WARNING: Previous Warnings still warn!
NOTE: Experiencing problems? = clear settings & cache , then ask in group!
Tip of the Day: F2!!!!!
This week was supposed to be a fixing week!
User Interface:
The new preferences panel now has subpanels collapsing and extending when needed, not all of them work yet but the most important ones do. Im making progress here =D. Previously mentioned options still dont work however. Preferences will also just be drawn/rendered and updated now when its really visible for the user , this should counter any FPS loss that might be caused by displaying the preferences panel.Preferences panel will now also blur the background when opened , this is done by setting Depth of Field to 0 causing it to extreme blur , in order to counter the FPS loss for this action your effective rendering resolution will be reduced to its half until preferences is closed , which will revert both back to their initial values. Later on this will be deactivatable.
One achievement (stay 100h online in total) had a gold medal icon instead of its correct platin one.
The FPS counter will be displayed as text by default now instead of as bar.
Fixes:
Glow strength and Camera Field of View were always reverting to my precoded defaults after a teleport, this should be no more from now on! means you can finally haz custom glow strength and camera fov.Fixed some color palette entries which the viewer was complaining about. Absolutely trivial.
Disable left-click sit/touch were wrong labeled with "Enable left-click sit/touch" this is now fixed and it shouldnt confuse anymore!
Windlight:
I added a modified Linden default water preset with my water texture for Tone Mapping. Its called "Default Tone Mapping", try it out!Coming updates:
Next week i will focus on merging Pathfinding and most likely also the new HTTP.Another week later i will focus on finishing the preferences panel and moving everything from preferences floater to preferences panel.
I might also take a look into the build floater soon , im thinking of changing it into a Blender/Cinema/3D Studio like side-toolbar.
Snapshots:
Tone Mapping (left) vs Deferred without Tone Mapping (right)
Changelog:
1.47
added "Default Tone Mapping" water preset
added DoF blur to background while preferences panel is open
added basic behavior to preferences panel
added subpanel buttons to preferences panel
added most sub panels to preferences panel
fixed some missing color palette entries
fixed camera angle and glow strength reverting to defaults after teleport
fixed disable left click sit/touch beeing wrong labeled as enable
fixed 100h achievement having a gold medal instead of a platin one
changed tone mapping defaults slightly to be more bright in overall
changed preferences panel to only draw it when its really visible
changed FPS counter to text by default
1.46(.1)
fixed Outbox and Machinima sidebar toolbar icons not found
fixed login layout selection
fixed Viewer not initializing when no settings were present
fixed the Viewer crying about a Debug called WatchdogDisabled which doesnt exist
fixed the Viewer using Second Life´s default Cache location
removed some internal features that served no purpose atm