Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Thursday, April 30, 2020

Black Dragon 64x - Update 3.8.2 "Enhancing Dragon"

Aaaand another bugfix update!


You get bugfixes, and you get bugfixes and you get bugfixes. Bugfixes for everyone!



Screen Space Reflections should now work with shadows, ssao and blur light off. Defaulting water height should work again, the "My Environments" window should now display all your settings and has been overhauled too. SSAO blur size should work again and SSAO itself has been slightly tweaked. Saving a preset from Fixed Environment after entering the name (but not yet clicking out of the name entry or committing with Enter) should now save the preset with the correct name that you entered. Much more importantly though, all presets should now be loadable again, regardless of their names and regardless of whether they were escaped properly or not. No more need to import them (hopefully).

Something that has been long in the coming was some tweaking to complexity values. I've finally gotten around to do just that, i lowered all complexity values by roughly 50%. This will drastically lower numbers but don't expect your 1 million triangle avatar to magically be fine, the calculation is still as punishing as it was before, the numbers are just in a smaller range now in hopes to trigger stupid automated script banners less. Again though, if your avatar is a shitfest of optimization it will still get a high complexity value, just not as ridiculously high as it was before and you will still be banned from such regions but at least because you deserved it. I might tweak them more but for now that should lessen the severity of that issue for now. Also... the 800.000 max complexity limit should now be enough for almost all avatars (hopefully).

Finally because some people have been nagging about this i've raised the maximum snapshot resolution to 12K. Yes. 12K. 12000x12000. This is mostly for GTX 10XX cards and i doubt that you'll get too many shots in with lower cards before the Viewer decides to poop its render pants and explode in a giant mess. Here have a quick 12K shot.

https://live.staticflickr.com/65535/49821557928_fcd3aeac8e_o.png

As always keep them bugreports coming.

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