Friday, October 31, 2014

Black Dragon 2.4.0.4 "CDN Update"

CDN. CDN. C. D. N.

Lightning fast rezzing, now also available in your favorite GPU toaster.

Nothing else was changed except the pipelining merge. Your favorite GPU toaster now loads everything even faster so it can start toasting your GPU even sooner!





Wednesday, October 29, 2014

Black Dragon 2.4.0.3 Update

I figured you want that maturity bug fixed since you kept bugging me about it.

There you go folks, should be fixed. 

Oh and it includes some changes to godrays aswell.

Snapshots:









Changelog:


Added: Geenz's spotlight reflection changes.
Fixed: Maturity settings not being applied.
Changed: Experimental changes to Tofu's godrays, they will now cast a faked volumetric sunlight everywhere where light can fall.
Changed: Lowered default Godray resolution to 32. It still looks better than before.
Changed: Shortcut for DoF locking to CTRL + X in hopes that will fix the random clashing with an unknown shortcut.

Monday, October 6, 2014

Black Dragon 2.4.0.2 'Bugfix Update'

Just a little bit of bugfixing, nothing special but necessary to make sure i can go on a little pause for a week or so unless something really bad happens.


Changed: Voice Level Indicator textures.
Changed: avatar_list_items to match the new Voice Indicators.
Changed: Bring our World Map floater onscreen on creation incase it went off screen.
Fixed: Floaters snapping to the right side of the screen when moving them to the left side.
Fixed: Minimap labels following top instead of bottom on resize.


Thursday, October 2, 2014

Black Dragon Update 2.4.0.1 'Feedback Update'

After collecting some feedback from several posts, blogs and other sources i could find i was able to identify some problems and change or fix them.

So here's a list of what has been changed:

Added: Coordinate display to minimap.
Added: SIM Name display to minimap.
Added: Debug to toggle between local SIM coordinates or entire SL world coordinates.
Added: Alternative variation of the button texture for dropdowns fixing the missing 1 pixel space.
Changed: Renamed Grids to Main Grid (Agni) and Beta Grid (Aditi).
Changed: Use White_02 color for Scroll list backgrounds.
Changed: Draw black backgrounds for N S E W displays to make them always visible.
Changed: Overhauled World Map floater layout.
· Changed: Moved controls to the bottom.
· Added: Button to slide out legend.
Changed: Login Panel layout slightly to match the new button texture and server name changes.
Fixed: Inventory Filter floater has no background.
Fixed: Notification System Tray button vanishing on lower resolutions causing all sorts of problems.







The update will soon be available, so keep an eye out and keep the feedback coming.

If you wonder what i call proper feedback -> EchtVirtuell or Modemworld , posting it on your unknown blog somewhere in the internet doesn't help you and especially not me. If you got anything to say, do so either in my SLU post, Forum or here on my Blog or at least link me your Blog when you write something there or IM me inworld -> NiranV Dean.

Sunday, September 28, 2014

Black Dragon Update 2.4 Beta

So.

start sarcasm
It is finally happening, many weeks of playing all kinds of games, eating, drinking (ice tea), working on my AO and doing everything else except working on my Viewer finally comes to an end! Many hours have been put into anything else than my Viewer and you will see the difference!
/sarcasm

Let me get this straight, right from the beginning.

THIS.
IS.
A.
BETA.

It's NOT yet done. I just felt that i have held this update back for far too long, i finally want to share what i have been working on the past weeks. You will see a gigantic amount of changes, literally everything (and i shit you not) has been changed, hopefully to the better of course. Many floaters have been re-sized, re-aligned, filled and generally overhauled in functionality and reliability, i chose an uniform layout which i will forcefully squeeze into every floater from now on, you will notice that as soon as you open the first few floaters.

Apart from those crazy interface changes, many small things have been changed and fixed as well, being unable to write /s or /w gestures without the Viewer auto completing it to /shout or /whisper is one of many of those small changes.


__________________________________________
I will need a lot of feedback on pretty much everything everywhere though, all those things i changed look totally fine especially since i know what they do and what i want to do with them in future which somewhat biases my opinion about it. Note though that feedback like "OMG OMG OMG DIS IS SO AWSUM" or "DIS IS UGLY BS CHANGE IT BACK" will totally not help. I chose a direction and i will keep it. I want constructive feedback about how stuff works, not how you want the UI to look like. Short: I want bug reports. Proper ones. Reports like 'im constantly crashing pls fix' will not help either. I will need detailed info on what you did (pressed a button, a tab, opened a certain floater etc) as well as your crash log file. Note that i will most likely NOT fix crash bugs coming from LL that are buried deep into the rendering engine or something similar. All i can do is fix surface stuff, the user interface and most of it's code, keep that in mind.

I will continue working on finishing the rest of the interface as well as fixing bugs, adding new little features and generally polishing every area before i move on to the next big project, tiny tip: Skin.

Snapshots:






There are 2 versions available.
The normal one is the latest one i had before i merged it with Linden's Release and the 'Current' one is the version merged with Linden's Release, expect unfixed problems when using the 'Current' one.


Changelog:

Use the Changelog link on the right sidebar of this blog ->

Friday, September 26, 2014

Progress Update to 2.4 (#11)

Today is a good day to announce something everyone of you wants to hear.

No, not that there's a new update available for download but something very similar.

First lets get today's changes outta the way!

I spend 2 days working on a few 'Picks' panels, 'Picks' is the leftover of the old Viewer 2 profile which later got removed in favor of web profiles. 'Picks' contains ...well picks you can create as well as advertisements for... your SIM or shop or whatever. I didn't just change the layout a bit but also overhauled those 'Picks' entries so they use their available space better.


