Disclaimer

This is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my unpaid time i'm putting into this project, i'm not here to cater to every Joe's desires.

Saturday, March 15, 2014

A little reminder about stability.

EDIT: Redid my picture. Check it out.

I felt the need to go back to Blue Galaxy and make a new awesome snapshot one that just explodes of pure unedited, graphical power.

What i did:

  1. Teleported to Blue Galaxy SIM.
  2. Positioned my camera like on the picture.
  3. Turned up Draw Distance to see the whole SIM.
  4. Selected my Blue Galaxy Sky Preset i made months ago (not in the Viewer).
  5. Modified the Sun Position slightly, reduced the ambient brightness for darker shadows and added a few clouds.
  6. Turned Vignette Amount to 0.8 (absolutely optional).
  7. Hit CTRL + Shift + S (Snapshot)
  8. Selected "Save to my computer" and set 4096 as Snapshot width (height will automatically set itself correctly if you turned on keep aspect ratio) and pressed refresh.
  9. Hit save.
  10. Done.


I didn't change any setting regarding Shadows, SSAO, Depth of Field, Tone Mapping or Color Correction. I used what i consider "default" because these settings come with the Viewer. You obviously have to enable all the fancies yourself of course.

I used:

  • Deferred Rendering
  • Shadows and Projector Shadows
  • Ambient Occlusion
  • Depth of Field
  • Screen Space Reflections
  • Tone Mapping
  • Color Correction
  • (Optional)Vignette




Technical Info:
Original Size: 4096 x 2257 (down sampled to 1920 x 1058 because of Google Picasa)
Texture Memory: 1,4 Gigabyte Textures loaded. That's twice the max according to texture console.
Memory Bound: 1,0 Gigabyte of Memory bound for that scene. That's 3 times the max according to texture console.

What i'm saying is, this is "overkill" mode and i was still fine doing a 4k snapshot, no crash and i'm still online as i'm writing this. If you got any stability issues, it's most likely your hardware. It's also the reason you rarely see me doing crash fixes. We all know Second Life is not the best optimized software but it's simply a fact that it should run totally fine under all normal circumstances and even when crazily overdoing it like i did for this picture.

3 comments:

  1. Speaking of this, Ame, myself and a few others all went full potato and didn't crash. SL looks AWESOME, only down side is possibly heavy lag sims would cause crashing.

    ReplyDelete
  2. lack or proxy options prevents me intirely from using your viewer.
    i need proxy options exactly like firestorm and others ::
    use http proxy for web pages 127.0.0.1:8080
    use socks proxy for udp 127.0.0.1:1080
    socks == no auth
    other traffic: use http proxy

    ReplyDelete
    Replies
    1. Not sure how lack of proxy options prevents using a Viewer, the proxy options are still there tho, default ones, for SOCKS5 like Linden Viewer has, they are in Debug and not in the UI tho. All i can do is re-add them, nothing more.

      Delete