Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Tuesday, May 29, 2012

Release 1.39 (1277)

IMPORTANT: If you are experiencing black flickering flies on sculpties , clear your settings and cache!
NOTE: Not saved transparency settings is NOT a bug! you have to edit the transparency , then select the color picker and just press ok , the color picker is important as it sets the color , NOT the transparency slider!


Phew...
it was a real pain , i was about to pull everything together and suddenly people came out of their holes and nuked me with bugs everywhere.... darn... one worse than the other , i cannot release with the knowledge that those showstoppers exist , so i had to fix them first!

but finally , half a day too late... Release 1.39 coming with lots of homebrew fixes!

User Interface:

Niran hit really hard here... really really hard , some of you might have seen my "secret" project already which wasnt that secret then anymore.... well i cannot keep such awesome news sorry , i can only keep booring secrets like you murdered someone ...something like that...but Graphics? , User Interface? no way of beeing quiet! anyway , my "secret" project was a little revival of the Sidebar known from Viewer 2 , but stripped down and redesigned from scratch for Machinima use , its called , The Machinima Sidebar! tadaaaa



what is it? basically a panel like the sidebar which slides into your User Interface and reveals lots of important options for Photography and Machinima! how does it work? Space Magic! , however in this release it will push Toolbars , Floaters , IMs and your IM Chiclets away and will retract them on hiding , next week i will release the second version of it that acts like shown in the video , as overlay which will not slide into your UI , it will slide OVER your UI , not pushing anything aside , but it will overlap chiclets , maybe toolbars and floaters depending on where they are placed and what screen resolution you use


Theres more , i temporarly moved the Progressscreen below the UI and on top of world rendering , that will cause your Viewer to appear while TPing , so dont worry , thats not a bug , i will later add the ability to switch that to old behavior where the UI is hidden during TP , for those (like me) that do not want the UI in a progressscreen...

Optimizer floater has been removed , the machinima sidebar is now the "new" Optimizer

The place profile has been revamped....well better said it has been taken from my old Kirstens mod.... im curious why no one ever noticed that... me included...


I added Texture Refresh and Inspect to some missing places in non-pie menus and pie menus and translated them aswell as the rest that were missing

oh , probably a very funny but maybe buggy feature is the ability to switch the tools floater to old layout via a simple checkbox option in User Interface - Customisation , in Experimental section below Experimental login in page , it will need a relog!

one of the most enjoying things before you even log in , specially for new users is that media sound now works in login page , meaning that my video will FINALLY play with music! , go and watch it again , it feels different with that sad music!
for those that cannot watch it for some reason , i recorded it :)



oh and before i forget , yes , the blue topbar and sidebar are default now , dont be surprised , i think it looks very nice so i´ve set it as default , you can however revert it back to black if you want

Bugfixes:

Recently i checked my log because someone had a problem again... and what i found...was everything else than funny , error lines.....warning lines... thousands of them.... crazy , so much widgets that cannot be found because i revamped the UI and didnt reflect those changes in code , alot as been done now , the log should be WAY more error/warning free on initial start and User Interface initialisation resulting in a cleaner log , maybe a bit faster Viewer , sometimes a bit less code meaning a smaller and cleaner Viewer , and less bug stacks that might lead to a crash or more bugs :)

Rendering:

Only trivial changes have been done here , nothing you will notice anyway , i just removed the old hoverglow feature which was introduced with Viewer 2 and were also available in Kirstens S19 (which worked way better there than in V2) because it didnt work with shaders anymore , if it ever gets fixed , tell me , i would be more than happy to reimplement it!


Changelog:


1.39


added option to change between vertical and horizontal layout build floater
added a slidable Machinima panel for quick machinima related options + translation
added Object Inspect to pie menus
added Texture refresh to some right click menus
changed Scripts can use UI german translation
moved progress screen temporarly below UI but on top of World rendering to ensure usability of UI during TP
moved progressscreen below UI , so we found a good thing between hiding it and fully having it
removed Vetgrid due to TPV n stuff...sorry
removed old disabled AnimateTrees checkbox and Tree Details dropdown
removed HoverGlow feature from render pipeline and preferences aswell as its debugs
removed a bunch of first start and help aswell as intro video debugs
removed Optimizer button and options aswell as code
removed ability to fix IM Container and Floaters for now
tweaked skins panel
tweaked places profile layout
translated attached particles and light options
reduced application size by 23kb of code! thats a lot of code
reduced skin folder sizes by deleting lots of deprecated textures
cleaned up a lot of skin textures
fixed IM Containers fucking up child panel resizing every time a new session is started
fixed appearance shape edit resizing logic
fixed Streaming media sound label translation
fixed Media sound not playing in login , enjoy the music now =D
fixed shitloads of log errors and warnings
fixed german scripts translation
fixed some missing right click non-pie and pie menu translations
MAINT-841 FIXED ([PUBLIC]Folder "Lost and found" isn't cleaned)

