Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Thursday, September 29, 2022

Black Dragon Guide: Movement Controls 2.0

 One of the most common questions is: "How do i change the controls to be like Firestorm" or "How do i turn around". If for some reason you are not using your mouse to look around you'll find that the controls in Black Dragon slightly differ from other Viewers.

The following controls have been changed to bring them in line with industry standards:

  • A / D / Arrow Left / Arrow Right makes you strafe left and right respectively. This has been changed from ShiftA / D / Arrow Left / Arrow Right.
  • Q and E make you turn left and right respectively. This has been changed from A / D / Arrow Left / Arrow Right.
  • Space makes you jump. This has been changed from E.
  • X makes you stop all motion. This has been changed from Space.
Practically speaking if you have been using mousesteering to look around (dragging your avatar or nametag) only Jump and Stop Movement have been changed since all Viewers will use strafing while mousesteering. Most people however use the onscreen controls or keyboard only and thus notice this change a lot more.

Black Dragon offers the option to change all controls however you like. You can do so by opening Preferences and navigating to the Keybindings tab in which you will find all controls currently set up for each control mode. It looks like this:


In there, you simply double click any of the keybinds you want to change, that is for this example you will want to change the entries for "Turn Left" and "Turn Right", alternatively you can select them and click the "Modify" button at the bottom. This will open a new window that looks like this:


As per the instruction, simply press the desired key you want to change the action to be bound to, that is in this case press A for "Turn Left" and D for "Turn Right" respectively, when done you it will show you that the action will be bound to your pressed key like in the picture above, simply hit "Bind" and repeat this for the other action. After changing both "Turn Left" and "Turn Right" you will have to remove (or change) the entries for "Move Left" and "Move Right" as these are still bound to A and D. Simply select them and click "Delete" at the bottom. If you use the Arrow Left and Arrow Right keys you can simply change "Turn Left" and "Turn Right" to these, or add an entirely new set of two actions for them (this will effectively restore the original control scheme). Adding new actions is pretty simple, you click "Add" at the bottom opening a new window similar to the change binding window above. It looks like this:


Here you simply select the desired action, in this example "Turn Left" and press Arrow Left (or A) and hit "Bind" at the bottom. Repeat this process for "Turn Right" and you are good to go.

All of the above can be repeated for any controls, the Viewer offers all available movement options to be changed. Make sure that when changing or adding controls you select the correct mode at the bottom left. Changing or adding keybinds to "Third Person" is not going to affect controls in First Person (aka Mouselook) or while sitting for instance.

Following the above instructions should change this:


Into this:

13 comments:

  1. As for "keybinding", I have to admit that at first it confused me a bit. When I bind a function to a key, I always have to check if another function is already bound to this key. To avoid keeping both functions, I have to delete the old one. I just want to say, I had to learn this.

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    Replies
    1. You don't have to. Any action can have multiple bindings, including the same key. The Viewer will warn you if you have doubles or cross-use a key. For instance if you bind just A to moving left and rotate left you will both rotate and move left, which is why you should remove one of them.

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    2. Oh well, thank you for pointing that out!

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  2. Why when I try to open the viewer it says 120.dll error what do I do ?

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  3. Hii when I try and open the Kate’s update I keep getting a MSVCR120. dll .
    I’ve downloaded the dll 32 & 64 bit & it still isn’t working can somebody help me

    ReplyDelete
    Replies
    1. Latest update **

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    2. You don't need the 32bit version. You need the 64bit version of both 2013 and 2015/17/19/22.

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    3. Sorry do you happen to have the links

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    4. They are in the FAQ and download page.

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  4. Is there a way to enable "Turn camera when clicking on avatar"? I've not seen it anywhere..

    ReplyDelete
    Replies
    1. No, this is the default behavior and cannot be enabled/disabled.

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