This seems to be a huge waste of time, i know, especially since these picks are basically useless and rarely used for anything else other than listing your roleplay family and or shop and quickly closing it after you are done but yea... it has to be done at some point.















And today i swapped to overhauling something that is more important such as the map, i will continue doing the 'Picks' panel later. The layout has been changed moderately, the left side contains all controls such as teleporting around and copying the SLurl and it also contains the legend (that stuff explaining what each icon is). You can now open the search functions which are on the right via the 'Show Search' button, other than for searching for SIM names or tracking your friends this side is basically useless now. All important things are on the left and always visible, they cannot be hidden.



As you may notice, the left side contains buttons which is really unusual for me. The reason this toolbar contains buttons is that these buttons are basically showing the floaters i need to finish before i'm done with the 'main' stuff, everything else is just optional and will most likely be updated over time. That means, 'Places', 'Gestures', 'Build', 'Picks', 'Preferences' and 'Chat' are not overhauled yet but will be until 2.4 Release.

Which brings me to my announcement, this weekend you will get an update for my Viewer! Yes that's right. Up. Date. This. Weekend. It will be a Beta tho and it will still miss some floaters (some of those listed above) and probably contain a lot of bugs and other nasty things i overlooked, which is why i want to share it so you can go all over it like you usually do. I will post more details about that update when the time has come, stay tuned! The end is nigh!

Monday, September 22, 2014

Progress Update to 2.4 (#10)

Boob-tastic day my fellow fetishists.

Today i wasted my time with playing Guild Wars 2 finishing another panel, today it's the 'Outfit Edit' panel, another one of those panels that looked utterly broken and cluttered but no more! It looks usable (probably won't make me use it tho) and pretty cleaned up now, also of course a bit more screen space saving and less pain inducing, we all like that don't we? Without further unnecessary talking i'll show you a picture so you can see what it looks like now.


I am satisfied with the boobs not quite satisfied with the ordering of the bottom buttons, maybe i should put the 2 sort buttons to the right and the save and revert button in the middle? Yea sounds good i guess.

Now open 'Outfits' in your Viewer, click the wrench icon to start editing your outfit and compare what you see to the picture above. I am sorry that many of you probably won't see boobs when you start editing your outfit.

I guess next up is a check through 'Outfits' if there are more panels i have to do before moving on to Appearance (shape and body part editing).

Sunday, September 21, 2014

Progress Update to 2.4 (#9)

Give me some time, lots of ice tea and Komodo Edit.

What i can do with these 3 things is beyond 'godlike' for some of you. Whether it is anything even remotely close to 'godlike' or not doesn't matter for me though, for me it's all the same. Work, that includes a lot of love.

So does the complete overhaul of the 'Group Info Panel'. It was a real pain in the ass to align everything, use a streamlined look like it is used in all other panels and floaters and still make it as functional as it was before, it's worth it though. It's smaller, it's fancier, it's cleaner and it features at least as much functions as the original (if not more).




It is finally done. I might make a few more very small changes over time though but this is pretty much what you'll get with 2.4.

It's time to move on to the next panels. How about... 'Appearance' (editing body parts)? Chat could use some minor tweaks... or the rest of 'Outfits' (editing/creating outfits)? There's also Preferences which could use some redo with the new style...there is definitely still stuff to do but i'm getting really close to an actual update!

Tuesday, September 16, 2014

Progress Update to 2.4 (#8)

So yesterday i got sick of the old login screen, i was wondering if there is even anything else i could do with it, i literally iterated through several login screen designs like you change your underwear.

What else is there to do? Not much, i'm not going to do another super experimental login screen this time, instead i made something... 'normal'. This time also including the long lost grid selection. Yay.

Wanna have a sneak peek?

Of course you do!


Mhhh, looks too good doesn't it?

To the changes, 'changelogs' will link you to my changelog page, forgot password has been removed but for that the grid selection has been added. Lets be honest, who used forgot password, ever? Everything else stays basically the same, just rearranged and packed into a totally new design.

What will be next? Find out when its ready ;)

Sunday, September 14, 2014

Progress Update to 2.4 (#7)

You hear this? This is the sound of progress my friends.

Okay, i know this was shamelessly stolen from Team Fortress and i also know most of you don't even know what a Team Fortress is, so lets get this post done ok?

I spend a few hours the last few days to start redoing the group info panel as well the appearance floater, you know, those being absolutely horrible and broken since ages, those you had so many problems with.

First i started with the appearance floater, moving stuff around, creating a base layout for everything and trying several others on the way, the final outcome is this for now.


As you may or may not notice, the search bar is gone and is now replaced by a button that will slide the search bar in (and the name out) in case you are really so desperate that you need to search your outfits, other than that the whole appearance floater looks pretty straight forward, you can create new outfits with the + button, edit a selected one with the wrench button and of course save and save as, trash or wear it with the bottom buttons, nothing new here, just a huge cleanup.

Today i spend some hours on making the base group panel look similarly structured like the appearance and people panel is.


I think it's pretty obvious isn't it? The similarity in their core layout is... really obvious, but the main panel is not enough, the content panels (General, Roles etc) need a lot of work, they just look horrible, i never touched them because they worked fine but looked like horrible shit which i never cared about (and honestly i still don't care about groups, it's not the focus of my Viewer) but tjey are in need for some tweaking regardless.



It's still a bit in progress and those other 3 tabs (and their sub tabs) aren't even touched yet. So there's still quite a lot to do but in the end it will be worth it i guess.