Disclaimer

This is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my unpaid time i'm putting into this project, i'm not here to cater to every Joe's desires.

Saturday, October 29, 2011

LL Default Water? NO!



i made a new default preset which i think looks much better in many cases , and if not , you know how to edit it  heres the preset in action 


Lindens default Water Preset and Normal Map                                                           Nirans Viewer Water Preset and Normal Map



5 comments:

  1. Not sure if I have the latest 8 because there is two new posts, but downloaded the "red pill" and updated to the latest NVIDIA driver 285.62 just to see what happened and it logged in first time.

    Been running it for 8 hours so far no crashes what-so-ever and even in laggy sims I'm getting good FPS etc etc

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  2. I also just noticed:-

    Nirans Viewer 3.2.1 (8) Oct 27 2011 16:19:09 (Nirans Viewer)
    [ReleaseNotes]


    CPU: AMD Phenom(tm) II X2 545 Processor (3000.14 MHz)
    Memory: 4096 MB
    OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTS 450/PCI/SSE2

    Windows Graphics Driver Version: 8.17.0012.8562
    OpenGL Version: 4.0.0 <<<<<<-------- Not using 4.2 or 4.2

    libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1
    J2C Decoder Version: OpenJPEG: 1.4.0, Runtime: 1.4.0
    Audio Driver Version: FMOD version 3.750000
    Qt Webkit Version: 4.7.1 (version number hard-coded)
    Voice Server Version: Not Connected
    Built with MSVC version 1600
    Packets Lost: 1,237/841,108 (0.1%)

    So, not sure if this is LL, Niran or something I've messed up, but it's not trying to use OpenGL 4.2 hence the crash didn't appear. I will check this out

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  3. the Viewer uses 4.0 as compatibility , theres an debug option (in graphics aswell) that disables this compatibility profile and enables full use of newer OpenGL but will most likely still cause crash , you can activate it with RenderGLCoreProfile Debug Setting

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  4. Does the red pîll contain that preset ?

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  5. haha i like it how people follow this joke^^ , nah weither the red nor the blue one contain it , the new and BETTER (especially BIGGER) red pill will contain it xD (the next build)

    ReplyDelete