Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Sunday, September 11, 2022

Black Dragon 64x - Update 4.1.3 "Speeding Dragon"

 This is a bugfix update, quick get it!

It adresses mainly the reported issues and a couple issues that were already known bug weren't fixed in the last update.

The biggest problem with the last release was the rework on the keybinding process allowing mouse clicks to be bound, this however also created some issues where clicking into the action dropdown would be counted as click towards binding the mouse click, no problem, just press the button... welp the next issue is that it didn't clear the mouse input when pressing a key and vice versa. Once bound it was kept so there was no way to get rid of the mouse bind other than starting over or modifying the binding after creating it. Both issues should be resolved now.

Staying on the topic of controls, the joystick controls were inverted, this should now be fixed too.

Further i added options to control the speed at which you pitch and yaw, this is MAINLY intended to be used for keyboard and onscreen controls, be careful it impacts mouse too.

The poser has also gotten another upgrade, apart from a couple bugfixes with bones not properly resetting it can now "recapture" the current bone positions and rotations for all bones that are currently disabled. This was suggested because a lot of people tend to disable the facial bones, use HUDs to set a facial expression and then would like to continue finetuning these without having to stop posing. This is now possible with the new Recapture button next to Mirror, simply disable all bones (double click or use the button) you want to recapture, then hit "Recapture" and you should be done.

Another often suggested change was adding next/previous arrows to the environment preset selections. Of course i absolutely declined those because it is a Firestorm feature, now that i implemented these new "Tickers" how i call them which just so happen to have arrows i swapped the dropdowns for the preset selection to these new ticker dropdowns, meaning you can now CLICK next and previous and don't need to hold Shift and press Up/Down (yes that's a thing). You can thank me later.

Finally, the right-click selection performance took a massive hit thanks to reverting it to LL code. Needless to say that's fixed, selection performance is once again a million times better and will not immediately drop you into less than single digit framerates when you select a human mesh body. In coming updates i will bring back the old selection outlines again, the new ones stink, the only upside of them is that i get the nice outline without the dots, but we pay with a metric fuckton of other issues, ugh.

By Emeline Laks


  1. In the Black dragon viewer, a large number of items in my inventory disappear.
    In Fire Storm the items appear fine.
    Do you know the cause of this problem? It is happening even after updating to the latest version.

    1. I logged back in after some time and it was fixed.
      Sorry for the trouble.

  2. This game is broken, won’t open give out error code even installed the required files. Figured it was my pc but no a number of other users face the same problem as I.

    1. I'm very confident that the Viewer not starting is always a "You" problem. Every single case of this problem has always been that the person either didn't install both VCRedists or any of them. This "number" of other people facing the same issue, are the same number of people asking the same number 1 FAQ question every day, blatantly ignoring that their startup issues are already explained in both the pre-download page and the FAQ. That is not accounting for anything that Windows 11 might possibly fuckup at any given time with a new update (such as empty error messages recently).