Samstag, 18. Februar 2012

1.26

NOTE: Please be aware that Sourceforge seems to be slow lately , you may have to click Files and download this and future updates manually!

i dont know what to say... just that i said that it was planned for yesterday , uploaded yesterday but it was made available today... sorry that you had to wait... me sorry :(

here are the changes for 1.26
i tweaked the minimap , added a third statgraph to the top right (green bar) which shows FPS (0-10 FPS = Red , 10-25 FPS = Yellow and everything over 25 = Green)

i also included Chalice´s Fix for Mesh Deformer 0.2 and i fixed the rotation degree and slot motion default values , thanks to Mig and Govi for telling me


Changelog:

1.26


added an FPS statgraph
added ability to color each statgraph seperatly
fixed Qarls Mesh Deformer switch , thanks to Chalice
fixed german FXAA translation
fixed slow motion and rotation degree default values
tweaked Minimap to be transparent and more "minimap" like


have fun,
Niran

Mittwoch, 15. Februar 2012

1.25

yup i did it again
this morning (we still have morning) Mig came to me and told me he tried implementing the new Mesh Deformer Update 0.2 , but he failed , so i tried and got it to work for those wanting to try the new update here you go

nothing too big has been changed , just version , some tweaks to FXAA dropdown and the DoF Sliders and the Mesh Deformer 0.2 with (again) switch to turn it off as it causes horrible shadow flickering and mesh shadow breakage in Deferred with enabled shadows

have fun,
Niran

Changelog: 
1.25


added Mesh Deformer 0.2
fixed DoF and Underwater Distortion sliders enabled state
tweaked FXAA dropdown , only On or Off now
tweaked DoF labels to be more Photography

Review

check out this review of Hamilton :)

Dienstag, 14. Februar 2012

1.24 quick fix

NOTE: Please clear your cache and your settings and untick Vertex Array Objects in Preferences - Advanced Graphics - Performance afterwards to hopefully prevent login crashes , also keep OpenGL Compatibility unticked, it might also cause some login crashes (info was from davep weeks ago but might be still up to date)

Yup its already quick fix time , fixed the not working cam preset spinners , tweaked advanced a lot , took out multiple threads option as it is forced on and therefor useless/not working , upgraded the people panel icon texture paths a bit ... level 2 with laz0r beamz now , and tweaked Topdown View a bit based on feedback


have fun,
Niran

1.24
fixed hopefully all bugs and non functioning advanced cam preset spinners
tweaked people panel button textures internally
tweaked top view a bit based on some feedback

1.23(.5) Release

ugh , i was "quiet" for a long time in my blog , im very sorry for that , but RL meeting with friends were more important atm , but dont worry i havnt forgotten you in this time, there were a lot of internal changes , fixes and even some render pipeline changes again :) , you may wonder why its called 1.23.5 , because its funny that its called like Lindens latest Viewer 1 was...

ok lets get to the important stuff , the changes...

User Interface:
A lot and probably the most changes have been done in the Interface again , some of those changes are... the Z coordinate in Script Errors , meaning whenever it compiles with an error it will give out a Z value additionally to the already 2 ones ...
another change is the font and coloring style of the Friend list or your "Acquaintances" , offline people will be shown in italic red and online people will be shown in bold italic green , making them differ a bit more , also new in the same window is the (like said before) renaming of Friends to Acquaintances (please correct me or tell me a better name for it) as a lot of people are just inviting people randomly or after a few hours already thats not what someone would call "friends" right? you only have a handfull of "Friends" and aslong as we dont have the ability to sort and organize those lists it will be called Acquaintances in my Viewer... the last change in this panel is the always on permission system which i´ve upgraded to finally be what i want it to be , it will now show ALL Permissions from beginning instead of showing it when it was hovered =D

Next section was Preferences which might seem to be in a total refactor state , ...well they are , atlast some parts of it , Advanced was redone completly , Camera , Movement and Mouselook Controls and Options are now "seperated" in different panels which can be opened by clicking the coresponding button , i guess i will transplant this look to Advanced Graphics and maybe Viewer Tab aswell depending on your feedback

