Another update, another crash.
Crashes are the name of the game here, you wanted crashy? you get crashy, crashes for you, crashes for him, crashes for her too! Crash this, crash that, crash everything!
Obviously i fixed a lot of things that should have been crashing, starting with the login button, don't ask me why it didn't crash but now it will certainly do, 11/10 tries will end up in a crash, thank me later.
What do you mean it isn't the 1st of april yet?
Whoopsie. I was under the impression that it's aprils fools, i guess i was wrong... well then back to the boring normal updates.
Lets see... some UI improvements, including but not limited to the ability to sort "Nearby" by recent arrival, the pesky "Too Many Groups" notification annoying the heck out of you when clicking the menus in "People" is gone, the ability to permanently ignore (and restore) the "Do you really want to delete this?" notification and several smaller skin improvements and fixes.
Most importantly however is the new ability to pose animesh. As previously promised, here it is, you can now pose animesh! All you have to do is open the Poser, select who you want to pose (this includes you) and start posing like usual. Saving and loading poses to and from them works as well, heck you can even animate them! Now you can multi-pose, pose yourself to fit your new poseable animesh friends!
HAH! How do you like that animesh!
Not so funny now when I'M IN CONTROL.
There were also a few... issues regarding the "Auto Accept Inventory" and "Show Offered Inventory" options, they... didn't quite do what you'd expect them to so i dug into their code and found out what they actually do, updating their description to properly reflect their actual function as well as adding a new option that is responsible for opening your Inventory and highlighting new inventory items in your Inventory when you receive them, all three options have been added/moved to the "Interface" tab where they belong.
I also fixed a particulary evil crash when loading poses with scaling or attachment bone/collision volume information . Whew, good thing that's over!
The rest is really just internal improvements, cleanup and small scale fixes. Have fun! I'll also be pushing to get a new updated non-AVX version up ASAP!