tag:blogger.com,1999:blog-2001894160739107360.post733846661567860446..comments2024-03-24T21:18:50.209+01:00Comments on Black Dragon Viewer: Black Dragon 64x - Update 3.4.6 "Playing Dragon"NiranV Deanhttp://www.blogger.com/profile/02599413268681962701noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2001894160739107360.post-69959412764315006392019-04-24T01:23:51.087+02:002019-04-24T01:23:51.087+02:00a follow up on crazy slow performance on sims.... ...a follow up on crazy slow performance on sims.... i notice sometimes BD gets only maybe 1-2 fps on a sim and looking at the task manger, something has the disk write pegged at 100%. (see screenshot - https://gyazo.com/718151c2078bdf862b2188cc88679c0a)for some reason, BD triggers this 'ntoskml.exe' file and starts writing to disc utilizing 100%. Close BD and the file close and disk writing stops. not sure what is gong on behind the scenes but something seems to be lagging BD down like helljackson redstarhttps://www.blogger.com/profile/03158626947733888640noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-76368182753783081162019-04-20T22:53:42.999+02:002019-04-20T22:53:42.999+02:00i seem to remember the old Niran's with a tex ...i seem to remember the old Niran's with a tex refresh but in any case, re-synch would be a great addition for when doing video )<br /><br />I dont know either load times maybe something is clogging my pipelines, but takes a good 5-8 min to load a heavy sim, with frame rates between 4-10 at max until loaded then frame rates come up then. I have made sure BD is white listed on the firewall, but, when installing BD get the windows notification it is potential malware or something, so maybe something else in windows is slowing down BD loading ...jackson redstarhttps://www.blogger.com/profile/03158626947733888640noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-37798027048515201102019-04-20T22:13:46.590+02:002019-04-20T22:13:46.590+02:00BD never had animation sync on a shortcut (you can...BD never had animation sync on a shortcut (you can do it via animation manipulator) and "texture refresh" was never a thing in BD as well, you are probably talking about a rebake which only reloaded your own baked body texture.<br /><br />Not sure whats up with your loading times, mine seem fine here but they kinda spike from time to time, lag, packet loss, SIM issues and so on.NiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-48958919211396893442019-04-20T20:08:23.509+02:002019-04-20T20:08:23.509+02:00I have not looked at EEP all that much, but how yo...I have not looked at EEP all that much, but how you describe it sounds almost like Sansar - ish where the user cannot freely adjust the sky, which is why to me, Sansar is nothing more than a museum. My my workflow doing wedding videos I make a new WL for every wedding, so hope at the east can continue that. But honestly I wonder if this EEP thing was brought in by the likes of creators like Cica Ghost... some sim creator HATE when someone changes their windlites because that is THEIR "artistic" vision (she even said to me once that's like re painting the mono lisa to my liking!)<br /><br />As far as performance, I'll have to try out your update, but honestly, I have found that after a sim loads BD does fairly well to FS, however, the issue I have had with BD is 'after the sim loads' it can easily take 10-15 times longer than loading on FS, primarily on mesh and alpha heavy sims (i am wired LAN at 100mbs download on a desktop with a gtx 970 and 32gig RAM) I'd love to be able to shoot weddings again on BD if the initial loads would speed up, and 'texture refresh' and animation synch (ctrl + s) came backjackson redstarhttps://www.blogger.com/profile/03158626947733888640noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-61147411904110184332019-04-15T23:57:23.111+02:002019-04-15T23:57:23.111+02:00Sorry. What I'm saying is if it's no mod, ...Sorry. What I'm saying is if it's no mod, then controls would be locked and in default states. Much like how the texture panel looks when it is no mod - locked out, defaulted and grayed out. The only ones that would NOT be in a locked out state are the ones in the Personal window.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-37880085862449443512019-04-15T14:43:13.389+02:002019-04-15T14:43:13.389+02:00If you remove the values you make it much harder t...If you remove the values you make it much harder to make precise changes, so once again you are taking usability out for the sake of protecting a few stupid setting values.NiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-13312864869959739832019-04-15T08:29:48.133+02:002019-04-15T08:29:48.133+02:00If it's no mod, I assumed that values and slid...If it's no mod, I assumed that values and slider positions would be hidden from view with the exception of the Personal Lighting window. But even then, it's possible that someone, with enough skill at Windlights, can copy the look even without all the visible values/controls.