limit has now been moved a huge bunch so names can be way longer before they get cut , distance display is now in a second line and that looks like this:
I also reworked and fixed the Set Window Size floater which is horribly broken in any V3 out there , it adds/subtracts numbers to your set resolution depending on window position on desktop, everytime you move the Viewer around your desktop and click set on the same resolution again it will change...NOT ANYMORE!
Mig continued implementing another Achievement , "High End Rig" , you will have to obtain 45 FPS in Deferred Rendering for a few seconds in order to successfully achieve it
I added a button to the login menu to show the initial selection screen again also , like suggested :)
Rendering:
Well.. not much has been changed here , just a tiny tweak on glow warmth weighting that might easen up the lines in the sky a bit due to my different glow settings
Meshes:
Mig was poking every few days that i have to fix those damn mesh booms , so i checked a few files and managed to fix this issue :) no more mesh booms anymore!
Release Cycle:
From today on i will change to a weekly release in order to make staying in TPVD and accumulating 200.000 mins / week realistic , this does not count if theres something that must be fixed immediately
Third Party Viewer Directory:
Some may have noticed that my Viewer finally pop´d in the TPVD , im really not sure if this will continue due to my Viewer still not having the 200.000 mins /week , but its atlast something , and im even over Exodus :) which surprised me
I´ve also started building a "bunker" on the Open Source Sandbox on my parcel where you can re-read my blog , navigate through the forums , watch videos , pictures , hang out , maybe meet me , ask me something or give feedback, in future i will continue expanding it to contain some "test areas" for advanced rendering features :) , oh and the bunker is build to be viewed with Deferred Rendering and NO windlight shiny!
NOTE: This release doesnt include OpenMP anymore , it might mean a tiny decrease in Performance for those the Viewer worked perfectly
Release day!
something very important at first
Due to so many people having those Application Errors which someone explained why they happen , in one of the comments and no one seeming to be able to fix this issue on their own , i´ve fixed it myself by just taking out OpenMP again, again OpenMP is a huge fail , more than last time where it only caused crashing viewer for some people...
anyway heres Release 1.36
and heres a note you should remember for the next few updates + this one , a lot of bugs have been reported and they are getting more , just like they are multiplicating , without me doing anything , meaning i dont code anything that could even cause something like that , so please double check your end , "most issues sit between chair and keyboard" , thats a fact , not harassment. Im saying this probably very wise sentence not because im wise , im saying it because its true , 89% of all issues lot of people having are issues i dont get , some of them are also Server Side issues , i mean atm we cannot know whats server side and what not as it seems servers can fuck up more than we think...atlast in SL
Achievments:
I´ve finally come along to hook up the Achievment floater and finish some Achievments , meaning you will be able to collect a huge bunch already! And i think you will like it if you care. (another great way to extend our e-peen without having features like ultra long radars =D) You can find them in NV - View - Earned Achievments
User Interface:
Some bugs reported involved the Autohiding topbar feature which reactivated the favbar after it slides out again , i fixed that and while beeing at it i revamped the system a bit , whenever the topbar hides now or parts of it hide , the toolbars will slide , like on the pic below which awesomely demonstrates how clean my UI can be if Autohiding Topbar is on , if i would be a shortcut junkey now and remove all my Toolbar buttons , i wouldnt need a User Interface checkbox in Snapshot floater anymore as my UI is hidden anyway!
And someone suggested me to make Group Notice Panel resizable... or atlast make it resize automatically with the floater , so i did that , note some other panels will still not resize , thats intended for now. Remember , im working on a lot of things at the same time (sorry i simply cannot work on one thing after another...) so a lot of things will be created , released in a half done way , then finished and finetuned
I´ve also done several tiny UI tweaks and works here and there , more german Translations , moved Admin options to Admin Menu , renamed Recent panel to History panel , fixed [COST] in Inventory menu which i previously fixed by just writing 10L$ but now its [COST] again which will be converted to 10L$ after the Viewer got the prices (i know i could have left 10L$ and instead remove the check code , thats unnecessenary code as those 10L$ upload fee will most likely never change)
oh and...something special... i fixed the Volume Pulldown , it will appear below the button again , not correctly centered but it appears below it! , will fix it that it will show up centered next time ... atlast its usable again! but it only works (Captain Obvious stating the obvious now) for objects you have taken on the SIM you are on. There must NOT be a relog inbetween this take action and your try to restore it!
Misc:
I remember someone suggesting me the restore to last position feature of other Viewers.... so i reactivated it ... yes , it was there... all the time... it was just deactivated because of a DEV-XXXXX Jira entry , i dont know what this DEV Jira entry said as it is not available anymore , but hey! we got the feature back!