Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Sunday, May 22, 2016

Black Dragon Viewer - Update 2.5 - Alpha 3 "Roaring Dragon"

Today, is the day, my birthday.

I thought it would be a good thing to make an update today, right?

So i took the last 2 days off of playing Stellaris and merged all the way up to the very latest Linden Release and broke the Viewer twice in the process. Seriously, it's broken this time. I swear.

As always i need feedback what's broken. Also, did you see the pitiful try of LL to explain the new jellydoll feature? It's finally official! Soon we shall all be single color low res sprites. Except me of course, my render complexity is always too damn low.

This update also contains some changes i did before i started getting occupied with Stellaris, including an updated object profile window...





the ability to control the alpha value in colors via the color picker... (only works with UI colors and only those who actually use it)


completely revamped pie menus...


and a bunch of other things i sadly don't have pictures of, such as my old SSFUI returning (partially).

Have fun.



Changelog:


Added: Ability to change alpha/transparency of a color in the internal Color Picker.
Added: Ability to use multi line in the pie menu to prevent clipping.
Added: Option to ignore "Choose Sex" selection on login.
Changed: Pie Menu color, transparency, highlight and fading transparency.
Changed: Reworked all pie menus, removed old features, added new, reordered everything.
Changed: "Copy UUID" to "Copy Avatar UUID"
Changed: All necessary pie menu slices to use multi line.
Changed: Added an outer ring with a highlight indicating the slice is a menu.
Changed: Overhauled Pie Menu look, made it look more like an action wheel.
Changed: Applied tools floater layout to the inventory object profile panel.
Changed: Applied tools floater layout to the inworld object profile panel.
Changed: Don't waste time rendering an empty label in the pie menu.
Changed: (SSFUI) Use SLURL's for creator/owner and group name in the Object Profile.
Changed: (SSFUI) Use SLURL's for IM/Group messsage headers.
Changed: (SSFUI) Use SLURL's for online notifications.
Changed: Replaced Avatar Render Complexity debug options.
Changed: Seperated money notification into spend and receive options.
Changed: Don't halt startup progress because of "Choose Sex" dialog as our Avatar might actually appear regardless.
Changed: Version to 2.5 Alpha 3.
Fixed: Dragon main menu becoming invisible on certain aspect ratios.
Fixed: Spelling error.
Fixed: Viewer not able to show the notification it just received error.
Fixed: Absolutely devastated compile. Need to manually fix every, single, file, soon.
Fixed: Project cannot be setup because keys.xml is missing.
Fixed: Compile, again. RLVa and Graphic Presets broken, possibly more.
Fixed: About Viewer showing old unused info.
Fixed: Cannot save presets.
Removed: Greater/Smaller than symbols as they are no longer used as indicator for a menu.
Removed: Pie Menu separator lines.
Removed: Spammy debugging code for pie menus.
Removed: Derender Avatars over byte limit option.
Merge with Release 4.0.5 (~620 changes)
Merge with Release 4.0.6 (~300 changes)

5 comments:

  1. Happy birthday m8 and thanks for all the work youre done :)

    ReplyDelete
  2. It appears that this updated bugged blocked users forcing them to always be derendered and removed the option to toggle so unless it was moved to somewhere else not stated in log. saying this since I already awkwardly bumped into somebody I have blocked without realizing

    ReplyDelete
    Replies
    1. the default derender limit is falsely set to 0. Change it back to 120000 until the next update.

      Delete
  3. Got greeted with this ugly bugger when I opened up the build floater at the same time the snapshot floater was open: https://i.gyazo.com/35218c9a6af4520c8b9c61a3e1e0df4a.png
    Don't know if it's worth anything, but figured it was worth reporting it at least.
    And happy late B-day.

    ReplyDelete
  4. The spell checker is still broken :<

    ReplyDelete