Monday, May 21, 2012

Release 1.38

NOTE: I´ve read some new reviews on Sourceforge , this Viewer is Windows and Linux (seperatly , not on this blog - open links at the right side , theres a link to Tarnix´s blog) only , no Mac because i dont have a Mac compiler , Movement can ALSO be changed to defaults at all times in User Settings - Advanced - Movement! 
Remember that im a stupid Windows user , i cannot compile for a OS i dont own, that includes Linux (thats why its done by Tarnix)

Finally its Monday again =D
you know what that means! - lets jump right into the changes

User Interface:

I´ve been doing some cleanup here and there , moved some options to the moon and back , Chat panel got a bit cleaner and those hit Enter options are clearly seperated now

Favoritebar was ripped out of the Navigationbar and transplanted into the Statusbar making it able to go from far left to far right - time display , depening on if its shown or not



Red colored "special" options in main menu (top right) have been tweaked a bit , they should be better readable now

I´ve moved Right handed editing arm motion to Viewer and added an automatic fly option replacing it
(automatic fly = hold jump to toggle fly)

I´ve also moved Edit Toolbars menu entry into Edit menu instead of View

Windlight floaters where known to have sliders only , to some of them i added spinners in order to make setting smaller and precise values easy and possible at all


I reworked the classifieds and picks panel , changed them from accordions to tabs which should be way easier to use , note that an empty classifieds panel is not a bug! , it shows empty if you dont have classifieds yet , same for picks



Achievements:

Added a bunch new Achievements , those are Oh, this looks shiny , Nice pic of me , Second Life Fanatic , Stability Test, Check! , Faster than Lighting .... aswell as fixed French Lesson and Getting Sorted


Bugfixes:

I fixed lots of logspamming caused by an Achievement , also fixed some Errors

Window size shouldnt revert to default of 1280 x 720 anymore

Favoritebar was reported to disable completely after the topbar hides automatically and another tick of 10 seconds run out , this behavior should be fixed now

Movement:

Only the Space key has been set for jumping when in mouselook with Shooter keyboard layout , nothing too serious here


Enjoy,
Niran

Changelog:


1.38


fixed non maximised window size reverting to defaults after restart
fixed favoritebar getting disabled after second tick of topbar runs out
fixed logspamming due to Packmule Achievement
fixed some errors in Log
fixed wrong labels for rear view text in camera panel
reworked set window size floater
reworked picks and classifieds floater , still bit WIP tho
renamed Lighting to Lightning since i mean the lightning not the light itself
rearranged Chat settings for a bit cleaner look
added spinners to some windlight sliders to ensure text entry
added automatic fly option to movement panel
added Stability Check Achievement
added Faster than lightning Achievement
added Looks shiny Achievement
added Nice Pic of me Achievement
added Second Life Fanatic Achievement
translated Camera floater shoulder view modes
tweaked some Windlight spinners and sliders
tweaked mouselook jump key to space aswell with shooter layout
tweaked time display to nicely slide out/in making more space for favoritebar
tweaked color of main menu special options
moved edit toolbar buttons to Edit menu
moved right handed editing to Viewer panel
moved Favoritebar from Navigationbar to Statusbar making it able to use the full length

Monday, May 14, 2012

Release 1.37

IMPORTANT: Please do not report any bugs related to that you cannot put items into another inventory window , on ground or into landmarks , this is related to lag and the lack of permissions you may have on that object!
NOTE: People demanded a 32x version again so i included one :) , keep asking nicely and you may get what you want

Monday , release day!

Version 1.37 (1169)

User Interface:

I changed the layout of name list items in people to 2 lines like i already did with online notifications , this counters a huge problem , names were cut of previously after a certain length , this cutoff limit has now been moved a huge bunch so names can be way longer before they get cut , distance display is now in a second line and that looks like this:


I also reworked and fixed the Set Window Size floater which is horribly broken in any V3 out there , it adds/subtracts numbers to your set resolution depending on window position on desktop, everytime you move the Viewer around your desktop and click set on the same resolution again it will change...NOT ANYMORE!


Mig continued implementing another Achievement , "High End Rig" , you will have to obtain 45 FPS in Deferred Rendering for a few seconds in order to successfully achieve it



I added a button to the login menu to show the initial selection screen again also , like suggested :)


Rendering:

Well.. not much has been changed here , just a tiny tweak on glow warmth weighting that might easen up the lines in the sky a bit due to my different glow settings


Meshes:

Mig was poking every few days that i have to fix those damn mesh booms , so i checked a few files and managed to fix this issue :) no more mesh booms anymore!

