Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Friday, July 6, 2018

Black Dragon 64x - Update 3.1.9 "Falling Dragon"

A dragon never sleeps. Unless it sleeps.



Continuing on last update's work this update brings another bunch of improvements for the Poser, specifically it's animator feature.

The animator was always kinda... not very persistent, the moment the window was hidden the animator stopped working, that's because the main loop for the animator was written into the draw call for the window as it is the only call that was periodically called, problem was that as soon as the window didn't call the draw call anymore, such as when the UI is hidden or when it was closed the animator would stop... animating. Bummer.

NOT ANYMORE! BEGONE DRAW CALL NESTED ANIMATOR! I separated the animator from the main window's code and made it its own thing that can be called from anywhere in the code. This means the animator will now persist beyond the existence of the very window that houses its UI, this is especially useful if you want to ... well record your animations without the UI. Now you can! To show it off i made the very first fully-UI-less animator animation, no edits, no hacks, no tricks! It's 100% made inside the Poser.

I used the magic of the internet and put some fitting music to it as well!

You can see the version with sound here


That uh... well that's pretty much it already but i made a few more nice pictures for you!




No comments:

Post a Comment