Here we are, almost two months later.
The final update before 4.0. The final update before i'll want to work on something big for once, the update i will finally attempt to tackle the long planned Animator. I feel unprepared and still have no idea how to do the UI... but there is no point in delaying it any further, at some point i have to JUST DO IT. For anyone who cares, why did the update take so long? I wanted this update to include as much fixing as possible, god knows how long i'll be busy with the Animator, i might start it and only stop when i'm happy with it or i might give up on it and restart several times, sinking months of work into it just to realize it won't work as well as i want it to... so before i venture into the unknown, i wanted to make this update the best it can be (and i hope i found all issues)...so...
Let's get right into the changes!
The new statusbar buttons have had a few fixes, all camera buttons should now work and in addition to that there is no a Camera Roll button whenever your camera is not leveled, finally a way to reset the camera roll with a simple click.
As per suggestion Windlights can now be put into the favoritesbar (but don't complain at me for it opening the editor, the favoritesbar executes whatever is the default behavior of the item you put into it), a new option to turn off impostor generation has been added (its only a debug option so far because unless i make it immediately derender impostors i didn't feel like its worth a setting in preferences, yet), the taskbar flashing when you receive an IM can now be toggled off (wow that was annoying... especially with autohiding taskbar), the Item Properties tab in inventory now finally uses SLURL's for creator and owner making it easier to get ahold of them and the option to upload disk snapshots directly to inventory as well while saving them.
Also a bunch of reported bugs have been squashed, including: wearable body parts not replacing when double clicking them, issues with getting disconnected towards the "precaching" phase on login due to extended unresponsive times, snapshots to inventory not being cropped anymore (its an option now), BOM allowing local textures to be used, Animesh showing empty complexity information and the onscreen controls not scaling with zoom factor like the keyboard and mouse controls do.
Other noteworthy changes are the snapshot window now scaling with the snapshot aspect ratio (without having to change the window aspect ratio), the ability to save 1024x1024 inventory textures directly and a new feature to flip poses in the Poser. Bear in mind that the snapshot window has been ripped entirely apart and duct taped back together because it was a huge scattered mess that made working with it hard and unnecessarily complicated (or outright impossible without workarounds), to fix this i had to essentially rip it into pieces and stitch it back together removing all the bridges, duplicate code, hacks and workarounds, it MIGHT be that something is not entirely working as before but overall the snapshot window seemed to work fine, if you find any weird behavior though report it as usual.
By Emeline Laks |
By Spectris Audax |
By Emeline Laks |
By KT Syakumi |
The slide control for the draw distance does not open when I click the button in the upper status bar.
ReplyDeleteAh fffff... it does open. On the left... i knew i shouldn't have added that FPS counter option this late.
DeleteI found another problem that doesn't work the way it did before. If I enter a different image format for photos than the current screen resolution in the snapshot window (for example, I change 1920x1080 to 2560x1440), the input does not persist. If I close the window and open it again, the default is back to 1920x1080.
ReplyDeletePreviously, the entered image format was retained for the duration of the log-in session. Now I have to enter 2560x1440 again and again for each photo. Or I have to leave the snapshot window open and click on "New Snap" for each photo. Both are very annoying for me.
I'll put it on my todo list for 4.0. Don't think i'll get to fix it inbetween.
DeleteThank you so much for update - Question:Is there a time in future where CAM/lookat can go anonymously? Also wondering about what animations project Niran is working on and upcoming?
ReplyDeleteLookat hiding is a much requested but also much declined feature, i'd rather want Firestorm (and other Viewers) to disable showing names on them.
DeleteI am having issues interacting with objects and inworld furniture, that was never an issue before. Im not sure why this is?
ReplyDeleteDid you maybe disable touch in Preferences - Viewer?
DeleteIm Having Problems With Camera Controls , clicking other angles doesn't work , only sends you to rear view
ReplyDeleteSounds like your presets are broken, make sure all presets are only named with X View (unless its a custom one from you), select and reset all presets to make sure they are working properly
Deletei hopped on one day & they were like that after they added custom presets , i even reset all settings
DeleteWho is they?
DeleteCustom camera presets have been added 2.5 years ago.
hi my black dragon hasnt been working for some time now. i used to be able to take pictures in 8k HD quality but now it wont let me take picture beyond 1290 x 1110. Ive Uninstalled It Aswell Multiple Times & Its Been Like This Since May 25th. Ive Tried Everything & Clearing The Data Files Also. It Just Wont Work
ReplyDeleteI need more info than that, how exactly does it "not work"? Does it give an error on save? Does it crash? Does it not allow setting a higher resolution? What's your snapshot settings etc.
Delete