tag:blogger.com,1999:blog-2001894160739107360.post2536558215986423688..comments2024-03-24T21:18:50.209+01:00Comments on Black Dragon Viewer: 1.44 ReleaseNiranV Deanhttp://www.blogger.com/profile/02599413268681962701noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2001894160739107360.post-89304583305140829722012-07-13T16:18:35.624+02:002012-07-13T16:18:35.624+02:00And im sorry, but is there a way to upload tempora...And im sorry, but is there a way to upload temporary textures?<br /> Cause I still have to use imprudence (and my soulmate same) when we want to see how the textures will look like before we spent a fuc....... 10 l to make it permanent!<br /> And I wish for sure to have an inbuild ao and some features that are only avaiable on Open sims, cause its so hard to use any other viewer now, and those are a ust to be on OSgrid or any other grid besides Sl, that be sure in my words, is not the only place this viewer should be used!<br /> You are not allowing to many to enjoy your amazing work by not doing a open sim version of it!ZZ BOTTOMhttps://www.blogger.com/profile/08109784340055338008noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-64641854777300144962012-07-13T15:58:44.756+02:002012-07-13T15:58:44.756+02:00Yes i thought it was server side.
Rather then tha...Yes i thought it was server side.<br /> Rather then that, im racing with all settings max plus shadows and tone mapping and still getting more fps then with my old pahoenix when i used it (35 agaiNST 32).<br /> Tonight ill gonna disable dr for the classics cause ill ned all fps i can get (more then 100 without shadows and dr).<br /> On a side note, i had to laugh about the latest firestorm release but of all the gadgets i was used from phoenix ai just miss on Niran's the inbuild Ao and not being able to connect to OSgrid with it!ZZ BOTTOMhttps://www.blogger.com/profile/08109784340055338008noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-84406639269915969732012-07-13T09:05:30.554+02:002012-07-13T09:05:30.554+02:00#1 (from changelogs) - removed "restore to la...#1 (from changelogs) - removed "restore to last position" feature (doesnt work anymore server side)<br />#2 initially when putting a notecard , animation or objects or something else into a prim it will have a delay , depending on how much items are in it already it will take up to 30 seconds until the contents folder is refreshed and you gain back the ability to edit its contents , most notable in AOs , thats normal behavior server side<br />#3 linking a full perm object into objects with other permissions will make that new object have its root primĀ“s permissions , im not sure if that single prim you had full perms on will remain on full perms but i think so , thats again server side.NiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-31491868379741086082012-07-12T16:13:13.393+02:002012-07-12T16:13:13.393+02:00Forget that i can't figure how to use spell ch...Forget that i can't figure how to use spell checking at all, so i just disable it!ZZ BOTTOMhttps://www.blogger.com/profile/08109784340055338008noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-10944601626758279852012-07-12T16:10:44.075+02:002012-07-12T16:10:44.075+02:00One problem im having, but i doubt its Niran's...One problem im having, but i doubt its Niran's related.<br /> When i take back to inventory an object i cant use the option return to previous position, don't known if LL resolved to kill that or not!<br /> When i place a pose inside a object, i can't edit its name (need to change name before i placed inside), again doubt its Niran's related, perhaps new check permissions applied, as the object is stated as non mod.<br /> When i try to make a obect, that is with build with full perm pieces, linked, if one of them was, due to a placement of a non mod script for example before, non mod, i have to unlink all, check premissions in each individual piece, and then link it again.<br /> Again, i believe its LL code not Niran's, just wish that was a big and not the future as it is a pain to have to make sure that a full perm piece, remains 1 still, before linking it.<br /> For the rest, cant leave now without tone mapping:)ZZ BOTTOMhttps://www.blogger.com/profile/08109784340055338008noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-82442586126491268542012-07-11T11:18:05.601+02:002012-07-11T11:18:05.601+02:00well, after 1 day using it, same with my soulmate,...well, after 1 day using it, same with my soulmate, and after tunning tone mapping we can only say....WOW!!!<br /><br /> We use both, Intel 7 quad, Nvidia drivers 30.1.42 on a gtx580, me, and 460 her, 12 giga ddr3 ram and windows 7 64b.ZZ BOTTOMhttps://www.blogger.com/profile/08109784340055338008noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-30422876130174570232012-07-11T09:15:47.740+02:002012-07-11T09:15:47.740+02:00the whole Viewer uses GL rendering... meaning you ...the whole Viewer uses GL rendering... meaning you cannot even start the Viewer.<br /><br />as said in the Post itself. Log please or this might never change.NiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-47164414626044756412012-07-11T09:09:08.968+02:002012-07-11T09:09:08.968+02:00Sigh.. I got the "Cant activate GL rendering ...Sigh.. I got the "Cant activate GL rendering context".. may be my driver.. for time being cant use Nirans... *sadAnonymoushttps://www.blogger.com/profile/02956077822924560131noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-49592563261012440812012-07-10T02:00:29.442+02:002012-07-10T02:00:29.442+02:00it works so far as i could expected, inventory sea...it works so far as i could expected, inventory search is fixed, high precision rendring and gama correction works great, didnt liked tone mapping to use all times.<br /> im suing Nvidia 30.1.42 with 16AA and 16hqaf, all at ultra but shadows on mediumm at 252 draw distance and connection speed of 1500kb (I think using higer will produce more spikes, i have optical fiber connection, 200 mg download sec, 35 upload but i never use more then 1500kb, maybe i shlud go high?)<br /> I flyed my plane on mainland black sea, using all that and dr+hp dr and new gamma correction, i had better fps then before (30 against 26)<br /> At our simsame as well, faster fps.<br /> The test will be when i race, i used to have 100 fps without shadows and dr, lets see with this version:)<br /> So far still only 1 think missing, inbuild ao, all the rest sems to work for me;)ZZ BOTTOMhttps://www.blogger.com/profile/08109784340055338008noreply@blogger.com