Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Saturday, July 4, 2020

Black Dragon 64x - Update 3.8.4 "Enhancing Dragon"

Phew, this took long.

I just wanted to take a week or two off and get to do some stuff with friends and poof a month was gone, then i started hammering on stuff that broke spectacularly apart and required a lot of time to fix but it was worth it!

This update brings you a special little something that i decided last minute to add haha! (on top of the other 5 trillion things i wanted to have done before i release this)

So here we are a brand new update packed with the good stuff!



The whole time i was "away" i kept following the various EEP discussions and had a close look on what people think and there was a lot to chew through here, this update brings you the first good chunk of additions and improvements. Reintroducing Day Cycles! You can finally tiggle toggle that Day Cycle checkbox and use them again, all of your old ones should work unless they have an invalid name, in that case you'll have to go into the folder and rename them... or... you know yell at me again and i'll do it for you.


With it of course came a million bugs that needed fixing, all of which i have hopefully fixed by now and hopefully also replicated the old behavior as much as possible.

Next topic was the absence of a lot of old presets all of which have been brought back! Sky, Water and Day Cycles should all be back, all the ones we had in previous Black Dragon versions.

A big problem of EEP is that people are seemingly confused despite my best efforts making the Windlight editors look as close to the original as possible while adding all the new options into places they make sense, as you may have noticed by now the Sky editor has had a few options shoved around in its tabs to make space and to group them a bit more logically, i know this takes getting used to but lets be honest, we all just open it and start sliding sliders and see what they do until we like what we see, no need to know the exact background calculations of every slider but i did hear one big part out and that was apparently the biggest confusion of them all, the "Sun Position" which was previously simply named Sun Angle and East Angle. You have to agree that these make little sense really, they should have been Sun Angle Up/Down/Left/Right or North/East Angle respectively. Which is why "Position" made much more sense since you're changing the position of the sun in the sky. Nonetheless i relabeled them to Sun Angle again and took this opportunity to add "Scale" to it since apparently people didn't know what the "S" slider did. Now you know, its Sun Angle and Scale.

Another request I've heard a lot was changing the Windlight transition time.... and well its back! Yes you can finally set the transition time again, this time however i removed the transition checkbox since.... lets be honest, you can just set the time to 0, does exactly the same and saves quite some code.

Other changes include the relabeling of "Projector" shadows to "Sun, Moon and Projectors" to make it crystal clear that this is not an option where you choose between Projector shadows and Sun/Moon shadows. I mean just think about it, why didn't your shadows vanish when you used Projector shadows? It doesn't make any sense!

More changes include some SSAO and Shadow softening tweaks, shadow precision tweaks (especially at high altitudes), bringing back the old pre-EEP shininess (YES YOU HEARD THAT RIGHT), a long standing issue with rigged mesh shadows flickering when the mesh swaps through alpha states (poor Sergal avatar is finally fixed) and finally light reflections on water coming back and not just that i also fixed the weird light reflections on the shoreline when close to water with lights attached to you.

Pre-EEP (new)
Post-EEP (old)



You can now also set the shadow resolution up to 8K!

This update also brings the image decoder OpenJpeg to version 1.5.1. You may see drastically increased texture rezzing speeds too!

And if you thought this can't get any better, i have a very special gift for all RLVa users. I updated RLVa to the latest version featuring EEP support. I played some Fright today to see if RLVa works.




By Altcake

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