I fixed the little bug i mentioned in my toast fading system which made your own chat messages stay 100% transparent when you send another messsage while your last message was fading out already.
I drastically reduced the amount of VRAM my Viewer uses by stock from about 600mb (out of 768 in total) to about 100mb, thats a crazy amount of 500mb less, it fixes the texture blurring issue but... there will be only 10 loadingscreens now, 3 of them get selected randomly each start of the Viewer resulting in only 3 big textures preloaded into the VRAM at max, basically now that i've implemented this random system i could just implement all 38 loadingscreens again but it needed some cleanup anyway, i removed pretty much all old ones, all pictures with my or other Avatars beeing the main focus on screen and leaving only those that show mostly scenery only, sort of a best of all time... to say goodbye to all the other ones you can find all 21 removed loadingscreens below, download them in full resolution (4000x2204 if available, 1920x1058 otherwise) and use them as background for your desktop or whatever else you may need them for, just dont repost them somewhere saying you did them.
If you think that one of these should come back, tell me.
enjoy the probably best update ever,
changed RenderTreeLODFactor to 5.0 by default
cleaned up code
reduced package size for slower internet connections
fixed chat toasts staying invisible when sending chat messages while toasts are fading
fixed texture blurring issue and reduced Vram used by 500mb