Note: Update 3.2.1 pushed to fix a startup crash if you had the camera window open on login.
This time with more falling dragons!
Dragons fly you say? Not today!
Last week i made some much needed improvements to the animator, this week i'm finetuning and fixing more tiny things here and there.
Most importantly clicking the "Play" button too early (when the list is empty) shouldn't crash the Viewer anymore, in fact you won't even be able to click it anymore until you add at least one step.
Also in the poser you can now move the pelvis further around, 20 units rather than just 5 units, this was necessary for my latest video as well as something completely new...
...something i wanted for quite a while and you can finally do it, the camera floater now has a dropdown in its "camera modes" tab in which you can select any of your 134 bones to force the camera to follow it based on your current camera preset's offset, i added it now because again it was absolutely crucial for the video i was making.
You'll probably remember the falling scene i made last week, i extended it twice, all the way down to the ground. Poor draegn is ded.
This update also brings the Viewer on par with the Second Life Viewer 5.1.7, the latest official release again, almost fully untested of course, if you find any bugs or issues report them and i'll see what i can do to get them fixed as soon as possible (like the above mentioned play crash).