Release Cycle:

From today on i will change to a weekly release in order to make staying in TPVD and accumulating 200.000 mins / week realistic , this does not count if theres something that must be fixed immediately

Third Party Viewer Directory:

Some may have noticed that my Viewer finally pop´d in the TPVD , im really not sure if this will continue due to my Viewer still not having the 200.000 mins /week , but its atlast something , and im even over Exodus :) which surprised me

I´ve also started building a "bunker" on the Open Source Sandbox on my parcel where you can re-read my blog , navigate through the forums , watch videos , pictures , hang out , maybe meet me , ask me something or give feedback, in future i will continue expanding it to contain some "test areas" for advanced rendering features :)  , oh and the bunker is build to be viewed with Deferred Rendering and NO windlight shiny!

http://maps.secondlife.com/secondlife/Hippo%20Hollow/111/49/44
(copy this into your navigationbar and press enter to tp)













Snapshots:




Enjoy,
NiranV Dean

Changelog:


1.37


tweaked Rear View a bit
tweaked Login Selection
tweaked Glow Warmth weighting a bit
tweaked Login to slide in at start
tweaked Avatar list item layout to be a 2 liner too and showing distance below names
added Login Button to show Selection screen again
added High End Rig Achievement
renamed Achievments to Achievements everywhere
fixed reset field of view reseting to 1.04 instead of 1.10
fixed Mesh loading booms
fixed trash/delete button in Friendlist not working fully
fixed Set Window Size
fixed Second Inventory tick behavior

Wednesday, May 9, 2012

Release 1.36

NOTE: This release doesnt include OpenMP anymore , it might mean a tiny decrease in Performance for those the Viewer worked perfectly

Release day!
something very important at first
Due to so many people having those Application Errors which someone explained why they happen , in one of the comments and no one seeming to be able to fix this issue on their own , i´ve fixed it myself by just taking out OpenMP again, again OpenMP is a huge fail , more than last time where it only caused crashing viewer for some people...

anyway heres Release 1.36
and heres a note you should remember for the next few updates + this one , a lot of bugs have been reported and they are getting more , just like they are multiplicating , without me doing anything , meaning i dont code anything that could even cause something like that , so please double check your end , "most issues sit between chair and keyboard" , thats a fact , not harassment. Im saying this probably very wise sentence not because im wise , im saying it because its true , 89% of all issues lot of people having are issues i dont get , some of them are also Server Side issues , i mean atm we cannot know whats server side and what not as it seems servers can fuck up more than we think...atlast in SL

Achievments:

I´ve finally come along to hook up the Achievment floater and finish some Achievments , meaning you will be able to collect a huge bunch already! And i think you will like it if you care. (another great way to extend our e-peen without having features like ultra long radars =D)
You can find them in NV - View - Earned Achievments



User Interface:

Some bugs reported involved the Autohiding topbar feature which reactivated the favbar after it slides out again , i fixed that and while beeing at it i revamped the system a bit , whenever the topbar hides now or parts of it hide , the toolbars will slide , like on the pic below which awesomely demonstrates how clean my UI can be if Autohiding Topbar is on , if i would be a shortcut junkey now and remove all my Toolbar buttons , i wouldnt need a User Interface checkbox in Snapshot floater anymore as my UI is hidden anyway!


And someone suggested me to make Group Notice Panel resizable... or atlast make it resize automatically with the floater , so i did that , note some other panels will still not resize , thats intended for now. Remember , im working on a lot of things at the same time (sorry i simply cannot work on one thing after another...) so a lot of things will be created , released in a half done way , then finished and finetuned


I´ve also done several tiny UI tweaks and works here and there , more german Translations , moved Admin options to Admin Menu , renamed Recent panel to History panel , fixed [COST] in Inventory menu which i previously fixed by just writing 10L$ but now its [COST] again which will be converted to 10L$ after the Viewer got the prices (i know i could have left 10L$ and instead remove the check code , thats unnecessenary code as those 10L$ upload fee will most likely never change)

oh and...something special... i fixed the Volume Pulldown , it will appear below the button again , not correctly centered but it appears below it! , will fix it that it will show up centered next time ... atlast its usable again! but it only works (Captain Obvious stating the obvious now) for objects you have taken on the SIM you are on. There must NOT be a relog inbetween this take action and your try to restore it!

Misc:

I remember someone suggesting me the restore to last position feature of other Viewers.... so i reactivated it ... yes , it was there... all the time... it was just deactivated because of a DEV-XXXXX Jira entry , i dont know what this DEV Jira entry said as it is not available anymore , but hey! we got the feature back!

Changelog:

1.36

tweaked Group notice panel to resize with People floater
tweaked Group name to resize with People Floater
tweaked Topbar Autohiding to make Toolbar Buttons slide to the top instead of leaving space
fixed Volume Pulldown position
fixed restore to last position
fixed [COST] in Inventory menu
fixed Proxy Settings button leading to Optimizer
fixed Topbar´s autohiding causing favbar to reactivate if it was previously deactivated
added Achievments floater (still WIP)
added I see something you dont, Packmule, FlipSwitch, Faceplanter, Looks too real, French Lesson, Moneybag ,Customizations! ,Getting Sorted Achievment
translated more Main Menu entries
renamed Recent to History in people floater
taken out OpenMP support

Monday, May 7, 2012

Release 1.35

NOTE: This release contains OpenMP again! This time i included the vcomp100.dll in order to prevent the missing error message and the need for you to download it manually

Release ...again too late...

Interface:

Interface, interface , interface.... its in nearly every post ... becaaaaauuuuse its one of the core parts of the Viewer that constantly and most obviously changes , this time i worked on some bugfixes and a bit of help.