 ...coming to Viewer tab , which has got a few new options , i thought it would be really important for you to add atlast simple protections like left click sit/touch disable and not just for protection , it REALLY FUCKING annoys me when i do something in my browser , move my mouse over to SL and just click into the window and for god´s sake ALWAYS hit something i can touch OR sit on.... its ANNOYING ... together with those you will also find the new auto hide topbar feature which will be explained and shown later
...and the Graphics panel , which has been redone atlast the shader part of it , you will notice no buttons anymore , just plain simple checkboxes again for those who are too "blind" to see the difference between pressed and non pressed buttons... (yea i know some people...)

...uhm well then there was a Local Chat option in the main menu which has been removed because of non functionality ... the Toolbar floater has been optimised to look ok for German translation aswell ... an stop all animations double has been removed and the ability to minimise the chat floater has been removed as it caused realy weird breakage sometimes

Features:
Nirans Viewer Labs Experiments present you the autohiding topbar , the topbar which is the Navigationbar , Favouritebar and the well known Statusbar (from Viewer 1) which holds the Time , Money , Net and Media controls aswell as the Main Menu ... it will now AUTOMATICALLY slide out and only leave the smaller mini top info bar whenever it is not hovered or used for 10 seconds! its off by default but you can find the Option in Preferences - Viewer - User Interface


again the Labs present you....customisable rotation speed and degree options! , now you can make your SL act like RPGs , or just act more sensetive , your Avatar can be set to rotate instantly , very slowly or very fast... you can also set WHEN your Avatar should start rotating in the camera direction , should your Avatar rotate whenever you move your cam only one single degree in any direction? should your Avatar rotate not at all? THIS IS FOR YOU!  , note this is only local , others will see you rotating as their viewer have other non setable values and will use those on everyone , aswell as my Viewer will use those on anyone else , this goes for BOTH rotation speed and degree!




i´ve also added Jonathan´s "official" .anim file support , which now isnt hacked anymore , you can really select .anim files when clicking upload Animations , it comes with an animation and anim preview which are both seperatly now...

Camera:
as already explained above there were some "fundamental" changes on the behavior of the Camera and your Avatar but theres more , i´ve replaced the Front View in Camera floater with Top View , its like a Topdown View also known from some games (yea i really want to make SL feel more game like) ...and most important , you can now tweak ALL 3 presets via Preferences menu there will be spinners for each preset you want to edit in Preferences - Advanced (which has been redone completly) , cool eh?

Rendering:
rendering has probably had the tiniest changesets , all in one thing big has been done here except Tofu´s new project which has been merged , its called worldspace semi-random macro-dappling , which creates random big darkness spots on a SIM and your Avatar , depending on the sun positon , later this could be combined with the cloud X and Y movement to create a good but faked cloud shadow effect! awesome , for now you can only tweak the darkness strength , the option can be found in Preferences - Advanced Graphics - Lighting and Shadows

Building:
for those (like me) having problems clicking the stretch buttons for X Y and Z you can now hold down X while having them in edit to hide the edge stretch cubes making it easier to click only the colored ones

Fixes:
i cannot say much here , just a few logic changes , some little fixes like ad-hoc messages are now not recieved anymore if you ticked only friends and groups can call or IM me , some render fixes for mac and linux , some shader compilation errors here and there , a horizontal dof line has also been fixed , avatar bakes should work correctly now and not get some crap , 100% transparent objects shouldnt take up too much performance anymore as they dont get "rendered" anymore (i dont believe that because FPS would probably rocket if that would really happen)...and some misc stuff in my UI , german translations , english texts and labels etc etc...blub , really uninteressting stuff

Note:
i hope i havnt forgotten anything important here except that this only comes in LAA version again , before i do a non LAA please give me feedback about it if it helped in any way , otherwise i dont see a reason to do it again




can you find the special "guest" on this pic?


