Last bugfix focused update for a bit.
This update fixes a bunch of rolling related issues, for once Save Camera will now save the rotation, loading it again after you already loaded it and the camera has come to a complete halt you'll load the rotation as well, this way you can load position and rotation independently. Also the camera floater now has roll buttons for those who...use the onscreen controls.
Further improvements to shadow accuracy on different altitudes, hopefully the last for a while, as well as slightly higher default shadow resolution on the last shadow map and a slightly smaller default shadow range for the first map resulting in overall better shadow quality.
The light toggles will now persist over sessions, the volumetric lighting tab and its options are enabled again and clicking default on the new camera roll option should no longer crash. Media and Music volume have been lowered down to 20% by default and more cleanup has been done all over the place. Last but not least rigged alpha masking now works on the water surface when looking through the water surface down onto something below it.
This update merged in all the latest LL code including the latest CEF changes which now doesn't flash white anymore when loading but instead will default to black, this especially helps with the login screen flashing up white for a short period of time when first starting the Viewer, yay, that was really annoying.
Cleanup, cleanup, cleanup, stuff, cleanup.