The probably best , especially for newcomers and people that are confused by the different keyboard layout by default, you all will now be presented by this screen on the first run , asking you which overall Viewer layout you want to use for my Viewer

I´ve also "fixed" the mini locationbar which auto resized depending on the text and icons , i´ve taken that behavior out and made it go from left to right , that renders the need to hide those controls up there obselete, as they can now still be seperatly hidden

On the way while doing some things i also added the missing Object Profile option into the pie menu

When aborting a TP , your Field of View and Glow will also reset to normal values again , thanks to Penny Patton for telling me

Oh... and Group notes notifiers have been changed , previously they displayed Sendername / Groupname , that often looked like this then [niranv.dean / nirans vie...] ... it cuts because the notifier is not big enough , so how to solve that without making it bigger?! its simple , do what i did to online notifications aswell! make it appear in two lines!

Snapshots:




Experiments:

NOTE: those are made with my Viewer! and arnt after edited , its something i was busy half the week but its just too buggy to take that into release...sorry , even if it looks awesome




Changelog:

1.35

fixed abort TP causes glow strenght and fov to stay as it was while TPing instead of reverting
tweaked Group notes header layout to be better readable
tweaked Group notes text and attachment layout
tweaked Topinfobar to be resized from far left to far right
added OpenMP Support again and this time with vcomp100.dll :)
added missing Object profile menu entry to Pie menu
added Gameplay style selector to login screne on first start
translated Bubblechat color text
STORM-1841 Provide improved flow for selling objects in world - self Fixed

Thursday, May 3, 2012

Release 1.34 (1115)

Sorry that i promised this Release for yesterday....i fell asleep
well and then i used the bit of extra time to quickly fix some things and record a video =D

User Interface:

Im working on a Secret Project , some might have seen some snapshots already so its probably not that secret anymore... anyway...if i manage to get it working it will be fun i think , it will also support people to try and experiment more


i also fixed the SSFUI dependance of the "enable left-click sit" feature ... sorry for those whose IM/Group headers didnt show up...

oh and someone suggested adding a RLVa main menu toggle so i added that one too to the RLVa main menu

Minimap:

The Minimap will now act a little bit different , previously "double click tp" on minimap always rendered "double click opens world map" unusable and overwrote it , now its vise versa , whenever you enable "double click opens world map" , "double click tp" will be overwritten and therefor the world map will open when you double click the minimap , with "double click opens world map" disabled it will behave like it was previously - will TP you at that spot

Inspectors:

We all know them or did atlast see them once , those small thingies popping up when you hover your mouse over Objects (must be enabled) or Avatars which will show their name and a small (?) icon , which will when clicked , reveal a "mini profile" and some options and buttons , in which i now added the abbility to copy the Avatars SLURL and Name aswell as fixed the copy UUID, all 3 of them will work now! awesome


Crash Tests:

Well....i guess this explains itself...
for those it doesnt explain itself: i asked a few people for help in Second Beta Group , i asked them if they got some....crashing tools and could try them at me, i also asked some friends... and well no one managed to crash me nor log me out...



TPV:

When i get my parcel on Hippo Hollow (Open Source Sandbox) i will put up this Bunker there which i will then fill with Terminals for Videos , Informations , Tutorials and maybe even test chambers for "advanced" graphic features xD ...Welcome to Test Chamber 5 Subject # XYZ....reminds me of Portal...


Translations:

I fixed up some translations i totally borked and added a few more missing like the right click menu on toolbars

Teleport:

i added a nice zoom/glow warp effect to the teleportation , see it in action here


Snapshots:

The usual Snapshot things :)



DOWNLOAD
Sourceforge is down atm... may take some while

Changelog:


1.34


fixed IM/Chroup Notifications depending on enable left-click sit
fixed Other Devices button beeing out of the panel
fixed Fix button for chat not beeing clickable
fixed wrong name for Allow Display Names translation
fixed keyboard layout stranslations
fixed wrong naming and translation for Avatar keeps position option
fixed copy SLURL, UUID and Name in Inspectors for Avatars
tweaked IM/Group Notification headers to allow a bit longer names before cutting them
tweaked length of on/offline notifications to allow longer names without going into second line
tweaked Doubleclick open world map/teleport option order
tweaked login Appname label
added Glow/Zoom effect on TP
added RLVa toggle to RLVa Main menu
added second Inventory Window shortcut again
added requires restart label to keyboard layout
updated special thanks and contributions
translated right click toolbar menus
MAINT-813 FIXED crash when trying to access the region info after viewer disconnect.
STORM-1842 Don't save per-account settings if login not fully successfull

Sunday, April 29, 2012

ATI Pink Texture Fix.

Me has searched through lots of pages of commits in the past weeks , aswell as Miguael probably also did , he also asked around some devs what might cause that and he found a potential fix which i just tested on someone who can confirm me that it was present and is now fixed , so for everyone with an ATI card , please update your drivers and use this Version in order to hopefully enjoy my Viewer again.

