I've been hard at experimenting again and i'm digging up some interesting things that got me some interesting ideas.
What if i told you that it would be possible to make a UI for a full animation editor, like QAvimator inside SL? Technically you could take any animation that is running, read it out and fill the UI with all necessary information, keyframes, rotations, positions, time values and allow you to edit them, fully, imagine you could edit a running animation, move around its keyframes, change rotations and positions not only would this be the ultimate and only animation editor inside Second Life, it would also give mod permissions on animations a right to exist.
Making a functional and sensible UI for this is probably the biggest challenge of this. Not only would it require a lot of time to build, it would also require a lot of time to test and make it functional, fill it with features that are needed to make working with it as easy as possible.
Being able to fully edit running animations...
How would it look... how would it work... would this even be worth making?
Who knows. Maybe i'll get around to do it, it would help immensely getting the exporter up and working.