Friday, November 28, 2014

Black Dragon Update 2.4.1.2 "Bugfix Update #2"

Round 2. Fight.

*Kick-Punch-Kick-Kick-Sweep-Knee-Uppercut-Airpunch-Combo*

FINISH THEM.

*Throws fixes at bugs and makes them pop like firecrackers leaving a huge gory mess*

YOU WIN.

PERFECT.



Changelog:


2.4.1.2


Changed: German translation for 'Features' tab in tools floater.
Changed: Teleport screen to a simple plain layout.
Removed: Topbar container and click region aswell as mini locationbar.
Fixed: Blocked list item labels being truncated.
Fixed: Notecard readability.
Fixed: Block list menu entries not working.

Black Dragon Update 2.4.1.1 "Bugfix Update"

This update fixes some reported and also a few non reported issues. It's just a quickfix for some annoying stuff, nothing fancy.




Changelog


2.4.1.1

Changed: Do not automatically invert the text color when the text is selected, use the default color for now.
Fixed: Volume pulldown and Quick Draw Distance slider using the wrong background texture.
Fixed: Recent being falsely labeled as Groups and Blocked being labeled as Friends.
Fixed: Top right statusbar widgets being unusable.
Fixed: Quick Draw Distance slider popup position being far off.
Fixed: Username string on mini profile being unreadable.

Thursday, November 27, 2014

Black Dragon Update 2.4.1 "PCMASTERRACE Update"

I promised a new skin... here it is.

Behold ... for i shall deliver you the ultimate skin!



It's beautiful i know!

Also... up to date with latest LL Viewer and some very minor fixes.


Changelog:

2.4.1

Added: Some more Steam-skin related textures.
Added: Non commented out godray experiments in Depth of Field shader. Might be usefull someday.
Added: New Steam-inspired skin. Praise lord Gaben. #PCMASTERRACE
Changed: Color tweaks for our new skin.
Changed: Added spaces to group chat name display.
Changed: Removed obselete shadercode.
Changed: Always render the floater shadow no matter if our floater is active or not.
Changed: Draw scrollbar backgrounds like normal textures, fixes scaling issues.
Fixed: Default glow strength inconsistency.
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.

Friday, October 31, 2014

Black Dragon 2.4.0.4 "CDN Update"

CDN. CDN. C. D. N.

Lightning fast rezzing, now also available in your favorite GPU toaster.

Nothing else was changed except the pipelining merge. Your favorite GPU toaster now loads everything even faster so it can start toasting your GPU even sooner!





Wednesday, October 29, 2014

Black Dragon 2.4.0.3 Update

I figured you want that maturity bug fixed since you kept bugging me about it.

There you go folks, should be fixed. 

Oh and it includes some changes to godrays aswell.

Snapshots:









Changelog:


Added: Geenz's spotlight reflection changes.
Fixed: Maturity settings not being applied.
Changed: Experimental changes to Tofu's godrays, they will now cast a faked volumetric sunlight everywhere where light can fall.
Changed: Lowered default Godray resolution to 32. It still looks better than before.
Changed: Shortcut for DoF locking to CTRL + X in hopes that will fix the random clashing with an unknown shortcut.

Monday, October 6, 2014

Black Dragon 2.4.0.2 'Bugfix Update'

Just a little bit of bugfixing, nothing special but necessary to make sure i can go on a little pause for a week or so unless something really bad happens.


Changed: Voice Level Indicator textures.
Changed: avatar_list_items to match the new Voice Indicators.
Changed: Bring our World Map floater onscreen on creation incase it went off screen.
Fixed: Floaters snapping to the right side of the screen when moving them to the left side.
Fixed: Minimap labels following top instead of bottom on resize.


Thursday, October 2, 2014

Black Dragon Update 2.4.0.1 'Feedback Update'

After collecting some feedback from several posts, blogs and other sources i could find i was able to identify some problems and change or fix them.

So here's a list of what has been changed:

Added: Coordinate display to minimap.
Added: SIM Name display to minimap.
Added: Debug to toggle between local SIM coordinates or entire SL world coordinates.
Added: Alternative variation of the button texture for dropdowns fixing the missing 1 pixel space.
Changed: Renamed Grids to Main Grid (Agni) and Beta Grid (Aditi).
Changed: Use White_02 color for Scroll list backgrounds.
Changed: Draw black backgrounds for N S E W displays to make them always visible.
Changed: Overhauled World Map floater layout.
· Changed: Moved controls to the bottom.
· Added: Button to slide out legend.
Changed: Login Panel layout slightly to match the new button texture and server name changes.
Fixed: Inventory Filter floater has no background.
Fixed: Notification System Tray button vanishing on lower resolutions causing all sorts of problems.







The update will soon be available, so keep an eye out and keep the feedback coming.

If you wonder what i call proper feedback -> EchtVirtuell or Modemworld , posting it on your unknown blog somewhere in the internet doesn't help you and especially not me. If you got anything to say, do so either in my SLU post, Forum or here on my Blog or at least link me your Blog when you write something there or IM me inworld -> NiranV Dean.