Changesets:

VWR-27809 When building it is often diffcult to stretch an object along a narrow axis
STORM-1810 Display Z coordinate in Script Error window
STORM-1807 Play animation floater 2nd play button active while animation is playing
STORM-1804 Details... button on PERMISSION_DEBIT dialog triggers run_time_permissions() with a deny action
STORM-1803 Adding raw anim file upload support
STORM-1795 Ad-hoc messages are received even when "Only friends and groups can call or IM me"
STORM-1718 For notifications.xml Mute and Ignore in ScriptDialog and ScriptDialogGroup can collide with user-supplied fields causing unexpected behavior
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.
SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
SH-2719 Fix for lines in off-sim water
SH-2592 (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
Fix for Debug GL generating errors when changing graphics preferences (reloading shaders).
renamed add Friend to add Contact and MY FRIENDS to ACQUAINTANCES
added autohiding Topbar (Nav/Fav/Statusbar)
added disable left click touch & sit options from NaCl
added quit Viewer button to login again
added more german translations
add worldspace semi-random macro-dappling to scene to try to reintroduce low-freq lighting variation in leiu of global illumination
replaced Front with Top View
tweaked Graphics panel to be more simple
tweaked toolbar floater
tweaked avatar list name coloring and font style
removed Stop Animating me double
removed abillity to minimize Chatfloater
removed nearby chat menu entry and combination

Donnerstag, 2. Februar 2012

1.22

*rolleyes*

i´ve sworn to allow negative values for animation speed spinners! here they are , and this little change brought two other friends , Volume Tree dropdown is now always available instead of only when animated Trees is on and right click pie/context menu in mouselook has also been inverted because it was only available when hide UI in mouselook was ticked.....o.ô...silly me......silly Niran....tears r 4 teh queers

uuuhhh blub?
blub!

INFO: both 64bit (LAA) and 32bit are included , the 64bit is named Nirans Viewer.exe as usual , the 32bit version is called Nirans Viewer(32).exe and can be found in the folder aswell

Mittwoch, 1. Februar 2012

1.21 wooo!

yea about 2 days later and we got 1.21, it mainly features selfmade stuff , tweaks etc , no "real" merges

Time Factor Animation:
Factor your own new and exciting animations with Nirans new Time Factor Animation Feature!(HOT) , and it even works backwards! :O YES play your animations with 10 times speed , and then set them to -1.0 to make them play backwards , or -0.5 for backwards AND slow motion =O awesome! , sadly backwards is only possible via Debug atm because i´ve just noticed it while writing this o.o but will be possible in animation preview in next update i swear! but hey watch this Video!


:O *drools*

User Interface:
People got some updates , as inventory lost its action buttons , so did People Panel , but...wait...it didnt lost them....they were just moved into the bottom button bar! check it out!
also visible on this pic are the new Visual Auto-Mute controls with some indicators for you to get an idea whats ok and what shouldnt be anymore , i´ve also added the ability to disable mouselook grabbing/touching of scripts and objects ...sorry that you couldnt shoot anymore....
keen eyes will spot the new animation preview floater =D

Joystick Flycam:
As requested i´ve set the Joystick flycam controls to Xbox 360 layout like i used it in my Videos , so no long stupid fiddling anymore....

Viewer-Development:
probably the only thing i remember i´ve merged is a fix for a memory leak caused by mesh upload... btw Mesh upload STILL works! i´ve tested it!

Blog:
I´ve added infos on ongoing projects to the right side and also system requirements but be WARNED those are what I RECOMMEND , not LL nor someone else , those sys requirements should run SL in most cases with about 20-50 FPS with Shadows , DoF , FXAA and SSAO on , depending on the scene...


32bit Version:
as requested i´ve added a "32bit" version compiled without LAA , meaning it will plop on 1,25GB mem usage , you will ask where the point is in doing a release that will definetly plop at 1,25GB usage... well like i said it was requested and i just wanna show that it most likely wont change that this Viewer still needs high end and will plop anyway

DOWNLOAD                  DOWNLOAD 
(64bit with LAA)                                      (32bit no LAA)


have fun!
Niran

Dienstag, 31. Januar 2012

Release 1.20

yayaaaayy... *rolleyes*

another Update, im somehow a bit lazy to write but i will try...