NOTE: There has been done NO changes except this potential fix , so for all NVidia Users and maybe ATI users without that problem , it wont change anything , nothing has been fixed yet so you can just stay on your current release.

NOTE 2: I´ve also added this link to the main 1.33 Release Post!

Saturday, April 28, 2012

Regarding TPVD

First of all , cool its finally done
second , theres this "list" called TPVD (Third Party Viewer Directory) , my Viewer will be listed there soon but not in the sorted crashlist due to a minimum usage of 200,000minutes per week on the latest release which i will first have to reach , i have been told if everyone would upgrade to the latets release i would easily get those 200,000 minutes per week , so people keep updating =D

and... releases , well due to this TPVD 200,000minutes per week thingy i will have to cap releases to 2 MAX a week , otherwise i will again end up having lots of people on 10 different releases , but i will raise the limit again when i´ve hit the 200,000 for some time!

also regarding those bugs you may have noticed already which i´ve also listed , like the chat pin button not clickable... well it will be definetly fixed in next release i promise!

Friday, April 27, 2012

Release 1.33! (why not 1.40?)

IMPORTANT: Clear Cache and Settings in order to minimize any problem caused by old files.
NOTE: PLEASE read the Bug section!
NOTE 2: Feedback & Suggestions are welcome!
NOTE 3: Please update to this Version if you got an older one due to TPV , i´ve also taken down all older versions , no going back here , sorry
NOTE 4: ATI bug seems to be fixed , all ATI users please download the ATI Version in the download section below! Thanks - for a 32x version please ask me
NOTE 5: Tick 'Enable Left-click sit in Viewer Prefs to prevent IM Headers beeing blank until next release...sorry 

Yea as the Title says , today is release day for 1.33 which i was working so long on , i´ve been trying to track down as many bugs (UI and Viewer itself) as possible and fix them as far as possible , i´ve also merged up a lot of stuff i´ve missed in the past and also stuff i had to leave out due to problems... they are mostly all in now and functional. Please bear with me , this is a major major major major Release , i´ve worked on so many places at the same time...

Camera:

A Machinima and Photography Viewer also needs a good Camera , so i added 2 new Camera Presets based on the default Shoulder Cam , which should represent a closer over the shoulder cam. For those curious about how they look and how my Camera works...



You should also take a look at this Video again , for those that liked the non rotating avatar camera , you will have to set Max Pelvis / Cam diff in ° [standing] to 240° again as i changed the default to 180° to allow rotating but only if you move the cam a huge degree behind you , i´ve also fixed that other Avatars are having the same settings as you , other avatars will now always rotate no matter your settings , they will also rotate on a smaller degree (2°) instead of the default from linden(60°). To make this whole change fit to your Avatar i´ve also changed the Avatar rotation speed from 0.15 to 0.20 which you can also set back if you want , you will find the spinner for it in Preferences - User Options - Advanced , Movement tabs , the other options can be found in Camera tab!



watch the coresponding video for the Avatar rotation speed if you dont know what it does



In the past i´ve also started to relabel some of the Camera Options especially Depth of Field Options so real Photographers will instantly know what´s what

Movement:

As many of you already noticed in earlier Builds , i´ve changed the a few movement keys to behave differently , i even explained how to revert that , this explanation is now obselete as you will now be able to easily switch back to Classic SL layout via Preferences - User Options - Advanced - Movement button , theres also a nice cheatsheet included showing you which buttons have been changed and how each layout looks like


You will probably notice that this screenshot shows that some controls have been completly changed , this is due to the shooter key layout , which i think should feel more like a shooter so jumping is on space now , rotating left and right has been moved to Q and E (both can still be used for gestures , and oh E can finally used for gestures at all! since i removed jump from E). Space´s previous function , stop movement is now on X as it cannot be mapped to Shift sadly , otherwise it would have been a cool walk key...

User Interface:

As always , most work went into the UI (User Interface) , the User Interface is the Major part of my Viewer and represents it in its whole , its what makes it different from all others.
One of those major different parts is now the Preferences Panel which went into major overhaul, it was fast and good , but it was a cluttering , not ordered mess , lots of UI options were in Viewer panel and vice versa. Not that i´ve only reorganized and moved a lot of options , i´ve also redone the complete Preferences Core , it will now appear with 5 major tabs , containing 2-3 sub tabs, this will take some time to get used to to most of you , it will also force to look into each menu again , which is my full intention , i WANT YOU to look into every menu , i WANT YOU to see what i did there , i WANT YOU , to read through all options and SEE what you can do , thats really important and hopefully prevents "can i do X or Y" questions , just look closer , or look twice , think of where you would find options if they were logically organized , i want to customize my User Interface , so i go into User Interface major tab , what exactly do i want to customize? i want to customize my main User Interface (Topbar as example) , so i go into UI Invidualisation tab .... oh wait and i want to switch of that annoying camera smoothing, so i will probably go into User Options and then Advanced to find them ... oh noes my Controls are different... i dont like Shooter Keyboard layout , no problem i will simply click onto the Movement Button in Advanced where i just went previously which will then reveal all Movement Options. Its that easy!

