As always, bla blub, clear cache/settings when coming from pre-2.0.7, thanks.
Patchday.
As promised this update is primarly focused on fixing, especially bugs that have been bugging me for too many releases...
User Interface:
The Userinterface probably had the most important fixes in this beta, one which was annoyingly long in my Viewer...did you ever notice that whenever a Chat/IM/Group/System message closes, it closes your currently opened menu aswell? Fixed!
I moved the Bumpmap Strength dropdown to General graphics and changed its underlying values a bit so the changes from "Normal" to "Fine" as example arnt that crazily huge.
I added 2 new loadingscreens =3 , see them below (first 2)
Fixed the placement of Media-on-a-prim URL placement in the tools floater, it was buried below the texture options...
The fog distance spinner should now work as intended, previously it was disabled when you disabled all graphical shinies when it should have been enabled.
Chatting with /me in IM and Group was known to display your Username instead of your Display Name even when you had Display Names enabled, now you will see your Display Name =D, that means this:
NiranV Dean tests
will become
Amethyst tests
just as intended and as it also does in local chat.
I made the preferences open/closing a bit faster for faster navigation between panels =3
I disabled the ability to enable Screen Space Reflections when you're not using at least shadows OR ambient occlusion (shader level 2)
The "close" (hide) buttons for toasts like Chat/IM/Group/System messages are now always visible, i've also worked a bit on my fading toast system... but it needs slight fixing for when you send a local chat message in the moment it starts fading (your toasts will become invisible until you let them fade out fully again, this was a bug introduced with the fading system..).
some minor UI placement, alignment and logic fixes (see changelog)
Rendering:
I only changed the shadow blur to 3.0 for softer SSAO and shadows, to allow even blurrier shadows (which you will need when going up for extreme snapshot sizes like 4000x2204) to compensate for shadows becoming more detailed and less blurry in certain situations (like mentioned before), you can now go up to shadow blur size 6.0 instead of 4.0 only.
RLVa:
Someone reported me a few releases ago that a forced teleport via offering it (and wearing a collar) doesnt work, this should be fixed now (tested with my alt account)
Media:
I fixed it, because its extremly annoying that you annoy me with this annoying Media Plugin fail. (tested in a Quicktime TV shop)
Snapshots:
enjoy,
Niran
Changelog:
2.1.1
added 2 new loadingscreens
aligned sliders in Display Preferences
moved Bumpmap strength to main Display panel
changed Bumpmap strength values to be less extreme in difference
changed toast close button to be always visible
changed max shadow blur size to 6
changed default blur size to 3 for a softer SSAO look on close up
changed Preferences open/close speed for faster navigation
updated RLVa
fixed GTX 675 not beeing recognized and reverting display settings every restart
fixed Fog Distance disabling when it should be enabled
fixed Water Distortion not hiding when Deferred is disabled
fixed wrong access to SSR when we use class 1 shaders (AO and Shadows off)
fixed wrong access to tabbing orientation options before we even enabled tabbed IM
fixed missing notifications for auto replace
fixed missing notifications for spellchecker
fixed media URL/info placement in tools floater's texture tab
fixed media plugin failures on some TVs playing anything else than Youtube
fixed Bumpmap strength not taking effect instantly
fixed some missing *'s and wrong placed ones in certain options
fixed broken Clear History translation
fixed menus closing whenever a toast (Chat/IM/Group/System message) closes
fixed /me appearing with Username instead of Display Name in IM/Group when Display Names are on
fixed wrong default indicators and added missing ones for "Lighting" tab
fixed RLVa force teleport via teleport offer not working
you think releasing this new version for linux with opensim support?
ReplyDeleteI'm doing Windows only because i do only have a Windows Machine and i dont know and dont want to know how to cross-compile. Someone else needs to do Linux and/or Mac releases.
DeleteAnd no. No OpenSIM support.
quick time is working!
ReplyDeleteBut i have a problem, the build floater for some reason is not highlited on places where you can build!
I can use crtl + b to bring the menu but can't bring it selecting the floater!
what... the floater is always selected when you open it, you just dont see if its selected or not (except you set transparency for inactive windows lower)
DeleteSo far all works but not the build floater! Still not bad, as i prefer to have quick time, lol!
ReplyDeleteGreat the diplay names showing in local and im when emoting:)
But there is a problem, not for me, lol but for the 1 that dont have a display name, when they do't have 1, it will show second life instead of the user nmame if you dont have that checked as well! (And is behind my comprension why nobody uses diplay names and don't create them but...)