Sunday, September 28, 2014

Black Dragon Update 2.4 Beta

So.

start sarcasm
It is finally happening, many weeks of playing all kinds of games, eating, drinking (ice tea), working on my AO and doing everything else except working on my Viewer finally comes to an end! Many hours have been put into anything else than my Viewer and you will see the difference!
/sarcasm

Let me get this straight, right from the beginning.

THIS.
IS.
A.
BETA.

It's NOT yet done. I just felt that i have held this update back for far too long, i finally want to share what i have been working on the past weeks. You will see a gigantic amount of changes, literally everything (and i shit you not) has been changed, hopefully to the better of course. Many floaters have been re-sized, re-aligned, filled and generally overhauled in functionality and reliability, i chose an uniform layout which i will forcefully squeeze into every floater from now on, you will notice that as soon as you open the first few floaters.

Apart from those crazy interface changes, many small things have been changed and fixed as well, being unable to write /s or /w gestures without the Viewer auto completing it to /shout or /whisper is one of many of those small changes.


__________________________________________
I will need a lot of feedback on pretty much everything everywhere though, all those things i changed look totally fine especially since i know what they do and what i want to do with them in future which somewhat biases my opinion about it. Note though that feedback like "OMG OMG OMG DIS IS SO AWSUM" or "DIS IS UGLY BS CHANGE IT BACK" will totally not help. I chose a direction and i will keep it. I want constructive feedback about how stuff works, not how you want the UI to look like. Short: I want bug reports. Proper ones. Reports like 'im constantly crashing pls fix' will not help either. I will need detailed info on what you did (pressed a button, a tab, opened a certain floater etc) as well as your crash log file. Note that i will most likely NOT fix crash bugs coming from LL that are buried deep into the rendering engine or something similar. All i can do is fix surface stuff, the user interface and most of it's code, keep that in mind.

I will continue working on finishing the rest of the interface as well as fixing bugs, adding new little features and generally polishing every area before i move on to the next big project, tiny tip: Skin.

Snapshots:






There are 2 versions available.
The normal one is the latest one i had before i merged it with Linden's Release and the 'Current' one is the version merged with Linden's Release, expect unfixed problems when using the 'Current' one.


Changelog:

Use the Changelog link on the right sidebar of this blog ->

Friday, September 26, 2014

Progress Update to 2.4 (#11)

Today is a good day to announce something everyone of you wants to hear.

No, not that there's a new update available for download but something very similar.

First lets get today's changes outta the way!

I spend 2 days working on a few 'Picks' panels, 'Picks' is the leftover of the old Viewer 2 profile which later got removed in favor of web profiles. 'Picks' contains ...well picks you can create as well as advertisements for... your SIM or shop or whatever. I didn't just change the layout a bit but also overhauled those 'Picks' entries so they use their available space better.


This seems to be a huge waste of time, i know, especially since these picks are basically useless and rarely used for anything else other than listing your roleplay family and or shop and quickly closing it after you are done but yea... it has to be done at some point.















And today i swapped to overhauling something that is more important such as the map, i will continue doing the 'Picks' panel later. The layout has been changed moderately, the left side contains all controls such as teleporting around and copying the SLurl and it also contains the legend (that stuff explaining what each icon is). You can now open the search functions which are on the right via the 'Show Search' button, other than for searching for SIM names or tracking your friends this side is basically useless now. All important things are on the left and always visible, they cannot be hidden.



As you may notice, the left side contains buttons which is really unusual for me. The reason this toolbar contains buttons is that these buttons are basically showing the floaters i need to finish before i'm done with the 'main' stuff, everything else is just optional and will most likely be updated over time. That means, 'Places', 'Gestures', 'Build', 'Picks', 'Preferences' and 'Chat' are not overhauled yet but will be until 2.4 Release.

Which brings me to my announcement, this weekend you will get an update for my Viewer! Yes that's right. Up. Date. This. Weekend. It will be a Beta tho and it will still miss some floaters (some of those listed above) and probably contain a lot of bugs and other nasty things i overlooked, which is why i want to share it so you can go all over it like you usually do. I will post more details about that update when the time has come, stay tuned! The end is nigh!

Monday, September 22, 2014

Progress Update to 2.4 (#10)

Boob-tastic day my fellow fetishists.

Today i wasted my time with playing Guild Wars 2 finishing another panel, today it's the 'Outfit Edit' panel, another one of those panels that looked utterly broken and cluttered but no more! It looks usable (probably won't make me use it tho) and pretty cleaned up now, also of course a bit more screen space saving and less pain inducing, we all like that don't we? Without further unnecessary talking i'll show you a picture so you can see what it looks like now.


I am satisfied with the boobs not quite satisfied with the ordering of the bottom buttons, maybe i should put the 2 sort buttons to the right and the save and revert button in the middle? Yea sounds good i guess.

Now open 'Outfits' in your Viewer, click the wrench icon to start editing your outfit and compare what you see to the picture above. I am sorry that many of you probably won't see boobs when you start editing your outfit.

I guess next up is a check through 'Outfits' if there are more panels i have to do before moving on to Appearance (shape and body part editing).