Anyway, thank you all for your continued support and thank you for spreading the message!
Onto the updates then...
The last 2 updates mainly fixed reported issues with logins for avatars with more than 16 characters length, crashes on startup when you switched the "Starting Location", some setting changes that seem kinda obsolete nowadays, reducing the volume of sound and media quite a lot to hopefully lessen the shock when you open the viewer for the first time and get an heart attack because of the login screen intro starting, the login button not enabling for first time users and some cleanup.
This update comes with another round of fixes, attached lights will no longer poof when sitting down on objects and refreshing your avatar be it adding/removing/editing/attaching/detaching anything while wearing a BOM avatar will no longer fold your avatar 16 times and then some.
Some UI improvements have been added as well, you can now see the link and face index when selecting them as long as only one face or link is selected, additionally the "X objects selected" string will no longer show 0 when "Edit Linked" is enabled and instead will count the selected links.
Apart from that there are mostly tiny UI bugfixes that triggered anyone with OCD... scrolllists clipping outside a few pixels at the top (very visible when editing shape), the radio buttons in Edit having a slightly different spacing than the checkboxes right next to them and they still used the radio button textures, the object manipulator not working when selecting multiple prims and the panel to edit universal layers was still completely untouched and looked like shit, no more that is.
One last thing though, as an attempt to encourage higher patronage for those who can or want, i've added a new benefit to Patron, all 10$ patrons can now specify their shop link (both inworld and marketplace) to be displayed on login. Don't get me wrong, i ABSOLUTELY HATE ADS which is why i wanted to do this extremely careful but some feedback would be welcome on it.
As you can see i've placed them at the top right for now, kinda like LL does it with events and that stuff on login page, it was suggested to make it at least three times as big but i'm highly against this change, what do you think? Should it be bigger or is it okay like that? What do the people think who pay for it? There's a delicate difference between visible and obnoxiously visible, i want it to be visible but i don't want it to look like forced ads, the user should be able to ignore it if he doesn't want to see it.
I'd also like to use the opportunity as shout-out to the team of Gateways of Realities, they are working on a game outside of SL but i've also just recently found their inworld avatars, while i'm not exactly a fan of the Dungeons and Dragons style Kobold (because they aren't cute and cuddly) its an absolutely amazingly well done avatar regardless. It's super low lag, uses only very little scripts, comes with a ton of customization, high quality bento animations, BOM support (and EXACTLY the way i imagined i'd use it) to swap out scale patterns and such, full mod support a nice and simple HUD, Materials support and more. It's exactly the type of content i want to see more, these guys know what they are doing and they are doing it proper. I was quite surprised seeing the creator use my Viewer for the in-HUD pictures. WIP Kobold below.
As always, some snapshot highlights from the Discord server.
By Aeeykay |
By Kissmebaby Allen |
By 털댕이 |
SL 6.4 viewer using eep? in black dragon EEP Code ? when?
ReplyDeleteWhen EEP is released and isn't completely broken.
DeleteWill you bring it out for Mac?
ReplyDeleteI can't.
Delete