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-18565819205780780132019-04-14T23:04:23.290+02:002019-04-14T23:04:23.290+02:00It doesn't mitigate the core issue: Windlight ...It doesn't mitigate the core issue: Windlight presets are now marketable assets and people will do nonsensical marketing bullshit with it, ontop we cannot save our changes, we have to unnecessarily recreate the windlight which is merely an annoyance since you can easily reproduce the windlight given that you can see the sliders and probably values too, hence i see no reason why not simply add a function to save this preset locally.NiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-84183320513891298262019-04-14T19:29:26.312+02:002019-04-14T19:29:26.312+02:00I'd be interested to hear your opinion on how,...I'd be interested to hear your opinion on how, if at all, the "personal lighting" thing announced by Rider on the forums on Thursday mitigates the issues with EEP assets? Does it do enough?Dave_Bhttps://www.blogger.com/profile/05131455095836531640noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-79162963507029982562019-04-14T02:56:57.287+02:002019-04-14T02:56:57.287+02:00The biggest problem with marketable EEP settings i...The biggest problem with marketable EEP settings is that they are just that, settings. They are in a way a shape item for the sky/water, they are like taking your graphic settings, making a preset out of them and then selling this preset, putting no-mod permissions on them and screwing people over with shitty/broken/slow settings that don't work right or look outright crap. Windlights have been inventory items long ago already although only as hacks and they were freely shared. The purpose was to make it easier to share windlights which worked great. This new system on the other hand reaches out to give you a hand and at the same time smacks your face when you try to shake it. Not only will you have to pay for windlights of others if they so choose to sell them only, they will surely make them no-mod too because they think it will protect them from people stealing their settings. It's a disaster, this mindset is outright wrong, "stealing settings" shouldn't exist, permissions on local settings shouldn't exist and this whole "protect other people's settings" nonsense shouldn't exist either. It's a goddamn windlight, its nothing but a few slider values.<br /><br />It doesn't make it any better that LL's excuse for this shit is lowering land rental costs because thats what all this is about.<br /><br />I can see the future and in it people pay 1000L$ for a sky preset anyone could create in 2 minutes.NiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-15490237836790191782019-04-13T21:46:08.188+02:002019-04-13T21:46:08.188+02:00What a shame with EEP. I haven't had a whole l...What a shame with EEP. I haven't had a whole lot of time messing with EEP but here's my thoughts...<br /><br />- How EEP was implemented into the UI<br />The UI is bleh. The interactive ball thingies are unnecessarily over-engineered and the interface has too much empty space resulting in this massive window.<br /><br />- The mess of rendering issues<br />I see bug after bug of stuff mentioned and the Lindens are just handling issues as they're given to them and not really taking the time to think these things through. They're in a rush moment just to get something out. To do it well needs love, care and attention to polish it out and thoroughly test it. IMO, it needs to WOW people and using shitty default settings/textures and poor UI/UX isn't the greatest start.<br /><br />- The market aspect and permissions<br />In a way the asset-based EEP settings are handy because they can be easily shared with other users and easily searched for all in one place - the marketplace. No Googling around for them. It has its advantage over passing around/migrating XML files and expecting "some" users to deal with managing those files. I personally don't have an issue dealing with XML files myself but just sayin.<br /><br />Permissions is where it gets messy as a market item because it goes against the point you were making about the joy of expression in photography and machinima. It would be nice to sell some neat EEPs but if it comes to this then I say remove the selling & permissions aspect altogether and just let EEP stuff be expressive like it was while being an asset that can be easily shared with others via marketplace for free (non-profit market asset). I don't know if there's a way to really solve it. Permissions is a touchy issue and what's stop someone from copying values and reselling it for profit.Anonymousnoreply@blogger.com