ReplyDeleteStill f**** those, i prefer much more to see me emoting with my display name then user name!
will have a look at that
Deletebtw CHUI is canceled. Its a disaster.
ReplyDeleteWhy is CHUI a disaster for you? I tested it in LL's beta-viewer and I have to say it works great and it's features are fine.
ReplyDeleteI know you don't like the combination of puplic chat window and IMs but as always you can seperate them if you want...
Maybe it would be cool to get an option in your viewer to choose old or new conversation windows ? You are using the latest LL code for your viewer and so all new features and techniques are included and I love that.... do you really want to stopp including new stuff just because you don't like it? Of course it's your viewer and your work and you can do what you want, but it would be sad to ingnore new features.
Or is there any technical issue with it (for your viewer) I don't know?
Love your viewer, best graphics I ever had. The machinima sidebar is a wonderful feature and everything else is great too.... I hope we will be able to use and enjoy your work in future too!
Thanks and bye :-)
CHUI brings a lot problems.
DeleteI answered with all my problems here
http://echtvirtuell.blogspot.de/2013/03/ll-blog-update-zu-den-neuesten.html
and to Oz aswell.
I can translate them for you.
1. Chat can be seperated, but will still close whenever you close the Conversations floater (means that seperating it is totally useless)
2. Whenever you click into Local Chat or press Enter (to start chat) it will switch to the empty Local Chat tab in the Conversations floater (like said above this makes absolutely no sense and seperating totally useless)
3. If open Local Chat, i will also always automatically open the Conversations floater, even tho i seperated it from the Conversations floater (again, it makes seperating totally useless combined with the above)
4. Local Chat can ONLY be accessed with History, there is no way to use the Chatbar only without History, effectively wasting space by forcing me to have the History open (+ Conversations floater which automatically opens aswell)
5. It combines Local Chat, Instant Message and Group Chat even tho Local Chat has absolutely nothing in common with Instant Message and/or Group Chat except that they are chats. Local Chat is only LOCAL for People around you, its a free, open Nearby-Chat, open for everyone to join or leave at any time, not to mention the fact that Chat is limited to 5, 20 or 96m depending on if you are whispering, talking or shouting. It is NO conversation between you and anyone specific like the Group and its users or the Instant Message partner or the Conversation partners.
6. It FORCES tabbed IM with no ability to use seperate IMs like before (without CHUI you can just switch between tabbed IM or seperate IM, this is the BEST for everyone), apart from that i hate tabbed IM, it also wastes space, forces me to permanently keep that Conversations floater open and prevents me from showing all IMs by other Avatars or Groups at any given time (IM popups will NOT show up as long as you keep the Conversations floater open)
7. It wastes lots of space (see the above reasons)
8. Chiclets are gone, they were one of the BEST things LL ever did and they scrap them just because some V1 faggots were crying and whining again that they dont get along with the new V2/V3 Chat system which basically brought V1 and V2 together. Instead of just keeping seperated IM as it is and only make CHUI affect the tabbed IM... NO! LL had to fuck it up for EVERYONE ELSE again, i dont get why they cant just stay with something they make.
There are probably alot more things i could mention but those were the major showstoppers i INSTANTLY noticed when i tried CHUI again. I will NOT let LL fuck this shit up again, they took away the Sidebar which were also one of the greatest ideas ever, just because faggots didnt get along with a Sidebar which could be optionally torn off so its like old style again. Not to mention that those goddamn FAGGOTS which seem to keep complaining about good stuff arnt even using the LL Viewer, they just keep complaining endlessly without even using it, without even TRYING it, without even ASKING how to use it effectively. If they want War, they will get War.
Thanks for answering ...
DeleteI see what you mean now. I think too that sidebar was great and I thounght this chui could be like a sidebar for conversations. I hate these old fashioned idiots too... I am wondering if they still use old cars and tv-sets and whatever in rl too (no mobiles, no flatscreens and so on)? LOL
I am always excited to get new things...
bye
If LL where clever, wich they are not, they would promote Niran Xui as the default 1 (Minus the new build floater, sorry to say, but is really not intuitive at all, and looking at your previous and till now the best one of all, i feel the need to ask you, why did you made this 1???)on their viewers!
ReplyDeletebecause it was missing things like Pathfinding information which couldnt be implemented due to space issues, with materials this issue would become even bigger so i needed a new one, anyway im working on the build floater...still, next update (today or tomorrow) will get some fixes and enhancements for that build floater
Delete