Disclaimer

Black Dragon is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my (unpaid) time i'm putting into this project, i'm not here to cater to every Joe's desires.

Saturday, November 5, 2022

Black Dragon 64x - Update 4.1.5 "Speeding Dragon"

First update starting to work down the "Suggestions" todo list, also as always a couple bugfixes and changes.


Tools - Content tab now has a neat little menu button that allows quick access to all script related options, reset, recompile, set running/stopped, that stuff. In the future i'll be bringing more building related options into the Tools window, also next up is copy/paste in Tools (YES, you heard that right, calm down its an official feature now... meaning i'll get it too)


As per suggestion "Since Logoff" filter in your Inventory - Recent tab is now disabled by default, making recent actually display something again and useful. Someone also suggested that the texture memory display is confusing because it shows the entire usage rather than what the Viewer uses, so now Preferences only shows the amount the Viewer itself uses (instead of the total), you can still see the total in the Task Manager and the texture console.

Pressing Enter (just Enter nothing else) should no longer toggle Borderless window... oof, also Show Look At and Show Point At are both enabled again (you better not use it to spy on others)... some tooltips have been improved and clarified because it was apparently confusing that it mentioned turning it off would disable something when the option label reads "Enable" ... and since there is still a very tiny amount of people still having issues with permanently turning when a controller is plugged in (despite the deadzone rework) i turned off avatar movement by default, this should hopefully get rid of even the last reports of this issue.

Since my list of things to do is getting smaller and smaller, the desire to merge the latest code becomes bigger and bigger but as long as RLVa hasn't updated i'm not going to merge (otherwise fixing RLVa is going to turn into a shitshow and will cause a lot of regressions and half-merges), so while waiting on that its more of working down the Suggestions and improving and fixing stuff. On a sidenote, the next couple maintenance releases from LL are going to include a large batch of Alchemy's memory leak and performance improvements, so look forward for that when its finally time to get the latest hopefully-not-freezing-on-right-click code (yea i know that joke is getting old).


By Emeline Laks