Disclaimer

This is MY Viewer, i decide which feature i want to add and which to remove, i share this Viewer to show the world that user base size is not important, i do rate quality by effort, thought and love put into the project, not some rough estimated numbers. I consider feature requests only if i you can name proper valid reasons i can agree on. It is my unpaid time i'm putting into this project, i'm not here to cater to every Joe's desires.

Sunday, October 30, 2011

Why did they take out DoF Underwater?

Question is up there , answer is unknown , i like it underwater , it does a cool underwater distortion effect without crippling fps (as long as you dont set it too high) , so i brought it back in!
like always i will try to do an Option for it :) so you can decide if you want underwater blur or not

soooo.... it can look really different depending on if you login underwater and what your settings are at , here are 2 examples how it might look

an extreme but somehow more realistic one                                                        normal underwater with my new default settings



How about some realistic look you old virtual ham!

Did you ever notice SSAO at all? , do you even KNOW what SSAO is and what it does? SSAO means Screen Space Ambient Occlusion and makes SL look better in many Ways , the most noticable difference is smoothend shadows , the second one is the dark corners thingy according to Wikipedia it can be easily implemented into any Modern Video Game , also according to Wikipedia the first game ever with SSAO was Crysis (which sounds VERY VERY unbelievable) as SL got Deferred and SSAO at a similar time and SL is about 10 Years old (Real, it was officially released 2003 so its normally just 8 Years) , anyway...

http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion

for those who want to read about it,
for people that want to see it in SL , i changed the default settings of SSAO , Glow and DoF again , but this time correctly (i hope so >.<) and SSAO has been changed more than in Build 7

My new SSAO Settings My                                                                      my SSAO Settings Extreme (via Graphics Panel)



Default SSAO                                                                                       No SSAO (Ambient Occlusion off)


UI updates and more

today i worked again a bit on the UI making more floaters more transparent and stealing their ugly half-transparent black background as for now it looks better but still needs much work , i also included Qarls aligning tool which sadly doesnt work with the new render pipeline anymore , i hope Qarl will help me and others with it, then there were those pie menus , i worked back and forth for them just to see that i can start Pie Menus all over again , so i was too lazy to implement them for now (will do later) instead i played again a bit with the permission icons in People panel and made them stay visible whenever you´ve hovered over them for atlast one time , and Profile/Info buttons are visible always now =D again a little progress , heres a pic like always (cant talk about progress and ui and this stuff without posting a pic...)


oh and if you happen to meet this Chinchilla directly....
|
|

|
|

|
|
\/
RUUUUUUUUUN!


Saturday, October 29, 2011

LL Default Water? NO!



i made a new default preset which i think looks much better in many cases , and if not , you know how to edit it  heres the preset in action 


Lindens default Water Preset and Normal Map                                                           Nirans Viewer Water Preset and Normal Map



the UI is regaining its powers!

today i worked a bit on merging some new stuff , and a wind fix , wind should now work again , and it gets even cooler , they added debug displays to show you from where wind is coming and where it goes , like a real weather announcer thingy!


while doing so i started readding all my tricky options i made for my UI , meaning you can now switch all the Quick Buttons , Draw Distance Slider and Search off again if you wish

the next thing was Chat range rings which i readded , this time (like i will do a few more times in future) with 3 rings , so i added another one (like i added a fourth toolbar at the top) , which indicates Whisper range, i will later also allow them to be toggled off seperatly and maybe colored seperatly aswell


my next step will probably to add Local Bitmaps 2.0 again which i personally dont use ...or atlast very very rarely , but will be usefull feature and addition to Building , aswell as simple maths will come into the viewer again to allow calculations in spinners like 274.02 + 40.5 = 314.52 (if its not in the viewer already)
chat floater will remain as floater for a while , i will wait for LL to see what they will do , if they revert it back to a panel , i will do aswell , if not , i will revert it back to a panel on my own (maybe they will add an option to toggle it)

Friday, October 28, 2011

Release and Beta

Choose wisely Neo , your choice cannot be undone (joke) 
Take the blue pill....or the right pill.... the choice is yours!

Blue Pill                                                                                                                                       Red Pill

the blue pill comes with Build 7 Release and will give you a last look at what has been done... and the red pill will come with a Beta of Build 8 and will give you a look at the future of the Viewer in 3.2.1 , many parts of the UI are still WIP , and many options have been disabled (dont work) but the worst things have been already finished , IM/Notifications are back at the bottom and a fourth Toolbar has been made at the top of the screen to allow dragging buttons up there like you can to left , right and aswell the bottom , please make a copy of your settings and delete them if you wanna use Build 8 , as this is a whole new Viewer , with whole new Option set , your old options may cause curruption or crashs , also dont be too hard to it , its the beginning , it might crash a few times at login so make sure you keep trying

tell me what you think about the changes i made to the FUI and lemme know your performance and overall opinion about it