I´ve put a lot of work into refining some areas of my UI , as example the group info panel which now uses a smaller font for the name of the group making it able to show longer names without cutting it, other examples include small repositionings or corrections to values , texts , buttons so they look and fit better in overall

So now you will find some menus and options beeing colored orange or red , probably blue instead of orange or something red (idk whats the EmphasisColor of Ashenblood) depending on the skin you´ve chosen , those options and menu entries are colored orange to show you a warning that those menus may contain options that can or will break shit extremly in some way , same will go for options , one example is the Overall Quality dropdown which has been readded due to a lot of people wanting it back, its marked dangerous with (!) aswell like all dangerous options in preferences , use it at your own risk , you´ve been warned three times , here and twice in preferences that those options are dangerous! if ever someone comes to me telling me "suddenly all my graphic options have been disabled" i will NOT answer "set the overall quality dropdown to high or ultra and then change manually what you want to change , the dropdown is buggy and may disable options depending on your overall setting you choose" .... what i will answer is similar to this: "you used the overall quality slider , right? i warned you. *end of conversation*". Keep that in mind when you use those options and menus.... oh wait i said red menus right? yes.... those are usually stuff you wont use as normal user , like "super mega advanced" options. Admin menu as example. Quit the Viewer is an exception its only colored red ...because .... well.. its QUIT....QUIT?! it must be colored you know...














Fix it!, its not a happy game called Fix it! , its a new button in a lot of floaters , its a little pin , which will fix the window in its position if you click it , for the time beeing its temporarly , relogging will unfix it again , i was working on getting that saved but it didnt want to so i will try again in future updates - sorry about that , but its a cool way to fix windows you often accidentally undock or drag around , like i do often with my IMs ...



Chat floater. It changed! i dont know how it did...but important is that IT DID, its smaller , minimalistic and still functional , similar to Exodus but its my own work =D (see Screenshot below)



Ever noticed a green , maybe yellow or red bar at the top right where the net stats are? ever hovered over it? right it displays your FPS in a bar, some people suggested me to change it into a text display , you now can! right click at the top right part of the top bar (or in Preferences - User Interface Options - UI Invidualisation tab). The text display will update extremly fast , every frame to be exact , meaning it will update 40 times a second if you got 40 FPS! thats fast , even faster than Fraps , im not sure if it has an impact but it doesnt seem so... so im fine with it (see Screenshot above)

Some notifications have been split into 2 lines now to prevent them from getting cut if they are too long and for a better look in overall. Example
Amethyst
is Online

Amethyst
is Offline

Niranhasalongname Youmaygetproblemsreadingthis
is Online

and so on...

Toolbars have been a bit extended , 1 button found its way to the default toolbar layout , which is the active speakers button , at start it was on the left side right below the voice button and when i introduced the new S19 and text only style buttons it went away , its back in now as it probably a button some of you use dialy.

Movement button however isnt default. why? you may ask, its simple. This is a Viewer for advanced users especially photographers and also some shooter/rp fans who like the new camera and control settings , its a MUST in this Viewer to know the basics like A W S D or Arrow Keys for movement , so why having those stupid movement controls on screen if you can do everything on keyboard easily , it doesnt even take much to learn them , they are pretty much a default in all MMO´s and Games

A new button for your toolbars has been added , the Script Info button which will open your Script Information (found in land information) quickly



The last big part is explained in a seperate part of this Blog, see SSFUI below

SSFUI , Essessehphueye (Super Smooth Flexible User Interface):

sshhwhatthefuck? , nono no , Ess-ess-eph-u-eye xD ,what is it you may ask? right , lets explain it, its called Super Smooth because im working hardly on making the UI appear more living , dynamic and less static as it was for a long time , this starts with the most obvious task of making everything slide smoothly in and out, every time you open a new IM or Group Session , the controls and participant list will initially slide in for a like "whoosh" effect , instead of beeing just instantly there , im and group notification headers will also "slide" , revealing the Icon of the IMer , his name and the time and additionally the Group Icon (YES both at the same time!) , and the best of all , its a SLURL , so you can easily click it to open this persons profile , or click his (i) or right click the name and copy his SLURL or Name directly for easier to access Name&Group sharing , right click copy Name or SLURL will now also work in Friend, Nearby, Recent and Grouplist making it even easier! You want to invite someone to your Group but he cant find it and its hard to explain where to find it? no problem! right click it in your Group list - copy SLURL and paste it into Chat , bingo , you are done! wanna see it in Action? Yes? Sure? Sure you are sure? Good!


Previously some buttons made a whole bunch of options appear and slide in or out , i will continue working on that behavior in future under the name of Ess-ess-eph-u-eye , also the topbar (statusbar , navbar and favbar in one) also uses this behavior on most of its customisable parts, try it out! you will see what i mean

NOTE: Im sorry for the lack of idiots running in background >.< i forgot about that again...


