I highly recommend you press the default buttons for all SSAO options to make sure they match the new defaults.
First update of 2016.
Let's start this year with revisiting Screen Space Ambient Occlusion (SSAO) shall we? I made some tweaks to the blurLight shader, overall increasing the smoothness of SSAO without impacting framerate negatively. Also fixed is the weird case of light being blurred twice (it's in the LL Viewer too and explains why shadows are so horribly overblurred), that means less blur on shadows, crisper shadows and most importantly projector light shadows are not ultra blurry anymore, they look fine again. While doing some tweaks to the light blurring i also fixed the ability to control shadow blur on distance and SSAO blur, both work now. These changes were necessary as i removed the ability to switch between Tofu's softening kernel and the default LL one, Tofu's is now default and cannot be toggled anymore, good riddance shitty quad kernel!
I used the time jumping around between shader files to do a little... comparison between original LL style look of graphics and my most current Black Dragon style graphics. I reverted all my tweaks, all my debugs, removed all changes, swapped my shader files with those of LL and brought all my visible graphic features on par with those of LL to show you an example of how different both Viewers look in their "recommended" default settings.
Black Dragon's Default
Note: I recommend using "Custom" Tone Mapping and "Linear" Color Correction.
Also in this release is an updated layout for the Machinima Sidebar which now matches the preferences layout.
Fixed are also a few little layout inconsistencies as well as an issue with the Landmark Profile buttons which didn't enable.
For Adeon i also included my Freakangels 5 Windlight sky preset which i often keep using for a lot of pictures in modified form obviously, the original Hippotropolis Windlight sky preset which i used for the loginscreen video is also included in case you want to see it for yourself, the last is Insilico 4 which i used quite a few times for the SIM Insilico, the old loginscreen image for example, again modified for whatever shot i'm taking. The actual graphics preset i used for the video can be found here on the forums.
Below are some snapshots, showing my Avatar in pieces and funny experiments with the SSAO and projected light blurring.
Added: RenderSSAOBlurSize Debug option to control ssao softening.
Added: Tweaks to blurLight shader, allow SSAO and Shadow smoothening controls.
Added: SSAO Blur Size slider to Machinima Sidebar.
Added: Freakangels 5 Windlight preset.
Added: Insilico 4 Windlight Preset.
Added: Hippotropolis Login Screen Windlight Preset.
Changed: Chat Preferences title bar length.
Changed: Much enhanced SSAO, smoother, darker.
Changed: Machinima Sidebar layout, applied Display panel buildup.
Changed: Version to 126.96.36.199.
Fixed: Shadows and SSAO being blurred twice.
Fixed: Distance Blur not working. Broke Shadow Gaussian and Blur Size for it.
Fixed: Control buttons in Place/Landmark Profiles not working.
Fixed: SSAO Blur Size slider in Display Preferences.
Removed: Softening Kernel options, they are no longer used.
Removed: Unused code.