Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Sunday, December 3, 2017

Black Dragon 64x - Update 2.9.4 "Bit Dragon"

EDIT: Apparently a fix that is supposed to fix some "save as" incremental snapshot behavior was causing the Viewer to freeze on snapshot save. I removed said fix and the snapshot function is now properly working again, in fact so good, the 10 second freeze on first time saving (due to counting your snapshots) is gone too. Those 14 people who had the misfortune to download this broken build, please redownload the fixed one.


This update should really be called Arc Dragon.


So this update mainly cuts down on the giant numbers that i introduced with the last update for the render complexity calculations, the calculations are mostly untouched but will display them much smaller with a 1/10 of their original value. This means 60.000 now is almost the same as 600.000 before, keep this in mind before you say oh wow 100.000 i'm not that bad, because it means you're actually 1 million ARC.

I also have a special something that you might want to look at, i call it the Advanced Complexity Information, it's a window that lists all avatars, their attachments and their stats as well as their individual complexity values and how this complexity comes together.



The window can be found in Dragon - Useful Features - Performance Tools - Advanced Complexity Information, right below the option to display complexity. Not hard to find. I hope to improve this window with better explanation how the checkout list on the right works but for now it should give you a pretty good idea what and why your stuff has a certain complexity value. Let the optimization begin.

Other changes include more Patreon Patron's (yay) being included and a code merge with the latest Linden Release. This fixes some inconsistencies with avatar physics, they should be more stable now (but will still go bonkers with unstable FPS) and the notorious "inventory reset" issue whenever you detach something while its open. Some crash fixes and other low-level stuff are included too.

Some cool things are planned but also some bad news are impeding. :(

Have fun and FEEDBACK FEEDBACK FEEDBACK!





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