As always , clean your cache , settings and viewer folder before coming up with any bug reports about Windlight presets missing and such.
From now on this will be "Beta" again because like i said , the next "Release" will be the last. Simple circumvention isnt it?
So if have been lazy and sleeping for weeks , not getting anything done until i finally kicked my fluffy butt and started working on a Sidebar tools panel which i later scraped for the good. Keep in mind that this is BETA and i dont have much time to check everything , thats exactly where YOU come in (Mission Received.) *ends transmition*
I´ve started to redo some things , first the Inventory panel came into my way , begging me not to do anything , but hey... if i want to change something , IT IS GOING TO CHANGE. So i put the filter down into the bottom panel , the inventory count at the top and realigned everything a bit to make it look clean. Have a look!
Then i started on the build panel which got completely destroyed and rebuild from the ground up , at the end , now that everything should be 100% functional again it looks like this.
So clean , colorfull and it offers theoretically unlimited space so its best guarded against any future updates (Materials) and i swear by god i will not let the Materials UI get past my paws , it looks HORRIBLE atm. Oh...btw its resizable. you can make it small...or big , but please dont resize its width , i have to fix that so it cannot be resized in width.
Slight changes here , glow has been overhauled slightly so it doesnt cause slight stripes in the sky anymore , atleast in Deferred Rendering with Tone Mapping and Default sky preset , everything else looked fine so far.
For all you beeing curious , yes OPEN-162 has been implemented against everyones tip (Oz included) not to do it! However it only affects 3 bones in this version , the upper left arm was excluded because the difference on that bone would have been noticeable , everything else is and i promise you is NOT noticable , see the following pictures for a comparison on the leg as example:
the right leg has been moved up 0.1 cm (1mm) which resembles the difference between not having this patch installed and having it installed. For all those who believe that this is a fake snapshot or twice the same , look at the sky , you will notice the clouds are different on both and if you take a look at them in Full ORIGINAL size (1920x1058) you will be able to see the difference on the right (left on the picture) leg , but tell me you are able to notice this minimalistic move when an Avatar is moving , jumping and walking around and i will tell you to FUCK OFF because you CANT. Apart from that like Adeon said , at 1024m and above all attachments start to flicker 1mm and on 4096 its even 4mm!.
It will still make building symetric easier and will satisfy any perfectionistic douchebag like me when you know that stuff is really perfectly aligned now.
added OpenJpeg 1.5.1 (fixes texture blurring on screen)
added Firestorms logout crash (might fix disconnect crash)
fixed Chat option logic
fixed Mouse turning into a zoom icon after Mouse-steering mode exit
fixed asymetric aligning of bones (OPEN-162 , only for 3 bones)
fixed X , Y , Z coordinate informations position at the top screen
fixed Instant message header text getting cut off
fixed Ambient Occlusion tooltip still reffering to the need of Deferred
fixed External browser radio buttons , changed them into a single checkbox
fixed some wrong textures in outfit panel
cleaned up Tools(build) floater extremly
cleaned up and aligned some XML and Cpp files
cleaned up Viewer folders and removed all unused skins
tweaked Glow default settings for a better sky and color transition
tweaked and redesigned the Tools(build) floater completely for upcoming changes
tweaked some floater headers
tweaked and redesigned major parts of the Inventory Panel
tweaked Appearance floater layout
removed hidden tools panel and its debugs