Last month i pushed an update that fixed the an issue that prevented local chat from popping up when the local chat was not a separate floater and the conversation floater it was nested in was closed/hidden. I changed the Appearance floater to open with the "My Outfits" tab selected instead of the new "Outfit Gallery", limited the memory sliders between 128mb and 1992mb and made the chat tags [Moderator]/[Developer]/[Mod][Dev] finally reliable.
Graphics wise not much has changed, i disabled Object Object Occlusion by default as it should net you some performance gain unless you are using an AMD card in which case you might want to re-enable it.
I fixed a bunch of crashes that could occur when you toggled Deferred Rendering options while Deferred Rendering wasn't even enabled, yes i know you should have Deferred Rendering enabled anyway, why should i care, because reasons... and edge cases. While at fixing those crashes i cleaned up the code and overhauled some parts a bit, making it more reliable and preventing more issues as well as making it able to return values which someday i might actually use.
Bento was merged again, a few new changes came with it, nothing too fancy, just a few fixes for things we probably didn't even see.
It's still planned to come. Really it is, i just haven't started on it, it's the very last thing i'll do, when everything else is done.
I'm working on a few things, namely UI finetuning, fixing the appearance floater panels, cleanup all over the place, fixing one or two reported issues and adding some new stuff for you to play with. It's not particularly exciting to talk about it, really. I can show you a picture of what's coming.
It's still WIP but i'm getting there. It's shape edit btw, no more pictures, just plain sliders, all of them have the same size, boring isn't it?