ok Ladies n Gentlement , Build 6 is out now! =D
i reworked plenty of Settings and a bit of my UI , removed some unnecessenary options and sliders from Build 5 , added some new like a whole new additional glow strenght slider.
Project S19 has been redone , 1080p is now gone as it isnt needed anymore , the buttons will now autoresize automatically to the middle of your screen (mostly) and because of this i made it default , my whole new UI is now completly default , too see all my new default settings including the graphic tweaks i did , you´ll have to delete/rename your settings , the viewer should now also use a seperate cache folder :) , it features Local Bitmaps 2.0 (which is still beta but works great) , a new object weights floater with all needed information in one little window and all my Mod Skins i made for Kirstens , they are beta but because im now working on my own Viewer i will have to update these over time as they are now inofficially officially supported hehe...
build 6 final comes with some additional bugfixes up to 3.0.6 , you can look them up at the end of this Post
Download
new default glow , ssao , shadow and dof settings
new object weights floater
Changelist:
EXP-1107 FIX Crash in LLFastTimer::NamedTimer::accumulateTimings
EXP-1080 FIX Console gets spammed with VertexShaderEnable messages making the viewer unusable
EXP-1065 FIX -- Inventory has slowed to a crawl. Clicking between items has an average one second delay. Same with switching between tabs.
EXP-700 FIX SLPlugin(s) takes high CPU%
EXP-700 WIP SLPlugin(s) takes high CPU%
fix for SH-2315: crash at LLVOCacheEntry::~LLVOCacheEntry() line 138
fix for SH-2307: crash at LLImageGL::setCategory(int) line 1890
fix for SH-2215: [crashhunters] crash at LLPluginClassMedia
fix for SH-2177: Second Life Crashes On Startup in Advanced Mode
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
Fix for SH-1783: [PUBLIC] Crash when adding a physics shape.
Fix for SH-1637 and SH-1638
Fix for SH-1586 & SH-1654 # Alt-zooming camera flipping
fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadows are enabled.
fix for SH-1069: [REGRESSION] Sometimes bumpmaps load only partially
STORM-1599 FIXED Scrolling search history with mouse wheel now doesn't zoom the wold view upon reaching the end of list.
STORM-1595 FIXED Removing a wrong debug assertion.
STORM-1566 FIXED Sidebar tabs didn't detach by drag-n-drop.
STORM-1562 Potential fix for crash in LLCurl::run -- make sure all ref counted members of llsecapi are thread safe
STORM-1546 FIXED Fixed a crash caused by a race condition in LLRefCount.
STORM-1532: Don't re-request ParcelVoiceInfoRequest capability if the region definitely doesn't have it.
STORM-1512 Fix for crash when rendering impostors.
STORM-1458 FIXED [crashhunters] crash at LLParticipantList::LLParticipantListMenu::isGroupModerator() [secondlife-bin llparticipantlist.cpp]
STORM-1427 FIXED Fixed a debug assertion triggered in the world map floater.
STORM-1355 Memory issues from UI for very large groups
STORM-1041 FIXED "Remove all clothes" item of the avatar menu didn't actually remove all clothes.
STORM-918 Changes in Group Role Titles or Assignments Not Reflected in Title Dropdown
STORM-638 FOLLOWUP Fixed a silly pointer usage mistake.
STORM-638 FIXED "Object Return" didn't return distant objects if the confirmation dialog wasn't suppressed.
STORM-519 FIXED "Delete" is enabled in the context menu for folders which contain worn items
STORM-64: Local Bitmaps 2.0 - Fixed early returns, LLLocalBitmap constr, logging.
STORM-64 Local Bitmaps 2.0
SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersect
SH-2440 FIX - first build, then test, then commit
SH-2440 FIX - avoid calling initInstance() on LLVOAvatarSelf if it already exists
SH-2179 Fix for active UI elements glowing when basic shaders enabled.
SH-2169 SH-2170 SH-2171 New object weigthts floater
SH-2120 Better fix for water being very dark when basic shaders disabled (sinA might be negative)
SH-2120 Fix for water being very dark when basic shaders disabled.
SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
SH-2031 Fix for sometimes deadlocking a curl thread.
SH-2031 Cleanup from threaded curl implementation (remove errors/loops on shutdown).
SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, this is still a source of frame stalls.
SH-2031 Followup to curl threading work -- don't start and stop the thread on every request, use a signal (cuts time spent in Pump IO down from 1-2 ms to 0.1ms)
SH-2031 Don't do network I/O from the main thread in llcurl.
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
SH-2021 Fix for black water at the horizon from occlusion culling madness.
SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.
SH-1990 Fix for redundantly applying some color scaling to sky and water (also add some snazzy specular bloom from the sun)
SH-1838 Add error handling for allocation of off screen render targets.
SH-1601 SH-1958 FIX large objects cannot always be selected/modified
VWR-24316: Implemented optional YBS Star Sky
VWR-26066: FIXED request LLFloaterWorldMap child "zoom slider" with correct type
LLSliderCtrl instead of LLSlider to get rid of warning when opening map flaoter
Fix for annoying assert that gets triggered when your first login attempt fails.
Added support for apple flush buffer range
improved fast timers display ,can move and resize ,better visualization of timer history ,can click drag to browse history ,increased frame history to 300
tweaked login Panel texture loading