The changelogs were available for a few days already so those of you looking at them might already know whats coming, it's mainly bug fixing especially some really major ones like a GPU not being recognized, some more shader compilation bug fixing on older GPU's with older OpenGL, fixed derender and proper flycam controls which are not FPS dependent anymore.
I'm also working on an AO (not clientside one) that utilizes all the new things from Serverside AO + more while keeping maximum speed, reliability and a low memory footprint, for those of you interested, just IM me and i'll give you the latest available test version. I hope to put it on the Marketplace soon and add an updating possibility.