tag:blogger.com,1999:blog-2001894160739107360.post5178746118305466117..comments2024-03-24T21:18:50.209+01:00Comments on Black Dragon Viewer: Release 1.32NiranV Deanhttp://www.blogger.com/profile/02599413268681962701noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2001894160739107360.post-24775392209939165692012-04-17T22:09:22.446+02:002012-04-17T22:09:22.446+02:00As a first time downloading of your viewer, the ne...As a first time downloading of your viewer, the new movement started to irritate me, to the point of I have nearly uninstalled and gone back to exodus despite how dead it is. <br /><br />Anyways I finally found the blog after digging around the web as SL universe forums seemed like a poor place to respond. I like the visuals of your viewer, but the change in movement and camera positioning with no clear way to reset back to traditional viewer defaults is a huge turnoff for me.<br /><br />I did the XML fix and it still felt clunky compared to any other viewer out there. So... I guess what I am suggesting/requesting is that you look into including the "standard" movement + camera setup.<br /><br />Yours is nice and all but, I didn't enjoy Dead Space's over the shoulder existence, and its boggling to have it like this in SL after 5+ years of being centered.Lockhearthttps://www.blogger.com/profile/02190525196710002544noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-34755249757307660832012-04-06T18:59:00.647+02:002012-04-06T18:59:00.647+02:00Correction , Kirsten didnt solve it , no one did a...Correction , Kirsten didnt solve it , no one did and no one will probably EVER do that , what you are probably talking about is Fast Alpha which is deprecated in meantime , Deferred Alpha and Non Deferred Alpha Mask as example are options to do a simiar effect to some Alphas , making them look ugly and non softened but sort correct , but nice looking Alpha & correct alpha sorting never happened in SLNiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-74115504069507853622012-04-03T04:28:53.127+02:002012-04-03T04:28:53.127+02:00@Gentle , normal alphasorting behavior since Alpha...@Gentle , normal alphasorting behavior since Alpha´s exist in SL , nothing we can do something about it except implementing an Alpha sorting system which works which would suck the last tiny bit of power out of your poor machine , resulting in no performance at all =DNiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-72200037605001135972012-04-02T01:08:59.443+02:002012-04-02T01:08:59.443+02:00Nice update, Niranv! Just reporting to you the hid...Nice update, Niranv! Just reporting to you the hidding UI is still failing to CTD in the ATI 5770 (drivers updated), no complaining, just keeping you updated! thanks you!Berthttps://www.blogger.com/profile/01783792773578397578noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-75044540168256556692012-03-31T20:44:37.093+02:002012-03-31T20:44:37.093+02:00Hey Niran, great work on your Viewer as allways, b...Hey Niran, great work on your Viewer as allways, but since 1.30 a persistent little Problem with the Alphas of most texutres has arrised. They all seem pinkish and such, my skin seems to be transparent on the polygon body.<br /><br />All i can say is that i have a Radeon HD6800 series GPU, and even disabling the optimisations in the ATI drivers didnt seem to fix it, and it seems to even carry over into other viewers, like firstorm, kind of a alpha "sorting issue or something, but after choosing the "adjust shape" its fixed in firestorm and such.<br /><br />I could show you in-world if you like, just add "Lucidia.Reynaud" and i will let you know when i am on the grid again.Fox Reynardhttps://www.blogger.com/profile/09342448840818167251noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-87982253511442808162012-03-30T13:17:57.510+02:002012-03-30T13:17:57.510+02:00Thank you for clarifying my doubts! Good job for y...Thank you for clarifying my doubts! Good job for you :)Anonymoushttps://www.blogger.com/profile/05018330317259120276noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-14765414251978156602012-03-29T16:22:23.580+02:002012-03-29T16:22:23.580+02:00yes you need to enable it in Prefs - Viewer - UI -...yes you need to enable it in Prefs - Viewer - UI - Qarls Mesh Deformer , but it wont work anyway as it 1. contains all the fixes which means Meshes need a flag that they are deformable (on upload) and 2. im not sure if my switch might have broken it , therefor i will take it out in future until the next release and see if that one fixes the shadow flickering and mesh explosionsNiranV Deanhttps://www.blogger.com/profile/02599413268681962701noreply@blogger.comtag:blogger.com,1999:blog-2001894160739107360.post-39279578974849034412012-03-29T16:01:04.520+02:002012-03-29T16:01:04.520+02:00Hello Niran!
Thanks again for your wonderful work!...Hello Niran!<br />Thanks again for your wonderful work! I'm with a doubt. For me to use the mesh deformer I need to activate any tool? Thank you!Anonymoushttps://www.blogger.com/profile/05018330317259120276noreply@blogger.com