Translation:

First of all , im sorry for any bad english im using in my blog and/or my Viewer , you all should know that english is not my native language , this might be noticable in words or sentences i choose for options , menus , tool tips and other UI stuff , if you have any suggestions for better words , please tell me you are probably those with native english not me , i can only write down what i´ve learned. German is maintained

So for all German Users please use the German UI , i´ve put a lot of efford into translating my UI, tell me about anything that could be better or isnt translated at all , but please be aware translating is time consuming therefor most tool tips arnt translated just the labels

All French users should try out the French UI which is maintained by Miguael so you can give him feedback

Last but not least , all English Users , please tell me if theres anything wrong in the english "translation" or could be better ...or is written wrong...again...*remembers*...Galaxys = Galaxies... >.<

Rendering:

Rendering wise nothing much has been changed , most stuff is internally , but there are a few things i still want to mention.

Alpha shadows , they work again , shadows will be drawn on alphas like they should , so alphas wont be fullbright-like in dark areas anymore. (phew.... that looked really ugly and made darker snapshots often impossible)

FXAA was tweaked a little bit and i think its a little bit smoother now , i hope so >.< , hard to tell

I also changed some internal rendering , what Exodus would call "High Precision Rendering" , but theres no option for it atm to turn it off , it will follow in future updates!

Known Bugs:

Well this is an experimental Viewer and what would an experimental Viewer be if it wouldnt have bugs? it wouldnt be experimental.

Known bugs are projected lights cast onto an alpha prim dont look and work correctly , heres a pic to show what i mean



Volume pulldown is a bit buggy since i´ve worked on the topbar again, it will appear on the far left instead of below the sound button, im really sorry about that :/ i cant seem to fix it without reverting the changes to the topbar... i hope not...

Fix button in Chat floater cannot be clicked in collapsed state (will be fixed in next release)

Other Devices button in Preferences - User Settings - Advanced - Movement can only be clicked at the outer left of the button (will be fixed in next release)

Inventory sorting menu entries STILL are checked all the time , dont bother...havnt managed to fix that yet , but they work

Third Party Viewer Directory:

i´ve made an application for my Viewer to enter the TPVD and im happy to announce that it managed to pass it successfully :) you now use a TPV compilant Viewer, congratz!

It will probably appear on the TPVD next week so it will be included into the crash rate statistics

Donations:

A nice person were searching a Donation button on my Blog. There is none , dont search , you wont find it. I dont like Donations for the Viewer "work". Im often hearing "but its a thanks for your hard work" , a "Thanks" is thanks enough , if you want to donate something please do it in L$ and tell me a rocksolid reason for it , otherwise your money will end up flying back at you if i notice , and please... no reason like "hard work" , a Viewer is basically something everyone of you could do , it takes time but i wouldnt call it "hard work". Ok? good.

Mesh Deformer:

The Mesh Deformer is NOT included in the default release of 1.33 , im doing a seperate release for it as it seems to be buggy (dont get me wrong , i really like Qarl and his awesome work he does for us), graphical glitches everywhere , all meshes gone BOOM 20 times all the time which is absolutely unusable for me , might be my hardware but my guess is its my Rendering Pipeline which doesnt go well with the Mesh Deformer code , but i have to mention that you should be able to experience the Deformer mostly normal if you activate Deferred , Shadows and Ambient Occlusion , meaning that the seperate release is only for those who can run this and only for those of them that want to test it to give Qarl Feedback






enjoy,
Niran

Normal Download:


From now on my WinRar package will come a bit more advanced! it haz automatic shortcut creation now! no need to create one anymore. AWESOME!



Reviews:

For those of you still curious about if you should give it a try , why not reading on of the Reviews other nice people write about this Viewer

English:

Living in a Modem World: Nirans Viewer 1.33 Review



Changelog:

heres the full changelog for all wanting to know the "inbetween" details i havnt talked about

