Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Thursday, September 20, 2012

Dark Souls - Prepare to Die

I´ve wanted to record a video of the game but the parts i recorded seem way too easy because i´ve finished them a few times already, so i recorded my second and third try on Sif the great grey wolf. Im sorry for that crap quality :/


Just look at how much life point i got, in new Game you start with 3-4 bars, i´ve got 13+ and this pretty early boss eats away my health like nothing. Even normal enemys that are absolutely worthless fighting can do that, especially on New Game+ where everything becomes 1.5-2x as strong and healthy. The only reason i can also eat his HP away that fast is because im using a pretty good high end single handed sword. My Endurance is maxed (basically its over the max and can still be increased by 2 rings that increase Health, Resistance, Carry weight and Endurance and im only wearing one of them.

 Im really happy this game doesnt allow invaders to invade you during a boss fight... THAT would be unfair. Imagine, you, 2 friends and 2 NPCs against 2 invaders and a Boss. Epic fight you will 120% lose, atlast if those invaders are intelligent and use their lag to their advantage. Yup lag, some of them lag SO hard that they attack you from 10m distance and you get hit (WTF) even if YOU are the host (invaded one), they even backstab and finish you this way, you see them backstabbing you infront of you but for them you turned your back to them so they can grab you.... its somehow a shame that PvP chokes on this because it makes fights absolutely imbalanced and unfair.

 This game really shows no mercy and to finish that game, YOU shouldnt aswell, find out your enemy´s weakness and defeat them with that knowledge otherwise you will end up dead again like a few thousand times before. Oh and rwar, does my dragon look sexy? xD

10 comments:

  1. hey bro..i know your having fun and all, but do you think you can spare some time and work on some of these bugs? that would be awesome of ya! welp gotta go now, love ya buhbye

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    1. i´ve spend 5 weeks of fixing bugs and im still doing it
      https://bitbucket.org/NiranV/nirans-viewer/changesets

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  2. Hey Niran,
    I just went to a sim where they were playing regional video media and I couldn't make it work. I myself, was wearing a media-on-a-prim video attachment and that worked fine, but I couldn't see the region's Quicktime movie until I switched to the SL viewer (yuck!)

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    1. quicktime player is probably somewhat extremly broken in my viewer , cant get it to work either, but i wont get along to repair it anyway. Quicktime is a dying method of streaming something. People should finally switch to a Webmedia Prim compatible viewer and creators should switch to Web on a Prim.

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    2. Yes I agree, but I can't get my artist friends to go along with this. Quicktime always has sucked in SL.

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  3. Even if i agree, i must remind you that there is still a lot of places that use quicktime streaming on Sl!
    And if you check and use as i did, latest night build of exodus, i can tell you that the surfing waves bug does not show on it, quicktime works, tone mapping is almost as good as v1.49 (Still far far away from the amzing quality you achieved overall, with the v1.47 version).
    So i just wish to see yours v1.5 as i believe it will be really good, if you manage to sort the few bugs it has and tweek the graphics to make it look as good as v.17!
    If not able to fix quick time, sadly, it will not make me quit it!

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  4. I mean, quick time is not a must, but your graphics are!

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    1. i will not even try to fix quicktime. Its a dead project for me.
      The physic objects that are moved via script physics is a known bug in development , not sure if its still in there , will have a look at it and will probably have it fixed before final release

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  5. ;)Pls do and if needed check this night build
    http://nightly.exodusviewer.com/Latest/
    The bug is already solved in this 1

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    1. wouldnt have helped me in any way, i do know that the bug existed but i´ve never taken a look into , i never focused on fixing it because i had way more important stuff to do

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