Direct Delivery:
I´ve merged the complete Direct Delivery Beta system , so from now on you can use it on Aditi as far as i´ve heard of the Open Beta... its totally up to date =D

Interface:
with Direct Delivery a lot of ui has been affected , especially layout panels have been revamped nearly completly , this forced me to fix a lot of floaters , one of those fixed floaters is the Inventory , you will notice that i wont have bottom buttons anymore , and because i were editing some XMLs i though , well lets tweaks some other floaters i just randomly opened and so i made the Toybox floater with its buttons even smaller , i mean isnt it cute now?
you can also see the Outbox floater which is new and the Inbox Button in my main Inventory Panel which is pretty old... the topbar has had some tweaking aswell , please tell me if theres something wrong with hiding the favbar , also preferences had some tweakage because of the layout panel changes which fucked up Sound , Viewer , Chat and Setup panels...again please tell me if you still find something that looks broken!

Shining:
this Build features all recent Shinings again , crash fixes , lighting updates etc etc

NOTE: im aware of the bug that lights (no matter if they are projected or not) act totally screwed up on alpha surfaces , will sort that out later, i already promised that there will be a 1.21 pretty quickly... cuz i fucked up something every big release

Performance:
should/could be a little bit faster due to some little tweaks and optimisations coming from Shining

Memory caching behavior:
seems to be less aggressive now , it also looks like my Viewer finally learned to clean up some shit , i´ve started at 0.8 GB usage , jumped to Help Island Public with about 20 AVs , got 1.2 GB , jumped to Ahern with again around 20 AVs , got 1.3 GB and then jumped back to the Sandbox and dropped to 1.1 GB and with every sculpt/object that has been sucessfully loaded it dropped even more , ending up on 1.0 GB again , seems fine to me as i started on a empty space and ended up in the starting area which has a bunch of sculpts n textures

SLKinect:
Tests have proven that SLKinect2 works , its buggy , but hell yea its alpha/beta software and might be a cool feature in future!

Webkit:
due to more and more people reporting Profile probs i´ve gone back to an old webkit version which didnt feature zooming which also fucked up my profiles with 1.2 UI size.... yea zooming was depending on UI size....what a crap feature...please report me if your Profiles do work now!

Linux:
No more Linux Releases anymore , im sorry ... Miguael Liamano not just only gave up because my commits fucked up his releases (also his commits fucked up mine...) he also seems to have blocked me as i made a joke about slavery in my Group Chat today , he probably thought it was meant serious , now he left my Group , kicked me off his FL and yea seems to ignore me...sad that it has to end in "Kirsten"-style ... anyway i wish him good luck in whatever he does now , im sorry about the joke and i can just thank him for his Linux Releases which were reported to be fast...

Group Chat Log:
"

[2012/01/30 13:43]  Tarnix (miguael.liamano): I tried to compile for linux.. Still broke.
[2012/01/30 13:43]  Amethyst (niranv.dean): instead of saying its broken , you could tell me WHAT is broken
[2012/01/30 13:44]  Tarnix (miguael.liamano): I did.
[2012/01/30 13:44]  Amethyst (niranv.dean): u know i cannot even remember shit 5 minutes ago
[2012/01/30 13:44]  Tarnix (miguael.liamano): I left a comment on bitbucket..
[2012/01/30 13:45]  Tarnix (miguael.liamano): http://pastebin.com/ses3WqUk
[2012/01/30 13:46]  Amethyst (niranv.dean): looks like the nsl cpp is missing
[2012/01/30 13:46]  Amethyst (niranv.dean): will check that
[2012/01/30 13:46]  Tarnix (miguael.liamano): ok ^^
[2012/01/30 13:47]  Amethyst (niranv.dean): no one said you can be happy again!
[2012/01/30 13:47]  Amethyst (niranv.dean): down with u
[2012/01/30 13:47]  Tarnix (miguael.liamano): wth
[2012/01/30 13:47]  Amethyst (niranv.dean): lick my backpaws slave!
[2012/01/30 13:47]  Tarnix (miguael.liamano): shush
[2012/01/30 13:47]  Amethyst (niranv.dean): down!
[2012/01/30 13:48]  Amethyst (niranv.dean): i said get the fuck down!
[2012/01/30 13:48]  Amethyst (niranv.dean): *grabs a whip*
------------------------------------------------------------<< about here he left the Group
[2012/01/30 13:49]  Amethyst (niranv.dean): nope
[2012/01/30 13:49]  Amethyst (niranv.dean): its there
[2012/01/30 13:53]  Amethyst (niranv.dean): lol