1.33
tweaked Online Notifications 
tweaked Day Cycle and Sky presets
tweaked Pie menus so they only have Buy OR Pay instead of both and one always disabled
tweaked Inventory fetching status message to be a 2 liner
tweaked Reflection Resolution dropdown values
tweaked volume pulldown for better alignment
tweaked some Menu entries to not contain "my"
tweaked floaters to always save their rect even if they havnt been opened , from Firestorm
tweaked some UI customisation behaviors , they will slide now
tweaked Profiles and Webcontent floater
tweaked Search floater
tweaked overall webbrowser controls , website and info text resizing to the actual parent floater
tweaked default toolbars a bit , added the nearby speakers button by default
tweaked IM and Group Toast Headers have SLURLs now
added ability to copy name and UUID of Groups and People from People Panel and Participant lists
added more loadingscreens 
added lots of new scripting functions which werent added yet 
added colorable menu entries
added Local Bitmaps 3.0
added translations for some main menu entries
added Quality/Performance dropdown again
added some copy UUID pie menu entries
added down arrows to login server and start at combo
added the ability to "fix" floaters at their current position , disabling the dragbar
added 2 new Camera Presets (Left and Right Shoulder View)
added second keyboard layout
added Text style FPS counter
added Script Info toolbar button
added Qarls Mesh Deformer 0.31
disabled Optimizer for now
colored dangerous options in EmphasisColor (Yellow/Blue)
updated special thanks page 
updated contributions.txt
updated missed out files from 5 months ago making merging impossible...
updated inventory
updated screenchannel , notifications , nearby chat and im/group im code
updated ashen blood skin
updated french translation
fixed crash in VertexBuffer Strider 
fixed some warnings & bugs internally 
fixed spamming locationbar 
fixed Comversations floater color picker
fixed received objects translation in inventory
fixed preferences translations and added a few more
fixed preferences top tabs beeing scrollable on 1.0 UI size
fixed some group info texts and layouts
fixed RLV version
fixed Crash for hand animation out of bounds , from Firestorm
fixed Volume Pulldown gear button not opening sound options
fixed sounds not playing on first try , by Nicky
fixed rotation degree feature for you only , other avatars wont be affected anymore
fixed Play Animations locally
fixed Make this Preset my default button
fixed lots of German Model preview translations
fixed [COST] in German Inventory File upload menu
translated all missing Edit Sky/Water/Day Cycle bits
translated UI Invidualisation Panel
translated Nearby Chat Floater
translated Statusbar
translated hopefully the whole Preferences panel
removed Local Bitmap Browserderq
removed Debug Settings double and Show Develop menu entry 
removed OpenMP 
removed Mesh Deformer until next update
removed old Shadowing/SSAO type
removed the Help button in all kind of floaters
redone whole preferences floater and reordered/reorganized a lot of options 
CHUI-87 FIXED crash in handling notifications after viewer disconnect.
CHOP-854: move change_(item|category)_parent() into LLInventoryModel.
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations. 
MAINT-939 Potential fix for crash when editing objects.
MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT request from similator and display a notification
MAINT-891 FIXED Disabled focus return from modal dialog after viewer logoff.
MAINT-890 Fix for freeze on exit when a mesh upload is pending.
MAINT-870 Fix for crash from out of control lawns.
MAINT-845 FIXED Inventory items auto selection is disabled during filtering, unless a search string is being typed in.
MAINT-830 FIXED ([PUBLIC]"Items successfully shared" appears even when share fails)
MAINT-813 FIXED Potential fix for a crash at LLViewerRegion::getPosGlobalFromRegion.
MAINT-793 Pop up notification when drivers are likely out of date.
MAINT-710: Fix for VertexBufferStrider could not find valid vertex data. (from Firestorm)
MAINT-516 Potential fix for crash on startup in LLWindowWin32::switchContext
MAINT-74 Fix "show cross sections" crashing and not working in general.
STORM-1839 Banlines need to be extended from 768 meters to 5000 meters now that explicit ban height has been changed.
STORM-1833 Square char is presented in list of recompilation for script with error
STORM-1828 Intermittent write to character/new archetype.xml from Develop->Avatar->Character Tests->Apperance To XML
STORM-1822 Change size of Block button in dialog boxes to help prevent accidental clicks
STORM-1820 Discoverability of the menu that opens the Block List is difficult
STORM-1787 remove dead code that causes spurious build log error reports
EXP-1925 WIP Inventory folders being pasted to are hidden during a paste operati
EXP-1924 : Relax the cconsistency policy between text and UUID on the clipboard.
EXP-1922 : Skip the clipboard elements when purging the trash when in cut mode
EXP-1917 : Fix items coming back in folders when quit after cut.
EXP-1915 : Disable copy/cut options for folders as long as all items in them are not present.
EXP-1914 : Fix the evaluation of isClipboardPasteable() when the clipboard is in cut mode.
EXP-1913 : Prevent text clipboard to zap inventory clipboard
EXP-1912 : Fix filtering of folders when those are being cut.
EXP-1911 : Fix the filter resetting, using U64 values where needed.
EXP-1905 : Be a bit less forcefull when updating the filter after a change on the clipboard
EXP-1906 : Allow cut of folders in place panel.
EXP-1902, EXP-1903 : Move items cut to the trash when clipboard reset.
EXP-1900 : Fix crash in filtering
EXP-1897 : Suppress the copy of UUID on text clipboard when copy/cut items (back to old behavior).
EXP-1896 : Prevent recursively copying of folders onto themselves
EXP-1895 : Fix the evaluation of visible children in folders
EXP-1894 : Fix the handling of no-copy items on the clipboard (can cut, can paste once but not twice and cannot copy).
EXP-1873 : Implement cut in the inventory contextual menu.
EXP-1863 : Implemented cut, copy, paste for folders.
EXP-1862 : Make LLClipboard an LLSingleton and clean up the internals (set up for toolbar and never used)
EXP-1841 : Refactoring of LLClipboard, simplify the API and make it behave like a normal clipboard.
EXP-1335 FIXED Enabled DnD and sorting items in Recent tab of My inventory.
EXP-1335 FIXED empty folders not draggable between Inventory windows.
EXP-1335 FIXED Disabled dragging the items from notecards and objects into Recent tab.
EXP-1335 FIXED Dragging folders into Recent Items disabled. + Windows build fix.
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates