I felt the need to go back to Blue Galaxy and make a new awesome snapshot one that just explodes of pure unedited, graphical power.
What i did:
- Teleported to Blue Galaxy SIM.
- Positioned my camera like on the picture.
- Turned up Draw Distance to see the whole SIM.
- Selected my Blue Galaxy Sky Preset i made months ago (not in the Viewer).
- Modified the Sun Position slightly, reduced the ambient brightness for darker shadows and added a few clouds.
- Turned Vignette Amount to 0.8 (absolutely optional).
- Hit CTRL + Shift + S (Snapshot)
- Selected "Save to my computer" and set 4096 as Snapshot width (height will automatically set itself correctly if you turned on keep aspect ratio) and pressed refresh.
- Hit save.
I didn't change any setting regarding Shadows, SSAO, Depth of Field, Tone Mapping or Color Correction. I used what i consider "default" because these settings come with the Viewer. You obviously have to enable all the fancies yourself of course.
- Deferred Rendering
- Shadows and Projector Shadows
- Ambient Occlusion
- Depth of Field
- Screen Space Reflections
- Tone Mapping
- Color Correction
Original Size: 4096 x 2257 (down sampled to 1920 x 1058 because of Google Picasa)
Texture Memory: 1,4 Gigabyte Textures loaded. That's twice the max according to texture console.
Memory Bound: 1,0 Gigabyte of Memory bound for that scene. That's 3 times the max according to texture console.
What i'm saying is, this is "overkill" mode and i was still fine doing a 4k snapshot, no crash and i'm still online as i'm writing this. If you got any stability issues, it's most likely your hardware. It's also the reason you rarely see me doing crash fixes. We all know Second Life is not the best optimized software but it's simply a fact that it should run totally fine under all normal circumstances and even when crazily overdoing it like i did for this picture.