                                                                                                                                                            "
Changelog:

1.20

SH-2889 Add visual auto-muting controls
SH-2791 Use request class constructor/destructor for keeping track of concurrent requests
SH-2768 Put transparency checkerboard back in texture preview
SH-2684 FIX, SH-2716 FIX - bug was specific to running in non-english language
SH-2565 Move resetVertexBuffer operation to a consistent location
SH-1427 Fix for spot lights not working properly on alpha objects, and fix for alpha lighting of point lights not matching deferred lights.
STORM-1799 Object doesn't appear in Block list if trying to block from Remote object inspector
STORM-1798 'Block' menuitem title isn't changed after blocking item in object inspector
STORM-1796 Preferences->Privacy->Only friends and groups can call or IM me cannot be changed unless Voice Chat is enabled
STORM-1788 Clarify wording in About Land->Access and tooltips (and similar Estate panel)
VMRG-217 Direct Delivery Beta and all its 5 sites of commits
MISC-3 Use old Webkit
MISC-2 Gesture Panel tweaks
MISC-1 Inventory Panel tweaks

Pics:
cuz i can! =D be envious of my graphics!



haha! i´ve hidden the download here cuz i wanna "force" you to read the whole blog! whuahahaha11!!1!
no seriously i will continue to do that in future to hopefully prevent reports and questions that have been answered in my blog already...


Enjoy,
NiranV Dean (Amethyst)

Mittwoch, 25. Januar 2012

Second Life and Kinect

did you ever imagine doing animations REALTIME while inworld , by doing them with your OWN BODY!? just imagination? future? BLUB! NO! its already possible since a long time and i need someone who has some basic Windows knowledge and who wants to try out if you can play animations with your Kinect, yea i added support for that and i wanted to test it but sadly i got a new Kinect which doesnt have the right USB port...

IM me inworld if interessted!

Dienstag, 24. Januar 2012

Release 1.15

yea its Release time again....quick i know...

lets get to the changes , quickly...

Interface:
from now on you will be able to switch the quick home button off which is located between the windlight quick buttons and back/forth navigation arrows , i also made it possible to close Move , View(Camera) and Speakers floaters via X , both has been requested and with all those changes i also took another look into the Viewer tab in Azure and added some missing options aswell as i took out disable TP screens as this option will never be implemented again (sorry , but i´ve put too much time into them to allow people to just disable them , because thats often the first thing people do and then they wont even see it for the first time , so they wont notice that its actually not the same as in all other viewers)


as soon as i will get the opportunity to merge in the new Simple Inventory Project i will do so and do a in-between release for you to check out as im very interessted in it


also my F1 Main Menu has been updated again , it should now look like this which comes closer to a compass like game menu like Skyrim has , its definetly not final and the graphics will definetly change one or more times over time, but again its a WIP experiment...but its quick! and uhm looks good....a bit atlast



Snapshots:
i´ve added 2 experimental and totally NOT working but funny new modes for snapshot , the left one has been after edited (resized in width to fill the whole Full HD resolution again which you probably will have to do aswell so you will need some basic pic editing knowledge) and the right one works as it looks there , i think atlast the left one looks cool and adds some nice effects to the scene :O its also funky as this pic isnt grey at all! this pic is green and purple and will create an optical illusion of greyness , check it out yourself! take it into fullscreen and zoom into it, FUNKY!












Misc:
the rest of the party is , i added Dolphins unknown minimap indicator which seems to be not working right now , will have to investigate that (like a lot of other things too) and MU Pose style which has been set to off by default ...requested aswell


have fun,
Niran