Thursday, October 27, 2011

uhhh shiny bling bling ding bing , IM/Notification toasts in BOTTOM Corner instead of UPPER corner =D , this is the START of V3.2 Nirans Viewer

Monday, October 24, 2011

Move&View Tutorial Video

For all people out there that dont know the alternative controls of SL , and how to use the cam without those shity Move&View floaters

this video was recorded with Beta 4 which you can find normally at Sourceforge like all the other version before

Tuesday, October 18, 2011

Beta 3

just a little bugfix release , and WIP changes you wont see as normal user, the fixes include correct glow settings again (i found the bug i accidentally set max alpha glow to 0.36 instead of 0.036 which made glow EXTREME) , fixed Project S19 default settings , meaning that all bottom buttons should be hidden now and project S19 should be active as default , aswell as some other little options....and the last fix is a desyncronisation between your clicks and the actual click-hit position which was caused by forcing the chatbar to be BEHIND the Voice controls as default....i forgot that moving the Chatbar as default will cause the whole "screen" to move making you click on yourself and hitting the ground a few pixels away instead of yourself this build is mainly good for people that noticed those above bugs and for new people that will be shocked at start with the glow settings (not on my watch! not anymore)



New Video :)

Check out my new Video! im planning to add it as Experimental animated background for login like i wanted before but this time it autoresizes so the problem that stopped me from doing it is gone :)

Thursday, October 13, 2011

Build 7 Beta 2

Ok here we go with Beta 2 , also this time i´ll hand out a Dave P. Shining fixes Viewer for you to test one of the most recent Render Pipeline Viewers , with lots of changes in Render Pipeline , i ask you to try both and tell me which runs better in general , faster , not stable (i know the answer already)... also try new Video Cards with Shining Fixes and especially try Antialiasing with Deferred Rendering and Depth of Field , leave me a comment , because this will decide if i go directly to 3.1.1 or stay at 2.8.2 base im (still) at with fixes and some changes of higher Versions

Download for Beta 2 or Sourceforge
Download Shining Fixes

Changes include lots of fixes , some for crash , fading Login (will later better used) , also some tweaks to Progressscreen , now it allows clicking the interface during TP / Login , oh and dont let us forget the last letter missing fix when you select bunch of text and copy it :)

Heres the full Changelist of Beta 1/2:

ER-70:  from a sim bug, but object can also crash viewer.
EXP-939 Fade from intro/loading page to world, not to image of last login
EXP-938 Turn off in-world audio until fade from intro/loading page complete
EXP-932 Implement system that fades from login page to (either) intro screen or loading screen instead of using a hard cut
EXP-880 FIX Enable navigation chrome in search floater
STORM-1417: [crashhunters] crash at [0] 
STORM-1311 FIXED Provide more space for parcel description in the Place Profile when coming from search.
STORM-1234 FIXED text editor selection which was skipping the last character in line.
SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
SH-2276 Remove some log spam to alleviate stalls on login.
SH-2276 Update window often during login to avoid windows TDR events
SH-2242 FXAA support instead of unreliable multisample textures
SH-2218 WORK AROUND -- v2.8.x Viewers crash consistently when I actively use other applications
SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"
SH-1838 Add error handling for allocation of off screen render targets.
Re-enabled Fulscreen
modified Chatbar to autohide when losing focus

here some snaps taken with Shining Fixes at 512m Render Range , 16x AA , Deferred Rendering + Shadows , Depth of Field and default SSAO/Glow Settings during Livestream at 5-10 FPS near Ahern



heres also a pic of the new Statistic floater which a bunch of more stuff and much more precise information

Sunday, October 9, 2011

Build 7 Beta 1

Yea Beta 1 is out

a little bugfix, hopefully fixed glow settings , autohiding chatbar and nearly always show permissions (selfmade :3) and UI/Skin updates to match the new stuff , also check out the Graphics Panel for the Fullscreen feature! you´ll need a restart btw








Saturday, October 1, 2011

Build 6 Release

ok Ladies n Gentlement , Build 6 is out now! =D
i reworked plenty of Settings and a bit of my UI , removed some unnecessenary options and sliders from Build 5 , added some new like a whole new additional glow strenght slider.
Project S19 has been redone , 1080p is now gone as it isnt needed anymore , the buttons will now autoresize automatically to the middle of your screen (mostly) and because of this i made it default , my whole new UI is now completly default , too see all my new default settings including the graphic tweaks i did , you´ll have to delete/rename your settings , the viewer should now also use a seperate cache folder :) , it features Local Bitmaps 2.0 (which is still beta but works great) , a new object weights floater with all needed information in one little window and all my Mod Skins i made for Kirstens , they are beta but because im now working on my own Viewer i will have to update these over time as they are now inofficially officially supported hehe...
build 6 final comes with some additional bugfixes up to 3.0.6 , you can look them up at the end of this Post

