Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Sunday, June 29, 2014


As promised, if there's anything major broken i will push a fix in between before working on 2.4. So i guess work on 2.4 will probably start in about a week or so if nothing (again) breaks horribly.

The changelogs were available for a few days already so those of you looking at them might already know whats coming, it's mainly bug fixing especially some really major ones like a GPU not being recognized, some more shader compilation bug fixing on older GPU's with older OpenGL, fixed derender and proper flycam controls which are not FPS dependent anymore.

I'm also working on an AO (not clientside one) that utilizes all the new things from Serverside AO + more while keeping maximum speed, reliability and a low memory footprint, for those of you interested, just IM me and i'll give you the latest available test version. I hope to put it on the Marketplace soon and add an updating possibility.


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