Download

new default glow , ssao , shadow and dof settings
new object weights floater

Changelist:


EXP-1107 FIX Crash in LLFastTimer::NamedTimer::accumulateTimings
EXP-1080 FIX Console gets spammed with VertexShaderEnable messages making the viewer unusable
EXP-1065 FIX -- Inventory has slowed to a crawl. Clicking between items has an average one second delay. Same with switching between tabs.
EXP-700 FIX SLPlugin(s) takes high CPU%
EXP-700 WIP SLPlugin(s) takes high CPU%
fix for SH-2315: crash at LLVOCacheEntry::~LLVOCacheEntry() line 138
fix for SH-2307: crash at LLImageGL::setCategory(int) line 1890
fix for SH-2215: [crashhunters] crash at LLPluginClassMedia
fix for SH-2177: Second Life Crashes On Startup in Advanced Mode
fix for SH-2023: Brightness Bump maps don't load when shadows are enabled
Fix for SH-1783: [PUBLIC] Crash when adding a physics shape.
Fix for SH-1637 and SH-1638
Fix for SH-1586 & SH-1654 # Alt-zooming camera flipping
fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429
fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadows are enabled.
fix for SH-1069: [REGRESSION] Sometimes bumpmaps load only partially
STORM-1599 FIXED Scrolling search history with mouse wheel now doesn't zoom the wold view upon reaching the end of list.
STORM-1595 FIXED Removing a wrong debug assertion.
STORM-1566 FIXED Sidebar tabs didn't detach by drag-n-drop.
STORM-1562 Potential fix for crash in LLCurl::run -- make sure all ref counted members of llsecapi are thread safe
STORM-1546 FIXED Fixed a crash caused by a race condition in LLRefCount.
STORM-1532: Don't re-request ParcelVoiceInfoRequest capability if the region definitely doesn't have it.
STORM-1512 Fix for crash when rendering impostors.
STORM-1458 FIXED [crashhunters] crash at LLParticipantList::LLParticipantListMenu::isGroupModerator() [secondlife-bin llparticipantlist.cpp]
STORM-1427 FIXED Fixed a debug assertion triggered in the world map floater.
STORM-1355 Memory issues from UI for very large groups
STORM-1041 FIXED "Remove all clothes" item of the avatar menu didn't actually remove all clothes.
STORM-918 Changes in Group Role Titles or Assignments Not Reflected in Title Dropdown
STORM-638 FOLLOWUP Fixed a silly pointer usage mistake.
STORM-638 FIXED "Object Return" didn't return distant objects if the confirmation dialog wasn't suppressed.
STORM-519 FIXED "Delete" is enabled in the context menu for folders which contain worn items
STORM-64: Local Bitmaps 2.0 - Fixed early returns, LLLocalBitmap constr, logging.
STORM-64 Local Bitmaps 2.0
SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersect
SH-2440 FIX - first build, then test, then commit
SH-2440 FIX - avoid calling initInstance() on LLVOAvatarSelf if it already exists
SH-2179 Fix for active UI elements glowing when basic shaders enabled.
SH-2169 SH-2170 SH-2171 New object weigthts floater
SH-2120 Better fix for water being very dark when basic shaders disabled (sinA might be negative)
SH-2120 Fix for water being very dark when basic shaders disabled.
SH-2048 Fix for invisiprims infecting neighboring prims with their invisi-ness.
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
SH-2031 Fix for sometimes deadlocking a curl thread.
SH-2031 Cleanup from threaded curl implementation (remove errors/loops on shutdown).
SH-2031 Disable usage of glMapBuffer (again).  Despite using MapBufferRange, this is still a source of frame stalls.
SH-2031 Followup to curl threading work -- don't start and stop the thread on every request, use a signal (cuts time spent in Pump IO down from 1-2 ms to 0.1ms)
SH-2031 Don't do network I/O from the main thread in llcurl.
SH-2031 High risk changeset, but potentially high reward.  Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
SH-2021 Fix for black water at the horizon from occlusion culling madness.
SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.
SH-1990 Fix for redundantly applying some color scaling to sky and water (also add some snazzy specular bloom from the sun)
SH-1838 Add error handling for allocation of off screen render targets.
SH-1601 SH-1958 FIX large objects cannot always be selected/modified
VWR-24316: Implemented optional YBS Star Sky
VWR-26066: FIXED request LLFloaterWorldMap child "zoom slider" with correct type
LLSliderCtrl instead of LLSlider to get rid of warning when opening map flaoter
Fix for annoying assert that gets triggered when your first login attempt fails.
Added support for apple flush buffer range
improved fast timers display ,can move and resize ,better visualization of timer history ,can click drag to browse history ,increased frame history to 300
tweaked login Panel texture loading